You think this music is epic? Wait until Act 2!
Well, there's one more land left to develop, and that land is Northwall. It's pretty obvious which one it is - the frozen land in the north that is covered in snow. Once you've gotten both Kasandora and Maranha to maximum, go down there and fight some monsters!
Northwall - Act 1
Well, this is some nice music, isn't it?
Right from the get-go, this level is hard. Birds dropping ice on you, gargoyles shooting fireballs and ice jotuns throwing axes all want you dead.
The ice jotuns also block your swords shots with crude shields as they step back. Wait for them to stop blocking, then get back on the attack.
The second section is a cave. Inside are eyeballs that appear and reappear, moving through the air in-between appearances, sometimes running into you. Bats also fly out at you as well.
The falling blocks from the first section that are over the spike pits make another appearance in the second section. Just remember that they only crack and break when you step off of them...kinda like the Donut Blocks in Super Mario Bros. 3, except better.
You'll have to stand on ice floes to cross the pools of water, timing your jumps from one ice floe to the next while avoiding spikes and giant icicles that fall from the ceiling. If you jump into the second pool of water and go all the way to the right, though, you'll find a 1-Up.
In the third section, you'll have to ride on the ice platform that zips throughout the beginning of the section to get over a pit of spikes. before you do, jump up the platforms near the spike pit to obtain another 1-Up. The ice platform reappears every so often, so wait near the beginning of the third section for it to show up again. When you're over the pit, jump up onto the platforms above it. The statue nearby gives you points, while the one right after it has a Bomb that will take out the three eyeballs...if they're on-screen, that is.
There's an apple near the end, thankfully. The boss is easy, but the level overall can be a pain the neck.
The boss here is a blue demon with wings, armor and no lower half. For once, I have to agree with DeceasedCrab...this is the best boss design I've seen all game. (The Centaur from Fillmore Act 1 is a close second.) Run around to avoid his fireballs as well as the ripples they make in the water, and clock him when he stands there. He's pretty easy to beat without magic.
When you finally enter Sim Mode, get right to work melting the snow with Sunlight. You'll be able to build the town and both uncover and seal monster lairs doing this.
The bad news here is that the floating skulls from Aitos are back...and this time, they have two lairs to attack from! Once again, the sooner you seal them off, the better. Bombs are still useful, especially here, and even though the skulls take two hits to kill with Strength of Angel, it's a hell of a lot better than eight.
Right from the get-go, this level is hard. Birds dropping ice on you, gargoyles shooting fireballs and ice jotuns throwing axes all want you dead.
The ice jotuns also block your swords shots with crude shields as they step back. Wait for them to stop blocking, then get back on the attack.
The second section is a cave. Inside are eyeballs that appear and reappear, moving through the air in-between appearances, sometimes running into you. Bats also fly out at you as well.
The falling blocks from the first section that are over the spike pits make another appearance in the second section. Just remember that they only crack and break when you step off of them...kinda like the Donut Blocks in Super Mario Bros. 3, except better.
You'll have to stand on ice floes to cross the pools of water, timing your jumps from one ice floe to the next while avoiding spikes and giant icicles that fall from the ceiling. If you jump into the second pool of water and go all the way to the right, though, you'll find a 1-Up.
In the third section, you'll have to ride on the ice platform that zips throughout the beginning of the section to get over a pit of spikes. before you do, jump up the platforms near the spike pit to obtain another 1-Up. The ice platform reappears every so often, so wait near the beginning of the third section for it to show up again. When you're over the pit, jump up onto the platforms above it. The statue nearby gives you points, while the one right after it has a Bomb that will take out the three eyeballs...if they're on-screen, that is.
There's an apple near the end, thankfully. The boss is easy, but the level overall can be a pain the neck.
The boss here is a blue demon with wings, armor and no lower half. For once, I have to agree with DeceasedCrab...this is the best boss design I've seen all game. (The Centaur from Fillmore Act 1 is a close second.) Run around to avoid his fireballs as well as the ripples they make in the water, and clock him when he stands there. He's pretty easy to beat without magic.
When you finally enter Sim Mode, get right to work melting the snow with Sunlight. You'll be able to build the town and both uncover and seal monster lairs doing this.
The bad news here is that the floating skulls from Aitos are back...and this time, they have two lairs to attack from! Once again, the sooner you seal them off, the better. Bombs are still useful, especially here, and even though the skulls take two hits to kill with Strength of Angel, it's a hell of a lot better than eight.
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