Can this level be any longer?
Section 9 is a vertical jumping section where you climb up a building with your punch glove. Now that's more like it! Thankfully, you can hit the side of the screen you're near to more easily place yourself on the windowsills.
You'll fight the boss from Channel 4 again. Once you beat him, a spring will fall from the sky. Jumping on it takes you to some sort of amusement park again.
Section 10 is pretty simple, and Section 11 is more of less like a harder version of part of Channel 3, what with the floating dog head bouncing off the sides of the screen like a ping-pong ball.
You'll fight the Channel 2 boss again. He's a little easier this time, now that you have the Twin Shot. Hit him with the Mace, and switch to the Twin Shot if you destroy all the hands. Easy, right?
Section 13 is a little different. You'll be walking on conveyor belts that push you in the opposite directions while avoiding crushers shaped liked the flattened upper half of a dog's face. You can kill them with the Spiked Ball if you need to, but you can also stun them (especially with the Twin Shot).
You'll fight the Channel 2 mini-boss again, and this time you won't feel so claustrophobic. Hit him with the Twin Shot!
Section 14 is dark when there are no candles on-screen. The boulders especially suck here, since they do a heart and a half worth of damage. Do yourself a favor and equip the Mace, so you can destroy everything in sight with a single blow.
Leap into the hole, and it's Clown Dog Show-Time! Clap Clap! time again.
You'll fight the boss from Channel 4 again. Once you beat him, a spring will fall from the sky. Jumping on it takes you to some sort of amusement park again.
Section 10 is pretty simple, and Section 11 is more of less like a harder version of part of Channel 3, what with the floating dog head bouncing off the sides of the screen like a ping-pong ball.
You'll fight the Channel 2 boss again. He's a little easier this time, now that you have the Twin Shot. Hit him with the Mace, and switch to the Twin Shot if you destroy all the hands. Easy, right?
Section 13 is a little different. You'll be walking on conveyor belts that push you in the opposite directions while avoiding crushers shaped liked the flattened upper half of a dog's face. You can kill them with the Spiked Ball if you need to, but you can also stun them (especially with the Twin Shot).
You'll fight the Channel 2 mini-boss again, and this time you won't feel so claustrophobic. Hit him with the Twin Shot!
Section 14 is dark when there are no candles on-screen. The boulders especially suck here, since they do a heart and a half worth of damage. Do yourself a favor and equip the Mace, so you can destroy everything in sight with a single blow.
Leap into the hole, and it's Clown Dog Show-Time! Clap Clap! time again.
No comments:
Post a Comment