Tuesday, February 26, 2013

DeceasedCrab plays ActRaiser - Part 15 of 21

Easy to grow...hard to tame. That's Marahna for you.

After a while, the people of Marahna will tell you about the herbs on the island that van cure any plague. They'll offer it to you. You should definitely take it, as using it in Kasandora will cure people of the plague and get that town going again.

Once you've fully built both Kasandora and Marahna, you should be close to your original strength - Level 15, I believe.

When you seal all the Monster's Lairs in Marahna, you'll have a problem - your people have deserted you! You'll gain access to Act 2, where you'll enter the temple and get your people back!

Interestingly, they'll still build after you've sealed all the lairs. Use this to your advantage to get to Level 15.

If you go to the bird-shaped island and use Lightning on the "right wing," one of the trees disappears. You'll see why soon enough...

Marahna - Act 2


There's a lot of weird enemies in this temple - snake-like things that jump around, flying blue lizard things, statue heads that spit darts, flying mummy heads and...Grim Reapers wearing pink. What, are they female?

When you reach the end of the second section, the path branches. Either way, you'll still meet the boss, but if you go left you'll meet the flying mummy heads.

In the third section, you'll see pairs of balls move around and create barriers of lightning between each other. The pink ones always move vertically while the blue ones move horizontally. Keep that in mind, since the orbs are indestructible.

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