Monday, February 25, 2013

DeceasedCrab plays ActRaiser - Part 14 of 21

Well, if you've ripped Aitos a new one, you should definitely have 802 people.

It's now time to go to Marahna. It's that chain of islands on the southern part of the world map.

Marahna - Act 1


The enemies in these swamp-infested ruins are stranger than ever. Aside from snakes and birds, there are fat bearded midgets with bombs and blow darts, blue slimes, headless men with spears...and totem poles. The green ones simply bounce around, while the blue ones stay in one place and spit arrows at you.

The boss here is a huge carnivorous plant. Hit the center of it with the sword, and avoid the vine that follows you across the ground. Magical Stardust isn't very effective; you'll have better luck with the fireball. The blue balls can be destroyed, but their appendages are just as annoying.

Once you're in Sim Mode, use Earthquake. You'll connect two of the islands together, making it easier to seal one of the lairs.

You'll be clearing palm trees with lightning and the swamps with sunlight, but you'll be restricted by the size of Marahna when you're also fighting monsters. Use Strength of Angel to destroy all the monsters with a single arrow temporarily.

The people will eventually mention a temple. Not only does this thing look somewhat like Angkor Wat, it's evil and enticing, as you'll soon find out...

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