Tuesday, February 19, 2013

DeceasedCrab plays ActRaiser - Part 2 of 21

All sim, no action.

There's not much to talk about in this video, so here's a quick Sim Mode tutorial.

Pay attention to the hourglass in the upper-right corner. When the sand empties all the way into the bottom, you shall regain a small portion of SP and the town will grow.

When you have enough people, not only can you level up, the civilization level of the current town increases. Leveling up gives you more HP and SP (obviously), but civilization level-ups also help increase the town's maximum population. Destroy the houses from the previous civilization level with Lightning to make room for new ones that hold more people.

From what I've heard, the highest population you can achieve is tied to your scores in both of that town's acts. I shall post a list of those "borderline" scores in a future blog entry.

When the people of Fillmore tell you about the rock in the southeast corner of the town, go up to the cliff edge with the Angel and use Lightning to destroy the rock. You'll get the Magical Fire your effort, which you can get by selecting "Take an Offering." Congratulations! You now have a magic spell!

Speaking of the Angel, if you lose all your health in Sim Mode, you'll have to wait to recover a unit of health before you can fire your arrows again.

When the house catches fire, go to Miracles and select Rain to put it out.

When the inhabitants find a scroll, select "Take an Offering" from the menu to choose it. Taking these scrolls gives you MP to use in battle to cast your spells.

When the inhabitants find a bow and arrow, take it as an offering. When you use it in Sim Mode, the Angel's arrows will be powered up for a limited time.

To get maximum population in Fillmore, build on all the land east of the river before you are able to build a bridge and seal off the last lair in the west. You should also get a combined score of 20600 in both acts. Also, you must only build one bridge.

After sealing all the lairs, you'll be able to enter Act 2.

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