Showing posts with label Leisure Suit Larry: Wet Dreams Don't Dry. Show all posts
Showing posts with label Leisure Suit Larry: Wet Dreams Don't Dry. Show all posts

Saturday, October 17, 2020

The Gaming Corner plays Leisure Suit Larry: Wet Dreams Don't Dry - The Epilogue


Ah, yes, this video. This is how I found out that the epilogue was a thing and ended up playing it a week later as soon as it showed up on GOG. Given how I and Chris of the Gaming Corner ended up being the first two people to play it for YouTube, our videos have ended up getting a good bit of attention.

Anyway, I'm copying and pasting the notes from my video for the epilogue here. Also, there are a few more intermissions regarding Phil Swift YTP's; watch out for those. Anyway, enjoy.

One year after this game came out, Crazy Bunch Games released a patch that fixed some things further and gave controller support for the PC version. It also supplied an epilogue that takes place after the conclusion of the main game. This time around, you play as Faith, and you're on a boat like in that one scene in Leisure Suit Larry 2. At least here, you're not dying every five seconds.

When you start playing the game, you actually get fifteen minutes worth of cutscenes before jumping into the action. The epilogue starts just before the end, where Faith Less flashes back to when she was pitching the PiPhone in the first place. Here, you'll see a slightly younger Faith experiencing misogyny from the investors she's trying to persuade into buying into the PiPhone, who tell here that she is better off working as a secretary or in the kitchen appliances business. There are dialogue options in this part, but no matter what you pick, the investors refuse to take her seriously because she is female. Undaunted, Faith meets Bill Jobs in the ArrrBugs Cafe - a reference to Starbucks that used to be located in what is now the Salon Du Lezard - and hires him as an actor to persuade the investors into buying into the iPhone in exchange for becoming the face of Prune. Sure enough, it works, simply because the investors only want to listen to a man. Interestingly, BJ will use the same dialogue choices that you did before you met him, which is a nice touch.

Afterwards, the game returns to the present day, Faith and BJ have an argument, then Faith steps out after an intruder shows up. This is where Larry gets locked in the age in the main game. Outside, Faith has a nasty call with the board of Prune, then she walks up the hill. Larry has the final confrontation with Faith Less, which we've seen before. Also, just like in the main game, the puck from the high striker at the Funfair falls from the sky and lands on Faith's head, knocking her out and knocking her into the boat, which falls into the ocean and swims away.

Faith will then wake up in the boat with amnesia and no recollection as to how she is in the middle of the ocean. From here, you'll finally be able to play the game.

There is a storm approaching, though you can't You can click on the bow and stern of the boat to explore these items. If you want to get back to the ocean itself, just click on the water to go back so you can explore the other side of the boat.

In the bow, there is a blanket with a bucket under it, but the bucket has a hole in it and you cannot patch it up just yet. There is also the puck from the high striker and the PiPhone. There is a suitcase full of things, such as money, underwear and documents. You can take one of the documents, even though it is a useless item here.

Taking the puck (called a "slimy thing" here) will be useful a little later, while the PiPhone can be used to help Faith learn what her name is again and soon as you click on it. Of course, once you do that, you're going to have to charge it up if you want to send a distress call to get off the boat and out of the ocean. That's where the pockets above the documents in the briefcase comes in. One of them contains a USB charge cable, while the other contains a super power battery. The battery is useless, but thankfully the charging cable is not.

From here, there is the stern of the boat. There is a life preserver, and while you can remove one of the ropes tying it to the boat, you won't be able to remove it just yet. There is water in the boat, but you cannot see through it, and you will have to get rid of it if you want to see what is below. There is a box with a flare gun, fishing line and a can of worms. All three of these things are useless, as there are no flares for the flare gun and the game does not let you fish at all. Also, the worm looks like Larry if you look at it in the inventory.

You could try to close the green box containing these three useless items, but unfortunately, the hinges are rusted. If you have the "slimy thing" which is the puck from the Funfair high striker, you can use it on the hinges to re-lubricate them and close the box. When you close the box, you'll find a first aid kit with band-aids (which are useless), duct tape (which is not useless) and a needle (which is useless; however, you can use the needle on the screws covering the hatch to the outboard motor to bend it into a fishing hook and use it with the fishing line, but you cannot use the hook to fish in any way and you also cannot use the worm as bait - thanks, April Pope!). 

You'll also notice a USB port on the outboard motor. Unfortunately, the rope and handle cannot be pulled back to start the motor, for they are hopelessly stuck. If you use the USB charge cable on the port, Faith will have trouble plugging it in. You'll have to use the charge cable on the port three times to finally use it as intended, and once you do, the PiPhone will instantly be fully charged. Once you do this, the nearby storm will get worse.

From here, go back to the bow and use the duct tape on the bucket to patch. Take the bucket, then go to the stern and use the patched bucket on the water to get it out of the boat. You'll be able to pull another rope off the life preserver, and once you do, you'll be able to take the life preserver. Do that. You'll also find a screwdriver. Take it.

From here, use the screwdriver on the hatch on the outboard motor. You'll find out that the motor is inexplicably powered by Bluetooth. If you haven't used the USB charge cable on the USB port on the motor, you won't be able to turn Bluetooth on, but if you did, you can. Press the button, and you'll get the boat working...only to find out you won't be able to get anywhere as the motor has no fuel. You did all this for nothing.

Pi will then tell Faith to throw out the life preserver. Do that. The life preserver will sink into the ocean. From here, the situation will be hopeless, and Faith's PiPhone data - every last bit of it - will be transferred over to Larry Laffer's iPhone. The storm will then destroy the boat, and Faith's fate is left up to translation. However, her PiPhone will be on a floating plank of wood, where it successfully transfers all of its data over to Larry, setting up a potential sequel. The epilogue then ends.

Friday, October 16, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 20 of 20


One year after the release of the game, the developers released a new path with game fixes, controller support for PC...and an epilogue!


One year after this game came out, Crazy Bunch Games released a patch that fixed some things further and gave controller support for the PC version. It also supplied an epilogue that takes place after the conclusion of the main game. This time around, you play as Faith, and you're on a boat like in that one scene in Leisure Suit Larry 2. At least here, you're not dying every five seconds.

When you start playing the game, you actually get fifteen minutes worth of cutscenes before jumping into the action. The epilogue starts just before the end, where Faith Less flashes back to when she was pitching the PiPhone in the first place. Here, you'll see a slightly younger Faith experiencing misogyny from the investors she's trying to persuade into buying into the PiPhone, who tell here that she is better off working as a secretary or in the kitchen appliances business. There are dialogue options in this part, but no matter what you pick, the investors refuse to take her seriously because she is female. Undaunted, Faith meets Bill Jobs in the ArrrBugs Cafe - a reference to Starbucks that used to be located in what is now the Salon Du Lezard - and hires him as an actor to persuade the investors into buying into the iPhone in exchange for becoming the face of Prune. Sure enough, it works, simply because the investors only want to listen to a man. Interestingly, BJ will use the same dialogue choices that you did before you met him, which is a nice touch.

Afterwards, the game returns to the present day, Faith and BJ have an argument, then Faith steps out after an intruder shows up. This is where Larry gets locked in the age in the main game. Outside, Faith has a nasty call with the board of Prune, then she walks up the hill. Larry has the final confrontation with Faith Less, which we've seen before. Also, just like in the main game, the puck from the high striker at the Funfair falls from the sky and lands on Faith's head, knocking her out and knocking her into the boat, which falls into the ocean and swims away.

Faith will then wake up in the boat with amnesia and no recollection as to how she is in the middle of the ocean. From here, you'll finally be able to play the game.

There is a storm approaching, though you can't You can click on the bow and stern of the boat to explore these items. If you want to get back to the ocean itself, just click on the water to go back so you can explore the other side of the boat.

In the bow, there is a blanket with a bucket under it, but the bucket has a hole in it and you cannot patch it up just yet. There is also the puck from the high striker and the PiPhone. There is a suitcase full of things, such as money, underwear and documents. You can take one of the documents, even though it is a useless item here.

Taking the puck (called a "slimy thing" here) will be useful a little later, while the PiPhone can be used to help Faith learn what her name is again and soon as you click on it. Of course, once you do that, you're going to have to charge it up if you want to send a distress call to get off the boat and out of the ocean. That's where the pockets above the documents in the briefcase comes in. One of them contains a USB charge cable, while the other contains a super power battery. The battery is useless, but thankfully the charging cable is not.

From here, there is the stern of the boat. There is a life preserver, and while you can remove one of the ropes tying it to the boat, you won't be able to remove it just yet. There is water in the boat, but you cannot see through it, and you will have to get rid of it if you want to see what is below. There is a box with a flare gun, fishing line and a can of worms. All three of these things are useless, as there are no flares for the flare gun and the game does not let you fish at all. Also, the worm looks like Larry if you look at it in the inventory.

You could try to close the green box containing these three useless items, but unfortunately, the hinges are rusted. If you have the "slimy thing" which is the puck from the Funfair high striker, you can use it on the hinges to re-lubricate them and close the box. When you close the box, you'll find a first aid kit with band-aids (which are useless), duct tape (which is not useless) and a needle (which is useless; however, you can use the needle on the screws covering the hatch to the outboard motor to bend it into a fishing hook and use it with the fishing line, but you cannot use the hook to fish in any way and you also cannot use the worm as bait - thanks, April Pope!). 

You'll also notice a USB port on the outboard motor. Unfortunately, the rope and handle cannot be pulled back to start the motor, for they are hopelessly stuck. If you use the USB charge cable on the port, Faith will have trouble plugging it in. You'll have to use the charge cable on the port three times to finally use it as intended, and once you do, the PiPhone will instantly be fully charged. Once you do this, the nearby storm will get worse.

From here, go back to the bow and use the duct tape on the bucket to patch. Take the bucket, then go to the stern and use the patched bucket on the water to get it out of the boat. You'll be able to pull another rope off the life preserver, and once you do, you'll be able to take the life preserver. Do that. You'll also find a screwdriver. Take it.

From here, use the screwdriver on the hatch on the outboard motor. You'll find out that the motor is inexplicably powered by Bluetooth. If you haven't used the USB charge cable on the USB port on the motor, you won't be able to turn Bluetooth on, but if you did, you can. Press the button, and you'll get the boat working...only to find out you won't be able to get anywhere as the motor has no fuel. You did all this for nothing.

Pi will then tell Faith to throw out the life preserver. Do that. The life preserver will sink into the ocean. From here, the situation will be hopeless, and Faith's PiPhone data - every last bit of it - will be transferred over to Larry Laffer's iPhone. The storm will then destroy the boat, and Faith's fate is left up to translation. However, her PiPhone will be on a floating plank of wood, where it successfully transfers all of its data over to Larry, setting up a potential sequel. The epilogue then ends.

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 19 of 20


We head to the villa to try to get that date with Faith, but Larry finds out who the real mastermind behind everything is...


Go back to the bar and click on the metal rod next to the fireplace. This is really a mechanism that opens the fireplace and reveals the secret passage. You'll be at the villa.

Go ahead and take the Nac Gniretaw, which is the backwards-nozzled watering can. 

If you click on the Penis Fly Trap near the scribbled window, you'll get another "death" screen.

If you go behind the villa, you can grab the really big eraser. There is a giant eggplant, but you won't be able to take it. Use the Nac Gniretaw on the eggplant bush to remove all the moisture out of the bush. You can now take the giant eggplant. Go back to the villa and use the giant eggplant on the fly trap to put it out of commission. From here, you can use the really big eraser on the scribbled window to make the window real. Click on the window to enter the villa.

In the villa, follow Faith by clicking on the doors that she goes through, since you can't use the stairs. Faith will eventually access a secret room by hitting a panel which moves a painting. Click on the hidden switch to the right of the painting on the right. You'll find the door. Click on the door to open it, then click it again to go in. Larry will suddenly be attacked.

Larry will suddenly be in a cage, and B.J. will tell Larry that he won't be able to ruin his plans to control the world and make it look like Faith was behind everything. Regardless of which dialogue option, B.J. will trigger a self-destruct mechanism. You can click on the handcuffs, but you won't be able to click on things such as the handcuffs on the wall, the lock, the Faith, the red button, the mini-guillotine on the table and the bear trap, but yo won't be able to do anything. The place will eventually explode, and after an Instacrap cutscene, the villa explodes.

You'll then come to at the alpaca pen, and you'll get an achievement ("Thanks for the cactus"). El Rey will tell you that the cactus gave you a vision. You'll find out what can happen, and that you'll need "the key." El Rey will then give you a key and tell you that it is "the key to salvation." The key will be the only item you have, as all the other items you had are now gone.

Do everything you did before. Go through the secret passage. A few things will change. Take the watering can, which is now normal. The penis fly trap is now a garbage an with some sort of creature in it, and the nearby window is now real.

If you go behind the villa, the eraser is now a brick that you ca take, and the giant eggplant is now a paddle. Much like how you used the Nac Gniretaw on the eggplant bush in order to take the eggplant, you'll need to use the watering can on the dry soil to loosen up the ground around the paddle in order to take the paddle.

Use the paddle on the garbage can to close the can, then use the brick on the window to break it. When you enter the villa, you'll have nothing to chase. Just click on the center door and you'll be on the lower floor. The hidden switch will now be to the left, and once you click on it, you can then enter the secret door like you did last time. Once again, you'll get beaten up and put in a a cage

Instead of being the only person in a cage, BJ is in a cage near you. Faith will reveal herself as the true mastermind of Prune and explain how the PiPhone prototype ended up in Lefty's Bar. Go through all the dialogue options, then Faith will leave. Ue the key on the lock to get out, then press the big red button to go through the door. You can talk to B.J., but it doesn't get you anywhere and you won't be able to help him, anyway. Once you go through the door, however, it is also doubles as a self-destruct mechanism.

Go through the center door, then go through the window when you're back on the upper level. Go back behind the villa, and you'll catch up with Faith. By going through the dialogue options, you'll find out that the villa is about to self-destruct just like in the dream. After the next dialogue option, you can choose to tell Faith to go either left or right. If you pick left, the bust of Faith you saw earlier will not fall on her; if you pick right, it does. Afterwards, you'll have one more dialogue option, then you'll get the last Instacrap cutscene where the high striker puck from the funfair lands on Faith's head, knocks her out and sends her falling into the boat, which falls into the ocean and moves away.

You'll then be in Lefty's new bar, and you'll find out that BJ is alive (and if you ask how he got free, he tells you that the cage broke on impact). After one last dialogue option, you'll get new matches on Timber as well as an achievement ("Done!"). You'll then get the credits, and if you sit through them, you'll get one last achievement ("Nice guys finish last"). You just beat the game!

Thursday, October 15, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 18 of 20


In this entry, we take a ship from New Lost Wages to Cancum in our attempt to win Faith over.


There are a few things you can do in Cancum. To the east is a bar, and inside is Lefty, who is now setting up shop here as "Lefto" after the New Lost Wages authorities shut him down for the Barbarian Brew recipe you made. You'll also learn that Prune had taken over half of New Lost Wages, but they are now facing bankruptcy and are swamped with lawsuits from PiPhone owners thanks to your actions at the keynote. Even worse for Prune, Anu Singh put the information you gave her to good use and used it against Prune, revealing that Faith is more involved in everything than people knew. He'll also tell you that the nearby villa is owned by B.J., who has bought half of the island, built the villa, and is now currently here. Strangely, the locals built a wall so rich people would not bother them.

There is also a cooking book on the counter. Be sure to pick it up. Larry find a recipe for the Cancum alpacas' favorite food, Original Cancum Guacamole, which will require an avocado, a sun-ripened tomato, some lemon juice, fresh coriander and a pinch of salt. You can right-click the book in the inventory if you need the recipe again.

Head back into the town. The lemon tree will be picked bare, but you can get an avocado out of the avocado tree. From here, head back into Lefto's Bar and click on the "Cerveza de los Barbabos" poster. Larry will ask about it and find out that it is a new, regional variant of Barbarian Brew that Lefty has made himself, made in a blender using salt, lemon and the little lizards running around for the color. Ask Lefty for some "Cerveza de los Barbabos", and you'll get it on a plate along with lemon and a pinch of salt for the guacamole. Take it, and you'll have the beer, the lemon and the salt as separate items in the inventory.

Go back to town and click on the well crank, and take the bucket. There's nothing else to do here, so go back to the bar and head west to the alpaca pen. You're now in the area at the very beginning of the game. Talk to the guy with the guitar - whose name is El Rey - and go through the dialogue options. You'll find out that people here do not like the foreigners, and that the alpacas are luchadors.

Head back to town and click on the sand castle. You'll find a syringe in the sand castle. Head back to where El Rey was and take a tomato from the tomato plant, then head back to the starting point and place te tomato on the stone slab near the bar. If you click on the slab, Larry will find out it is hot, so use the tomato on the slab.

Go back to the alpaca pen and click on the alpaca manure. Larry will take some. Right-click on the loose patch on the sunscreen, and you'll find out it could tear at any time. Head back to the stone slab after enough time has passed and click on the tomato to find out that it is ripe. Put the manure you just got on the soil patch near the lemon and avocado trees, then click on the herb bed that pops up. Unless you use the book on the herb bed, however, you won't be able to find fresh coriander, and once you use the book, you'll get the coriander.

You now have everything for the recipe. Head back to the bar and click on the blender. Lefty will tell you not to touch it because he cannot afford to screw up his brew chain. Tell Lefty that you have a guacamole recipe, and that you will give him the recipe. Lefty will see this as a boost to his business and give you permission to mix everything.

Place the avocado, the salt, the lemon slice, the now sun-ripened tomato and the coriander in the blender, then click on the blender itself to mix everything. After that, use the well bucket on the blender to put the guacamole in it, then put it in the trough in the alpaca pen. The alpacas will eat the guacamole. From here, combine the beer with the syringe, then use the syringe on the loose patch in the sunscreen. Click on the sun beam, then Larry will put his arm up. El Rey will call Larry the man in white from the prophecy, which was mentioned way bak at the beginning of the game. You'll get an achievement ("The chosen one"), then El Rey will ask Larry to eat a cactus. Tell Larry to hand it over, and Larry will eat it. (This is a "but thou must" situation.) Suddenly, Larry will get absolutely high, and the alpacas will suddenly start talking. The alpacas will recognize you as the man in white, and tell you that a secret passage leads through the fireplace behind the wall at the bar. In order to open it up, you must pull a lever near the fireplace. From there, you can get to the villa.

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 17 of 20


We're back in 1987! Wait...why can't we control the things we say? Why is Donald Trump the President? Why is he wearing make-up?!? Why does the key talk?!? What is anything?!?!?


When you try to leave the bathroom, the door back to Lefty's bar will be locked. You'll need a key.

Pick up the wet journal, then use it on the hand dryer. Unfortunately, the dryer will be broken. Click on the mirror, and Larry will suddenly talk to his mirror double, who will talk right back. Since you've touched the hand dryer, ask Mirror Larry to fix the hand dryer, and the hand dryer will be up and running again. Use the wet journal on the hand dryer to dry it again,

If you click on the sink, you'll find out it's stopped up. Click on the toilet door to find a plunger. Take the plunger and use it on the sink, and you'll find an eel. Take the eel, and it will straighten up.

From here, use the journal on the door, then use the eel on the keyhole. This will cause the key to fall on the newspaper. Take the newspaper to get the key, then take the key. When you take the key, the key will have a mind of its own. Tell the key that you are trying to unlock the door, and it will get wise. Out of the next four dialogue options, pick "Shouldn't you ask if I'm the keymaster?" The key will state that you are beyond help and allows you to use it.

Use the key on the keyhole, and you'll be in the bar...or are you? You're really in the White House, and you'll meet Donald Trump. (I'm serious.) You'll also get an achievemnt ("Grab her by the pixel") At this point, you'll hear more modern music bleed in and out of the background. Regardless of which dialogue options, you'll go through one awkward conversation where his kids Bill and Milenia view Larry as a role model. Regardless of what you pick for the dialogue options, Larry will say something completely different that reflects the , and Trump will think that Larry is becoming politically correct as he suddenly starts wearing eye shadow, lipstick and earrings. All the while, Larry will start thinking he has gone mad before a high-pitched noise can be heard.

Larry then wakes up, and Kyle and Finley get Larry up to speed on what has been happened. You'll find out that Prune's share price has sunk to an all-time low and that Faith has taken off with B.J. on a yacht to Cancum. Larry hades to the pier, thinking that Faith is in trouble.

At the pier, B.J. and Faith argue over what has happened, and Larry shows up too late to get on the boat...almost. The only way to get in is with the porthole, which you'll need to click on. You'll get an Instacrap cutscene of Larry getting on the ship. You'll be on the ship, but you'll lose everything in your inventory except for Pi. You won't need everything from earlier where you're going. Go through all the dialogue options with Pi, then you'll be in control again.

It's time to max a sex doll. Grab the push-up bra in the nearby pipe, then click on the cracked crate to uncover some crowbars. Grab a crowbar, then use the crowbar on the upside down crate to open a loose board. You'll be able to get a sharp piece of wood and a rubber chicken.

Use the sharp piece of wood on the vibrating parcel - since you won't be able to use your bare hands to open it if if you just click on it - then click on the parcel to get a Vibratomizer 3000. From there, use the crowbar on the coffin to find a rubber doll that looks exactly like B.J. Use the Vibratomizer 3000, the rubber chicken and the push-up bra on the doll, then take the doll.

Use the crowbar on the toxic waste barrel, then place the mannequin in the glowing ooze to get it to blow up. From here, Larry will pleasure himself for 30 seconds, then end up in Cancum despite the trip supposedly nearly four hours, as mentioned earlier by Pi. You'll actually get an achievement for this ("Hitting the all-time low"), then you'll be in Cancum.

Wednesday, October 14, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 16 of 20


In this episode, we finally go out with Anu, hack our Timber score, accidentally screw up a Prune PiPhone unveiling and get blasted back into the 1980s.


When you get the Tinder Points from both Nari and Diana, you'll get your last Timber suggestions. Believe it or not, the developers self-inserted themselves into Tinder.

When you leave Lefty's Bar, you'll get a call from Anu Singh, who asks you to meet her at the Salon du Lezard. Head over there, and you'll see Anu Singh confronted by B.J., who tells her that she cannot stop Prune before walking off. Anu will then tell you that that the data you collected was of no use to her, and that there is nothing more she can do. She then tells you that she joined Prune as a stepping stone for her career only to find out that her career there did not fulfill her, then tells you that she found evidence that Prune was hiding something that allowed them to permeate everyone's life. Before she could find out what it was, however, Prune fired her. Now she is a lawyer who helps the oppressed, and she wants to use her new job to find out what Prune is hiding.

She then tells you that there is a secret server in the skyloft of Prune Headquarters. Unfortunately, it is the most secure place in the entire city. Ask Anu if she has any idea how to get into the skyloft, and she says you would need B.J.'s gold access card and a lot of luck. She will tell you to go back to Prune and ask around for a bit.

Head back to Prune. You'll find out that B.J. is on the ground floor, and that he has lost his access card. From here, head back to Salon du Lezard. From here, you can use the space bar to find some new things to interact with. You can look around all you like, but you'll find B.J.'s access card in the tip jar in the biggest case of Alan Grant Syndrome ever. Larry will take it to Anu, and the two of them will head immediately to Prune and use the card to head to the skyloft.

Alan Grant Syndrome: the occurrence of somebody's own belonging or belongings being put in the worst possible spot, with that spot being the worst due to the item being in a spot where anybody is able to grab hold it or the item being in the most dangerous spot where nobody can get to it. Named after Alan Grant's ID card in the Super NES version of Jurassic Park.

Anu will connect to B.J.'s computer and go through the data, but there is no company data on it. Anu asks Larry to search the place. To the left of Larry is a code lock on the desk. Click on it, and you'll have to put in a password. Given how everything about B.J. is phallic, the password is B, =, =, =, =, and D. You'll find the server, and Anu will copy over some internal Prune documents before an Instacrap cutscene plays.

Before Anu and Larry can have wild sex on B.J.'s desk, Faith shows up. Regardless of which dialogue you go through, Faith lets it slip that B.J. is in charge, then she just leaves. Anu then calls Larry, and tells him she jumped out of the window and used her bra as a parachute. She tells you that she has all the internal details on the new PiPhone as well as some undocumented features that she plans to use against Prune. You'll then get points from Anu and an achievement ("Anu").

Unfortunately, this leads to you only having 45 Timber points. Larry asks Pi if the Timber server data is on the server, and Pi confirms that it is. Just click on the server, and you'll get a cutscene of B.J. hosting a keynote speech on the new PiPhone. Larry will then be able to hack into the server with help from Pi, and his Timber score will finally be at 90 before the server disappears into the floor. Unfortunately, the hole in the space is still there, and when Larry looks down to see what is going on, he falls right into the keynote speech. Larry has to play along. During the keynote, however, the PiPhone prototype is turned on and sees Larry again, and regardless of which dialogue options you select, ProtoPi gets angry and the phone explodes. The explosion hits Larry so hard that he ends up back in 1987.

Tuesday, October 13, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 15 of 20


Because I keep thinking you have to use one item when you have to use another; the video and this guide are a bit different from each other. This blog entry assumes you've done Nari first, even though I restart from a certain point and date Diana first because I am dumb at writing things down while taking notes. You'll soon find out it makes more sense to date Nari first, then date Diana.

I will never live this down.


Head to the VIP lounge at Hell's Pawn and take the dismembered arm sticking out of the dark room doors. It's a rubber arm. Combine it with the jackhammer sex toy in the inventory, then go back to the gym and use your jackhammer arm on the punching bag. You'll get an Instacrap cutscene where you pass Diana's first test. Diana loves the idea of a date, and really want to let herself go, but hasn't dated in a long time. Larry offers to teach her how to date him (as only he can) in addition to helping him with his fitness plan. Unfortunately, her fitness watch gets in the way, and she tells Larry to meet her at the pier.

Head to the funfair and talk to Diana. She will now want to see if you can ring the bell on the high striker. If you click on the high striker hammer now, you'll get an Instacrap cutscene where Larry fails. If you use the lubed plunger on the high striker puck and click the hammer after that, however, you'll pass Diana's second test in yet another Instacrap cutscene. Diana considers letting herself go, but the fitness watch warns her that she has not burned enough calories in the last hour, and Diana runs back to the gym.

At the gym, talk to Diana. You'll find out that Diana's fitness watch - which is ruining her life at this point - is recharging and going through a software update. Diana asks Larry not to mess with the watch or else her settings will get messed up. She will then ask you to talk to Steven (or Phtheven) and ask for her organic protein shake. Talk to Steven and ask for the protein shake, and you'll find out he drank it. He will then mention that you will need a fresh cucumber, kale and protein, and that the smoothie will have to be soy-based, too. We already have the cucumber and the protein powder. We should have the kale from the PrunePal section of the Leisure Suite grocery, and we should already have the expired soy from the Salon Du Lezard, which we got long ago.

If you haven't gotten the beer ingredients for Lefty, bring them to him now. This will allow you to use the brewery. Open the middle washing machine and place the soy, the protein powder, the cucumber, and the kale inside. Click on the middle washing machine again to close the door, then use the thermal jug on the tap to put the shake into a container, then head back to the gym. Give the shake to Diana, and she will drink only to find out there is traces of gluten before becoming paranoid about her health.

Larry will take advantage of the situation and re-program the fitness watch, and when Pi asks him what he is doing, Larry basically tells Pi that the fitness watch is running every aspect of Diana's life to the point of misery. Pi tells Larry to program having sex with him into the fitness watch, which he does.

Diana will come back and realize that the fitness watch is ruining her life, then tells Larry it's time for their date and that it is time for Larry to show her how to enjoy life again. You should have the upstairs room to yourself due to bringing the beer ingredients to Lefty, so you should be able to take Diana somewhere private.

You'll soon be at the upstairs room at Lefty's. Larry and Diana will talk about the fitness watch. Regardless of what dialogue options, you pick, you'll get the Instacrap cutscene with Diana. The watch goes off and tells Diana to have sex with Larry, but Diana has finally had enough with the watch. Diana then thanks Larry for opening her eyes to enjoying life again, then gives him a top rating on Timber. You'll also get another achievement ("Diana.")

If you've already handed the USB stick to Anu by this point, you'll then get a cutscene at Prune Headquarters with Faith and B.J. It will soon be revealed that the PiPhone prototype ended up in Lefty's Bar after B.J. got absolutely drunk and puked in the bathroom toilet, losing the phone in the toilet in the process and endangering Prune's work. Also, Faith is the real boss of Prune, while B.J. is just the visual frontman and eye candy.

If you haven't given the USB stick to Anu, you'll get it when you do.

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 14 of 20


This is clearly not my finest moment.


To get the "Treasure Loot Terry" module, you'll need the Super Power Bank in the testing room, which we got in the last video. If you don't have it yet, check out the last entry to find out how to get it.

From here, head to Lefty's. Go to the lush bush and use the hedge clippers to find a junction box. Place the Super Power Bank in the space in the junction box, and you'll be able to power up the elevator that got you above ground at the very start of the game. Click on the manhole cover, and you'll be able to go back down.

This time, the area where you started is fully lit up and fully powered up. There is a can of gasoline that you can pick up, as it makes the beer high octane. There is also a skeleton holding a remote control that you can take; go ahead and grab it. There is a stereo with a cassette deck, and if you click on the deck, you'll find a cassette. You can place it in the cassette deck, but you won't be able to play it as the tape is finished and - if you were to right-click on the stereo - the rewind button is missing.

There is a pencil on the shelf near the skeleton with the remote control. Take it, then take the cassette out of the cassette deck by clicking on the deck. Combine the pencil with the cassette to rewind it, then put it in the deck and play it. You'll find out that something weird has happened here, and you'll get the code for the secret door.

From here, take the batteries on the yellow drum next to where the gasoline can was. From here, you can combine them with the remote control. Use the remote control on the computer, then put in the numerical code that you heard on the tape. You'll open the shutter and reveal a hidden room. Inside is a plaque with a "Treasure Loot Terry" Module on it. Take the module, then click on the computer to go back to the lab and step back on the manhole cover to go back above-ground.

From here, you can head back to Lefty's Bar. The moose that was on the wall will now be knocked down to the earthquake made from powering the manhole cover back, and you can take it when the time comes. From here, hand the gasoline can to Lefty, and you'll have all the ingredients for the Barbarian Brew. You'll now have access to the upstairs room as well as the brewery, should you need to mix something.

Head back to the office and hand the module to Nari. You'll get an Instacrap cutscene where Nari nearly flashes Larry, then you'll both be at the upstairs room at Lefty's, where Nari is wearing something completely different. (Now would be a good time to give Lefty those beer ingredients if you haven't; otherwise, you'll have to do that first before you can invite Nari to your place.) Nari wants to cosplay as a unicorn, and also wants some disco lights to make the room look more romantic.

The disco lights can be done immediately. Use the shattered mirror on the wrecking chomp, and you'll place the shards on the wrecking ball. Click on the light switch near the stairs to get the light to bounce off the shards.

Go downstairs and take the moose head, then head to the gym and take the white wash cream off the table near Diana. From here, leave the gym. Combine the white wash cream with the moose to turn it white, then head back to Prune. From here, head back to the office where Nari was and use the rainbow bone on the pencil sharpener to get it sharpened, then combine it with the moose head to make it look like a unicorn head. From here, you can swap the moose head with the Horny-Corn 4000 head at the far right side of the Leisure Suite on the strip, and Bea Thuse will be none the wiser. (I keep sticking the pencil in the pencil sharpener like an evolutionary reject because I was following a previous set of notes, where I accidentally wrote down that I should be using the pencil, not the rainbow bone. As a result of this, this part isn't covered until the end of the next video, so I'm just putting it here now. I went full idiot here at the end of the video because of that, and I'm pretty sure that will never live this down. I am teh dumb.)

Now that Nari isn't here, you can grab the red ball in the ball pit. You'll find the dead body of Nari's missing assistant. You can pry the red ball from his mouth and use it on the DNA scanner to unlock the computer, but it's stick in the dead guy's mouth and you won't be able to take it. If you click on the assistant, you'll find a corkscrew in his hand. Take it.

Head back to the Leisure Suite and go to the store in the back room. Now is the time to take all the items from the PrunePal section: the watermelon, the kale and the rainbow hair extension. Head back tot he funfair and take the plug like chess piece at the chess board near the altar. Combine the plug like piece with the rainbow hair extension to turn it into a tail for Nari to wear. 

Use the corkscrew on the watermelon, then head to the gym and swap it with the bowling ball on the front desk. From here, you can take the bowling ball back to the test area and drop the bowling ball down the chute to the left to send it down the slide into the ball pit. It will land on the dead guy and knock the ball out of his mouth, sending it right onto the DNA scanner and unlocking the computer. You can now use the USB drive that Anu gave you on the computer, and presto! You've gotten some files for Anu! You can now hand the USB drive to her at the police station, then Anu will tell you that she will catch up on you before going off the grid.

From here, you can hand the tail plug and the Horny-Corn head to Nari. You'll get one Instacrap cutscene for the tail plug, so do that one first. From there, give her the Horny-Corn head, and you'll get another Instacrap cutscene where Nari and Larry finally get it on and Larry finds out first-hand what "screwnicorn" is. You'll get Tinder points, new suggestions (one of which is a reference to the Overly Attached Girlfriend meme, and another of which is a Harry Potter reference) and an achievement ("Nari").

Monday, October 12, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 13 of 20


We have a few more Timber matches, and we can do two of them right now. Here's one of them!


From here, you can either do Mi-Young Dong (Nari) or Diana. I do Nari here.

Head to Prune and talk to Kyle and Finley regarding Nari. You'll find out that you'll have to work at Prune in order to meet her. Unfortunately, there are no job openings if you ask about them.

Head to Hell's Pawn and take one of the flyers from the bar. It is a blank contract for a stripper internship. From here, go back to Lefty's Bar and take the washing machine tunnel to the jail cell. Go to the right end of the cell and use the fleshlight on the ink pad on the desk, then use the fleshlight on the blank contract. From here, head back to the outside of Lefty's Bar, and go to Prune Headquarters and use the contract on Kyle and Finley. You're now officially an employee of Prune, and your access card from way back at the beginning of the game will take you to the work area where Mi Young-Dong is. Just remember to use the card on the elevator every time you want to use it.

You'll also get PrunePal, which is a parody of PayPal, which will allow you to buy some things from the grocery store behind the Leisure Suite. For now, use the access card on the elevator and head to "Prune Office." This will take you to the work area where Nari is. After a very awkward introduction, Larry will get to know Mi-Young - who goes by the name Nari - who thinks that Larry is a fellow nerd like her. Thankfully, the conversation gets better, then you'll find out that Nari needs to get the PiPhone prototype squared away. She asks you for a coffee first. Go to the coffee machine to the left, and click on it. Thankfully, there's no way to screw this up. Give the coffee to Nari, and she will suddenly warm up to Larry. Nari will update the access card so you can go to the tech lab and run the experiments on the PiPhone so you can finally have that date.

Use the elevator to go to the tech lab, and you'll see the PiPhone prototype. Go through everything on the second set of dialogue options (it doesn't matter what you pick for the first), and you'll find out that Proto Pi can't take the experiments any more. She asks you to help her past the tests. Tell Proto Pi you'll save her, and it will be on to the experiments.

The machine that runs the tests will show which test is up, and if you press the level above Proto Pi, you'll run the test. The first test is fire, and to help Proto Pi pass this test, you'll need an item you don't have yet. If you talk to Proto Pi, you'll find out that you need something cold  Take the elevator all the way back down to the store, then grab the Thermal Jug on the ground near the left dome. After this, head to the store behind the Leisure Suite and and click on the slushy machine. You'll make a slushy. Place it in the thermal jug so it doesn't melt after a certain amount of time, then head back to the tech lab and use it on the PiPhone prototype. Pull the lever and you'll pass the first test. Amazingly, the thermal jug will also survive.

The second test is a saw blade. If you run the test now, Proto Pi will tell you some kind of armor wouldn't hurt. This is where the chainmail bra from the VIP lounge in Hell's Pawn comes in; if you don't have it, go get it. Use the chainmail bra on the PiPhone prototype, and you'll pass the second test once you pull the lever.

The third test is radiation. If you run the test now, the phone will become irradiated. This is where the tinfoil hat comes in. You'll have to go to the Funfair and talk to Smokey Bear and use the "torches and pitchforks" dialogue option later in the game to get it, but we already have it. Use it on Proto Pi, then pull the lever to pass the third test.

The fourth test is a laser. If you run the test, Larry will mention deflecting the laser. Use the mirror you got from Tuck, and the laser will deflect off and burn through the nearby flip chart and through the casing where a battery is. You'll have passed the first four tests.

Nari will then tell you through the intercom that you'll need to recalibrate the software on the prototype. Ask what the worst that could happen from a field co, and you'll find out that Proto Pi can hae a mind of its own, overheat and eventually explode. When Larry tries to calibrate Proto Pi, Proto Pi will get upset, and when she asks if you enjoy torturing her, say you're only following orders. This will allow Larry to enter software configuration mode. It doesn't matter which options you use, as Proto Pi will feel strange and hate your forever no matter what.

Before you leave, take the Super Power Bank, which you can now grab thanks to the laser test. It's on the wall to the right of the testing machine. From here, go back to the office and talk to Nari. Before you can go on that date, you'll have to prove you're a serious nerd. You'll find out that Leisure Suit Larry knows stuff about the fictional "Super Megaton" home console, and you'll also find that you'll need to find a "Treasure Loot Larry" module before you can go on that date.

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 12 of 20


In this entry, Dick and Lance are joined in holy matrimony, but things aren't going so well at Prune.

Give the wedding band to Lance. Lance realizes that he has to apologize, but he cannot simply walk up to him unless he had a bottle of Doom Perignon. Head to Hell's Pawn and use the skin voucher on the gargoyle bartender, and you'll magically get a bottle of Doom Perignon. Go back to the gym and hand the bottle to Lance. Lance will get nostalgic about Dick, then ask Larry to prepare a wedding so he can propose to Dick. He mentions the wedding chapel on the pier, and asks you to find the priest, who has been missing for a while. The priest, as we already know, is Tuck. Larry will do it if he gets the highest possible score on Timber. Lance agrees, and asks Larry to find a ring for Dick and to chill the bottle of Doom Perignon in the bucket at the chapel while keeping it quiet for Dick.

Go back to Hell's Pawn and enter the VIP area. Use the cucumber plunger on the clogged up lube fountain. You'll unclog the fountain and get it running again, and you'll also find a wedding ring. This also separates the cucumber and the plunger top. Take the ring, then go to the funfair and place the bottle of Doom Perignon in the bucket at the chapel to the left of the pawn shop.

Also, Smokey Bear will be wearing a tinfoil hat, acting paranoid and believing in . If you select the "Get the torches and pitchforks!" dialogue option, you'll get a tinfoil hat. 

From here, head back to Lefty's and enter the tunnel to automatically return to the jail cell. Ask Tuck if he is the priestess from Pier 69, and Larry will tell Tuck about the wedding between Dick and Lance. Tuck will get ready and ask Larry to prepare the altar on the pier, and gives him the keys. All Larry has to do is put the Book of Love and candles in their place, light the candles and spruce up the arch above the altar.

Head back to Hell's Pawn and click on the flower bush at the bottom of the screen near Cébé, then head back to the altar at the funfair. Use the Drag Key on the door of the podium, and Larry will take the Book of Love, the candles and a remote shaped like a bear. Use the flowers you just got on the arch, place the bottle of Doom Perignon in the wine bucket next to the podium, place the candles on the candlesticks, use the matchbox you found in Lemma's guitar case at Salon du Lezard to light them, and place the Book of Love on the stand.

Head back to the strip and talk to Lance at the gym. He will ask Larry if he can get Dick to go to the pier with him. From here, talk to Dick outside Salon du Lezard and ask him to come to the pier. (Also, talking to Dick is how you find out that you need to go to Hell's Pawn for the Doom Perignon). It doesn't matter which reason to go to the pier, as everyone will be at the altar afterwards. After Dick finds out what's going on, use the remote on the animatronic bear when Tuck asks you to. Interestingly, Lance's last name is "Straightman." Dick and Lance are married. When Tuck asks for the ring, give the rings to Dick and Lance. You'll then get an Instacrap cutscene, then Dick and Lance will thank you for everything. You'll also get more Timber points and an achievement ("Lance").

Afterwards, you'll get a cutscene at Prune Headquarters. It is revealed that the new version of the Pi software still has bugs, and the new PiPhone presentation cannot be . Faith says that the demonstration unit needs readjusting, and says that "they" almost found out about her and BJ when BJ proposes he take care of it.

After this, you'll get new suggestions on Timber. Interestingly, one of them is Daphne from Dragon's Lair.

Sunday, October 11, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 11 of 20


In this entry, we head back to jail and try to get Dick and Lance back together.


Head back to Hell's Pawn and talk to Cébé. He will tell you that you have made Erin and Hell's Pawn famous after what you did in the dark room, and will give you a gift certificate that seems to be written on flesh. If you use the dialogue options after this, you'll be able to find out that the lube fountain in the VIP lounge has been clogged.

From here, click on the bars on the side of the police station. You'll be able to talk to Tuck from the outside. By going through the dialogue options, you'll be able to find out about the secret passageways underneath New Lost Wages, which are a series of tunnels used to transport all kinds of goods. She gives you instructions how to get around on a mirror, and if you right-click on the mirror in the inventory, you'll be able to read them: "To the left the water flows. Up the pipe the cocktail goes. More than trees can get the axe. To get back home, hey, just relax."

From here, head back to Lefty's Bar and go back to the open washing machine. Now that you have the tunnels instructions, you can go into it. If you take a wrong turn, you'll end up back at Lefty's. At the underground sewer, go left where the dead alligator is floating. From here, go straight ahead past the straw. You'll then run into a troll. You're supposed to use the axe, but if you use the die, you'll get an achievement ("I like roleplaying") as well as a "death" screen.

We're back at Lefty's, so get back to the troll and use the axe. For the next choice, choose the chaise lounge. You'll end up in the jail cell again, and the guard will be surprised that you are back. Unfortunately, you'll have knocked the Lady Gag poster down. Pick the second dialogue option, then tell Tuck you came to save him. You'll find out that Tuck marries couples for a living. After that, you can click on the Lady Gag poster and take it for later.

You'll also have noticed when the guard opened the peephole for his door that Anu Singh is back. Tell her that the phone wanted the two of you to meet, and you'll find out that Anu scrutinizes everything from Prune. It turns out that Anu Singh is a disgruntled ex-Prune employee. Tell her that you know BJ and Prune from being in the tower with them by finding the PiPhone prototype. She will ask you to get some information from Prune for here, and to copy everything on the USB pen drive.

Go through the tunnel on the jail cell wall to return to the back room of Lefty's Bar. Head back to the gym and use the Lady Gag on Lance. That will be the second thing you will need to use on Lance, and there is just one more thing to use. You'll have to find it first.

Head back to the VIP section of Hell's Pawn. The dark room is closed off, but there is a severed arm caught in the door. You can take it right now, but we're not going to do that yet. If you go to the altar, you'll find a punctured rubber doll. Use the patch you found in the bathroom of Lefty's Bar on it.

From here, head back to Prune. There will be a line of people waiting for the new PiPhone, and there will also be some balloons. Take the balloons, then combine them with the rubber doll to put air in it. Guess what? It's a blow-up doll much like the one from the very first game. Go back to the gym and use the blow-up doll on Lance. Now that you've used the three specific items on Lance, he will admit that he is gay, then realize he rejected Dick. He asks you to make up for getting on his nerves by helping him get back together with Dick. 

Dick will be waiting outside Salon du Lezard. Talk to him, and he will tell you that Lance threw his gift into the ocean, and says he cannot forgive him unless Lance apologizes and admits he screwed up. If you ask where the gift was, he will tell you he threw it out at the pier.

At the pier, go further to the left and go to the flotsam. You'll notice a glistening light in it, and if you go through the flotsam by clicking on it, you'll find Dick's gift: a wedding ring. Go back to the strip and talk to Dick about the ring. You'll find out that Dick was about to propose, but Lance had cold feet for some reason. Go to the gym and talk to Lance and ask if he would like to get back with Dick. He will say that he does, but he has to apologize to him somehow.

Saturday, October 10, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 10 of 20


In this episode, we get out of jail, experience magical inventory management and meet some new Timber matches.

Before getting the guard's attention, there are some things you can get. If you click on the perfume bottle, Tuck will tell you that he tried to create his own perfume and failed, and lets you have it. There is also a plunger, so go ahead and take that. You can also take the lights on the wall; you'll need them soon.

If you step on the light beam, you'll be able to look outside. There will be a whistle in front of you that you can pick up. Take it, then click on Larry to go back into the cell. Move as far right as you can and use it on the guard door. This will get the guard's attention. Tell the guard that Tuck insists on a cavity search, but the guard tells you take care of that on your own.

Talk to Tuck again. Select "Then I'll search you," which is now available as a dialogue option. It doesn't matter which dialogue option you use after this. as the camera will cut away from Tuck and Larry to show the guard watching. You'll then go back to Tuck and Larry once they're done. You'll have a new item in your inventory: a cucumber.

From here, combine the plunger top with the cucumber, then combine that with the lights. Use your improvised hook shot on the PiPhone to get it back. Larry will automatically talk to Pi, and find out that Dick Ryder is his emergency contact. Regardless of which dialogue option you pick, Dick will bail you out.

Outside of the police station, Dick Ryder apologizes about what happened between him and Lance in the Instacrap cutscene in the darkroom, and Larry admits he isn't really bisexual like his Timber profile says. Dick Ryder forgives Larry, then gives him the Timber profile picture as promised. He then mentions that he wants Lance for good, yet Lance is avoiding him, and asks Larry to help him get Lance back. Larry agrees to do it in exchange for the highest score on Timber. Dick mentions that Lance has not yet come to terms with his sexuality, and wishes that Lance would not get so wound up about what others thought of him. 

You'll get new suggestions - and a new picture - on Timber, and you'll find out that the string around the rainbow bone is missing. However, you'll have something new: a gym membership. If you go to a new location, you'll also find out that you have some new Timber matches: Mi-Young Dong, Anu Singh and Diana Dickboyle.

Head back to Lefty's Bar. When you go in, Lefty will tell you that Erin moved out and left you a package before she left. Go back to the upstairs room. You'll be able to get the phallic strawberry and the hedge trimmers, but the main thing to click on is the box that you see near the dresser. Inside is a letter from Erin as well as a fleshlight modeled after her. Also, don't forget to give the perfume to Lefty, as he will need it to enhance the beer's taste and aroma.

Meanwhile, one of the washing machines no longer contains water and is instead a cavern. You won't be able to do anything with it yet, though. For now, head to the strip and go to Salon du Lezard. Use the hedge trimmers on Atticus or Everett for an achievement ("Cut content").

From here, go to the gym. You can now use the gym membership on Phteven to access more of the gym and get some protein powder. Also, there is now a photo of the dog with a black arm band wrapped around one corner, meaning the dog committed suicide.

Here, you'll be able to meet not only Lance, but also Diana. Talk to Lance and go through the dialogue options. If you show him the phallic strawberries, you'll get one of the three things with Lance that you'll need to get done. (There are two other items you'll need to show to Lance to get him to come to terms with his sexuality.)

If you talk to Diana, Diana will be very unimpressed and surprised at Larry's appearance. You'll find out that Diana is in charge of the studio, and if you try to date her, she will put you to the test to see if you aren't a weakling. The first part of the test is hitting the Punching Bag of Self Mutilation +1 so it swings.

You won't be able to do that yet, though, so head to the Leisure Suite. There is a new sex toy at the counter called the "Fuck-O-Matic Deluxe." If you click on it, Bea will ask you to take it for a test drive.

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 9 of 20


In this entry, we go to the dark room...then go to jail.


Enter the darkroom. You'll find out that Lemma, Erin, Dick and a fourth person is. From here, use the space bar. There will be "Floppy Mass" and "Moist Hole." Click on them and interact with them in all the way that you can. By doing this, you can open up more dialogue options as well as new things to interact with: "Hairy Thing," "Heaving Mass of Flesh" and "Strange Smelling Object." Interact with everything.

One of the things you'll be able to access is "Strangely Familiar Silhouette." This is actually Lefty looking for new ingredients for his brewing experiments. If you click on that, you'll find out that this is Lefty. For clicking on this, you'll get an achievement ("Lefty's Dark Secret").

Eventually, you'll get only two options: "Lemma and Erin?" and "Dick?" Both of these choices give you separate achievements ("Going for the girls" and "I prefer Dick," respectively). Suddenly, the cops show up and arrest Larry after a Larry Lovage reference. Depending on your final choice, you'll get a slightly different Instagram cutscene before the game places you in the police station. You'll get another achievement ("Busted").

In the cell, you'll be met by Anu Singh, who is now your public defender. Give her your name, then choose the first dialogue option. When confronted with what you've been charged with, pick "It was dark and I'd been drinking!" every single time. You'll get another achievement ("Dark and drunk!").

Afterwards, you'll meet a man dressed in drag. Go through all the dialogue options. You'll get to know Tuck, who happens to be a drag queen. Tuck is waiting for a cavity search from the police officer on guard duty. You'll also find out that the PiPhone is on the safe awaiting processing. The cop on duty will get ticked off and tell you to quiet down.

Friday, October 9, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 8 of 20


We help Erin find some stripping work, then we finally get into the club.

EDIT (12/21/2021): The video is age-restricted. Thanks, YouTube.


Head back to the nightclub and hand the camera to Cébé. Cébé will like what he sees, but says that Erin will need to add an extraordinary element to her show if she wants a permanent place in the VIP area. Head back to Erin's place and let her know that Hell's Pawn think she is awesome, and it will become obvious that Erin should combine readings from her favorite books with stripping. She then asks for a certain book that she needs to make a great impression: "The Cunning Linguist" by Montgomery Clithero, which is very hard to get.

Given that this is a point-and-click adventure game, it's actually really easy to get. Go back to the Salon du Lezard. You'll find the book, and if you right-click the plate under it, you'll find it is the book you're looking for. Unfortunately, you can't get rid of it with your own bare hands.

Head to the funfair and go to the altar to the left of the pawn shop. There is a diamond ring on the podium. Pick it up, and you'll find out it is a fake plastic diamond. From here, head to Lefty's Bar and use the diamond ring on the jukebox glass to get the record inside. Return to the Salon du Lezard and place the record on the grammophone nearby. Click on the grammophone horn to aim it at the book under glass, then play the grammophone to break the class. Take the book and bring it to Erin. You'll get points for your Timber score and an achievement ("Erin"), then you'll get the Instacrap cutscene before Erin tells you to meet her at Hell's Pawn.

You'll then get another cutscene over at Prune Headquarters. Faith will find out that Larry is trending on Timber, then we find out that Larry unintentionally messed up the PiPhone prototype. Afterwards, you'll get some new Timber suggestions.

Head back to Hell's Pawn. You'll be able to enter now that your Timber score is high enough, so go in. When you go in, you'll meet Dick. Go through all the dialogue options, then you'll be able to see the rest of the club. Lemma will be waiting at the VIP elevator, while Becky Butters will be at the far right. There is also somebody new you can meet here: a woman named Anu. Go through the dialogue and you'll find out that she comes off as aloof and that is here for a rather specific reason concerning BJ from Prune.

If you talk to Lemma, she will tell you to meet her in the VIP area before telling you that you will need a ticket. If you talk to Becky Butters, you'll find out she is with Lance again. If you click on Lance, tell him that you're meeting Dick here, Lance will be intrigued, much to the chagrin of Becky, who doesn't seem to care. Lance will admit that he is only dating Becky to try to rebound from his relationship with Dick, and Becky will leave in a huff, leaving the VIP area. It becomes really apparent that Lance was Dick's old flame, that Dick thinks Larry is gay, and that Lance is gay. Go through all the dialogue options (including the Bobby Ewing one), then grab the VIP ticket off the table and use it on the ticket scanner to enter the VIP area. Stand on the elevator to go down. You'll then talk to Lemma, and it will become apparent that she wants a threesome with you and Erin as you go through the dialogue options.

Click on the chainmail bra on the demon statue, and you'll be able to get it via telekinesis after some humorous dialogue between Larry and Pi. Take the chainmail bra, then talk to Erin and go through both dialogue options. You'll be able to introduce to Lemma, whom Erin would like to get to know better.

When Lemma and Erin meet, pick "..." at every dialogue choice. You'll get an achievement for it ("Bechdel Test passed"). After this, you'll be able to enter the darkroom.

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 7 of 20


Now that we have the panorama, we get to set up some fun stuff for later on in the game, including setting up a new Barbarian Brew recipe.


Head back to the funfair and go to the pawn shop. Trade the second hand sign for the photo panorama, and trade it for the panorama. The panorama will now be yours. (You can try to trade for her bra, but she will flash her breasts if you do that.) From here, give the panorama to Dick Ryder. You'll get another Instacrap cutscene, this time of the photo shoot. However, before you can get the photo, you'll have to dance with him in the dark room at Hell's Pawn. You'll get an achievement ("Dick") as well as new suggestions on Timber.

Go back to Lefty's Bar and use the drain pipe you found near Hell's Pawn on the dripping pipe of the Brew-O-Matic. From there, pull the lever on the Brew-O-Matic Down, turn the valve, then push the lever back up. This will turn the nearby light green start the Brew-O-Matic back up. Head back to Lefty and Larry will tell him that the Brew-O-Matic is back up and running. Lefty will tell you that he had to change the Barbarian Brew recipe so that people would not get sick, and gives you a list of ingredients. You'll also have free reign to use the Brew-O-Matic to mix something if you need to. With everything automated, all you have to do is mix up what you need and he can tap the drink for you later.

If you read the list of ingredients by right-clicking on them in the inventory, you'll need a few things: something to enhance the beer's taste and aroma, something that will turn the bear high octane and something completely natural with a vitalizing effect.

Go back to Erin and ask her when you will get down to it. She will tell you that she has to do her cam show first, and that she needs her parcel to make sure she attracts her followers. The parcel is at the Leisure Suit, but she can't access the parcel because it is in her jewelry box and she lost the key for it. She will tell you that she had it the left time she left the apartment.

There are hedge trimmers and a strawberry bush with a phallic strawberry on it. If you click on the bush, you can get a raunchy redhead joke. You also can't use the hedge trimmers or take them with you yet, either.

Leave Lefty's Bar and click on the nearby shoe. Larry will take the shoelace off the shoe. Head to Salon du Lezard and take a vegan licorice wheel, then combine the licorice roll with the shoelace. While you're here, take the Maca plant, as it is the ingredient for Lefty's recipe  that is completely natural with a vitalizing effect. If you right-click the Maca plant, this is how you find this out.

Go to the gym and take the dog toy from the dog. This will make the dog sad. From here, go to Lefty's Bar. Go up to the stray dog and use the gum on the dog. The bone will now be rainbow colored. If you click on the dog again, you'll get a "death" scene. Instead, give the dog toy to the dog to exchange it for the rainbow bone.

From here, right-click on the nearby sewer grate. Larry will look in there and find something sparkling in there, which means that the key to Erin's jewelry box is in there. Use the combined ropes on the rainbow bone to turn it into a sticky rod, then use the sticky road on the grate to get the key.

Hand the maca plant to Lefty, then use the key on the jewelry box. Click on the jewelry box to get the packing slip, then head to the Leisure Suite and hand it to Bea Thuse. Unfortunately, Bea cannot read the small print on the slip, and she doesn't have any working sets of eyeglasses.

Head to Prune and click on the cardboard VR glasses. You'll be able to take one, but it will break and you won't be able to repair it. You'll be able to keep one of the lenses for it, though. Go back to the Leisure Suite and hand it to Bea. She will be able to read the slip when you give it to her again, and after a few dirty jokes, you'll get Erin's package as well as a free pair of rubber gloves.

Go back to Lefty's Bar and use the rubber gloves on the jukebox plug to unplug and plug it back in. This will fix the Internet. Go back to Erin's room and hand the package to Erin. Before you can get a free show, Erin will tell you that she never wanted to be a cam girl, that she is studying literature and that she wants to be a real stripper on the big stage.

There is a stage that is looking for hot new acts: Hell's Pawn. Tell Cébé about Erin, and he will want to see for himself what she can do. Cébé will ask for a sample of her show. When you head back to Lefty's Bar and talk to Erin, there will be a camera on a drone near Erin's room. Talk to Erin about Hell's Pawn, and it will become apparent that you will need a recording. This is where the drone with the camera comes in. Grab the hedge trimmers and use them on the voyeur drone to get the camera to drop. Head back to the outside of Lefty's Bar and go to the trash can to get the camera. 

Thursday, October 8, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 6 of 20


In this entry, we find ourselves having to complete a trade sequence in order to get some things done and move along with the story.


Since Dick Ryder is now at Pier 69, he is no longer at The Leisure Suite. Head back to where Dick was standing, and you'll see a bunch of dildos. Click on the dildos, and you'll find one made out of old cheese. Bea tells you to go ahead and take it. While you're here, take the second hand sign; you'll need it for later.

For now, head back to Hell's Pawn and tell him you found the guitar thief. Cébé will tell you that anyone would show up and say they did, and until the thief tells him themselves. Now you'll have to get Stix away from the slot machine more than ever.

To the right of the entrance to Hell's Pawn, there is a rat. If you use the cheese flavored dildo on the at, it will approach and sniff, then go back. Combine the dildo with the condom you found in Erin's room, and you'll put the dildo in the condom. This still won't be enough to let you catch the rat. This is where the cardboard roll Becky gave you comes into play. Combine that with the dildo condom, and the rat will safely be able to slip in and get the dildo. You'll then get a message saying "We highly recommend to refund the game at this point." When the game acts if you want a refund, select "Refund!" The game will then say that the developers were too lazy to implement this feature, and you'll get an achievement instead ("I tried to refund the game and all I got was this lousy T-shirt"). When you're done, take the drain pipe to your right. You'll need that for Lefty's Brew-O-Matic later.

Head back to the slot machine at the funfair and use the quarter on the maintenance hatch to open it. From there, throw the capture rat in there so it can eat away at the wires. This will cause the slot machine to stop working. Talk to Stix, and tell him that Cébé does not believe that the guitar is stolen property and that he will have to tell Cébé. Stix is afraid that Cébé will tear him apart, and that he needs a drink before he can face him.

Head to Lefty's Bar and ask Lefty for the strongest drink he has. Lefty will tell you that Virgin Cocktails are the only thing left due to the Brew-O-Matic being down, then hands you one. Go to the Gym at the New Lost Wages strip, then open the first aid box to find a box of disinfectional wipes. Take the wipes, then combine them with the virgin cocktail. Head back to the funfair and give the cocktail to Stix, who will drink the cocktail and tell you that he will meet you at Hell's Pawn.

At Hell's Pawn, Cébé will tell you that Stix has told him everything, then tells you that he is a huge Queef fan and that he only wanted the guitar to practice the solo on Queef's "Boohymian Rapturedy." He lets you have the guitar, but on the condition that he gets his investment back. He asks for something that has to do with Queef in exchange for the guitar. If you talk to Stix, he will tell you that he is heading back to the Salon du Lezard. This is where you need to head next, anyway.

Behind the couch at the Salon du Lezard is the Shroud of Urine, which is the sheet Freddy Quicksilver was buried in and contains an imprint of his face. (I wasn't aware of this at the time, but it is a reference to the Shroud of Turin, a length of linen cloth bearing the negative image of a man that some people believe is Jesus on what said people believe is Jesus' burial shroud.) You'll find out from Atticus and Everett that the Shroud can only be traded for a Poolaroid, the vintage camera from Prune that was made in very limited quality. These are available at Prune Headquarters.

When you head to Prune Headquarters and try to get one, however, you won't be allowed to take one. Ask Kyle and Finley about the Poolaroids, and you'll find out that they are not only very expensive, but you'll have to do something for them: get them the Sleaze Wars Slave Princess figurine with the removable gold bikini. This is available at the pawn shop at the funfair, but you don't have a thousand dollars. What do you do?

Head back to the funfair, go to the pawn shop and use the single dart you have left on the Sleaze Wars figurine. You'll pop the air out of the packaging, and Waltraud will notice the puncture (but not what you're doing). She will drop the price all the way down to one dollar. Go ahead and buy the figurine for the dollar. Now you can complete the trade sequence. Head back to Prune Headquarters and give the figurine to Kyle and Finley in exchange for the Poolaroid, then head back to Salon du Lezard and give the Poolaroid to Atticus and Everett. Exchange it for the Shroud of Urine, then take the Shroud. Head back to Hell's Pawn and hand the Shroud of Urine to Cébé. Cébé will be impressed and let you have the guitar. Take the guitar. You still won't be able to enter the club yet, though. If you do try to go in, however, you'll need a certain amount of Timber points to go in. Once you've gotten Timber points from Lemma, Dick and Erin, you'll be able to go in.

From here, hand the guitar to Lemma back at the Salon du Lezard. Since you've put up all the posters, all that's left is the concert itself...almost. You'll need one more thing: artificial smoke. You'll need the E-Peace Pipe from Smokey Bear at the funfair, and if you haven't gotten it yet, go ahead and do it now. Give the E-Peace Pipe to Lemma, then you'll get the Instacrap cutscene of the concert. After that, you'll get points on your Timber score, then Lemma will ask you to join her at Hell's Pawn. You'll also get an achievement ("Lemma").

You'll then get a cutscene at Prune Headquarters. BJ and Faith try to figure out how the PiPhone prototype ended up in Lefty's Bar. You'll then get new suggestions on Timber.

Wednesday, October 7, 2020

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 5 of 20


In this entry, we hang posters, find the missing drummer and check out the nightclub for the first time.


Head to Hell's Pawn. At Hell's Pawn, there is a police station as well as the nightclub itself. You can hang a poster on the police station wall, and this is the last place where you can hang a poster. Here are all the possible poster locations:

  • Salon du Lezard, next to the door leading out
  • Outside Lefty's Bar
  • Inside Lefty's Bar
  • The poster wall next to the right dome at the Prune Headquarters entrance
  • The moist wall in Lefty's bathroom (use the darts to hold it up)
  • The Leisure Suite counter (tell Bea Thuse it is an ad for a new sex toy at the dialogue prompt)
  • Outside the gym at the strip
  • Inside the gym, between the door and the counter
  • The trash cans at Lefty's Bar (not an actual hang-up spot; use it to get the "Lazybones" achievement)
  • The back room at Lefty's Bar (not an actual hang-up spot; use it to uncover the now-dead pimp from the first game and get the gold tooth)
  • The left side of the pawn shop at the fairgrounds where the conspiracy flyer is
  • The police station wall near Hell's Pawn

From here, click on the guitar. You'll get the attention of the bouncer, Cébé. (You can also click on Cébé to start a conversation.)  If you tell him the guitar is stolen, you'll be able to find out that he got it from Bea Thuse at the Leisure Suit and to go ask her. From here, you'll get more dialogue options.  As for the nightclub, Cébé won't let you get inside the club; however. he will tell you to tell him if you can find someone who can find a fresh show act for the club.

Head to the Leisure Suite on the strip and ask Bea about the guitar. You'll find out that Waltraud, the pawnbroker at the Funfair, sold her the guitar. Head to the Funfair at Pier 69 and ask Waltraud about the guitar. She'll tell you that she got the guitar from Stix LaBeum, who is on the slots nearby. Talk to Stix and tell him to confess about selling the guitar, and he'll tell you he needed the money to play the slots. If you tell him to tell Cébé that he stole the guitar, he will tell you that he will not move an inch as long as he keeps winning on the slot machine.

Head back to the Salon du Lezard on the strip and tell Lemma about the guitar. Lemma will tell you that you will have to convince Cébé that the guitar is stolen somehow.

From here, there's nothing more to do with this task...for now. Head to Lefty's Bar, then go upstairs in the back room. Now that you've matched with Erin on Timber, mention Timber to Erin when you make it to the door. You'll be able to enter Erin's room and finally meet Erin. Larry will talk with Erin, who then tasks him with fixing the Internet. From here, you'll find out that Erin is in New Lost Wages earning a degree in literary history and that she is doing cam shows to pay the bills. She will also tell you that Lefty should know where the router is. Before you leave, take the condom lying on the bed.

Go back to the bar and talk to Lefty about where the router is, and you'll be able to find out through the dialogue options that the jukebox is a router - and a crappy one, at that - and that the music selection is terrible, too. Before you leave, take the gum off the bar next to the stool on the right. You'll need it for later.

Head back to the strip and head to the Leisure Suite. Talk to Dick, and tell him that you have an idea where the photo for the Timber profile can be taken: Pier 69. Dick thinks this is a great idea, and if you talk to him about it, you'll find out that it holds sad memories for him and that his ex is over there. Until his ex leaves, he cannot go over there.

Go back to Pier 69. You'll see a pigeon. Click on the pigeon and Pi will tell you that the pigeons here have developed a taste for particularly disgusting food. The bread by itself won't do much, but if you combine the bread with the Barbarian Brew leftovers. Give the Barbarian Bread to the pigeon, then the pigeon will get sick, fly away and poop in Becky's coffee. Becky will take a sip of this and run off, then you'll talk with Lance. It doesn't matter which dialogue option you pick here, and Lance will try to insist he is heterosexual again. He then says he is in the mood for Szechuan Sauce, and a specific brand that was only available since he was a kid called "Szechuan Crazy Fanboi Edition."

Go to the funfair. Go back to where you pinned up the poster for Lemma's concert and pick up the corn dog, then head back to the pier and go to Lefty's Bar. Go to the bathroom and click on the vending machine. You'll find out that Szechuan Sauce is one of the things you can get. Use the Gold Doubloon - which you got at the vending machine, then select the Szechuan Sauce. You'll find out that you will need to put something over the dispenser. Use the corn dog on the vending machine and select the Szechuan Sauce to create the Nostalgic Corn Dog, then head back to Pier 69 and give the corn dog to Lance, who will gulp it down in seconds. Lance will then admit he has been a little confused lately, and that he got out of what seemed like a relationship recently. He then says that he has to work off the corn dog and leaves.

The screen fades in and out, and Dick will show up. He will thank you for getting rid of his old flame, then tells you that they missed the golden hour. He then tells you that if you can somehow pull a sunset out of your pants, to let him know. This hints at the panorama at the pawn shop.

PrinceWatercress plays Leisure Suit Larry: Wet Dreams Don't Dry! - Part 4 of 20


In this entry, we go looking for a missing drummer, see more of New Lost Wages and suddenly find Becky being hostile towards us.


At the Salon du Lezard, talk to Lemma Tallica again about the drummer and go through all the dialogue options concerning him. Lemma will tell you to talk to Atticus and Everett about the drummer, whose name is Stix LaBeum. Do that, and go through all the dialogue options concerning Stix. You'll find out he has a gray beard, wears a leather jacket, that he smokes, and that he had a huge fight with Lemma.

After you find out about the fight, you'll be able to talk to Lemma about it. Lemma will tell you that Stix thinks Lemma is selling her soul by performing at the Salon du Lezard and that Stix would rather hang out somewhere seedy where he can drink and gamble his life away.

When you leave the Salon du Lezard, click on the ashtray. You'll be able to take the pack of Camel Toe cigarettes, something you weren't able to do before.

Head back to Lefty's Bar. Talk to Lefty and ask if any drummer has been at the bar. After talking to Everett, Atticus and Lemma and going through all the dialogue options as well as grabbing the Camel Toe cigarettes from the Salon du Lezard ashtray, you'll be able to get all the dialogue options. Larry will tell you about Stix after you go through them all. He will tell you that Stix is at Pier 69, and you'll unlock that location for the Unter app.

Head to Pier 69, indicated by the carousel on the Unter map. There is a poster wall where you can hang a poster for Lemma's concert. There is a fairgrounds area that you can go, and while there is a ship nearby, you won't be able to do anything with the porthole to get inside. There is also some flotsam near the ship, but you won't be able to do anything with it...yet.

You'll be able to talk to Becky, who accuses Larry of putting something in her drink and trying to attack her. The guy next to her will tell you to stay away from Becky, and his name is Lance. You'll be able to talk to him and get to know him. He is a fitness trainer who works in the gym on the strip, and that Becky is just simply dating him.

There's nothing else to do here - for now - so you might as well enter the fairgrounds. Here, you'll meet Stix LaBeum. Stix LaBeum will be at the slot machine at the fair. You can talk to him and go through all the dialogue options, and he will tell you that Lemma Tallica won't let him be who he is and that he refuses to play at the Salon du Lezard because they only serve smoothies and because he doesn't want to contribute to the "capitalist pig system." If only you could mess with the slot machine...

To the left of Stix is a coin pressing machine. Place the gold tooth in the machine to get a gold doubloon. You'll need it for later.

You'll also meet a man of Native American descent named Smokey Bear who is smoking an electronic peace pipe. He likes the pipe, and he will not give it to you as he needs it; the e-cigarette is all natural and he has never heard of them being harmful in any way. By continuing to talk to him, you will learn that he owns the oldest casino in New Los Wages, and he will say it is only a rumor that everyone loses simply because it was built on an old Native American cemetery.

To the left of the coin pressing machine is the pawn shop. The pawn shop sells two things: a cardboard panorama of a romantic sunset at Pier 69 as well as a Sleaze War figurine of the slave princess with a removable gold bikini that has never been taken out of the packaging. Waltraud, the cashier at the counter, will tell you that she will let the panorama go for an extraordinary second-hand object, but you don't have that quite yet.

To the left of the pawn shop is a conspiracy theory flier. If you hang a poster where the flyer is, you can take the flyer. As for the corn dog, you can just click on it. If you read the flyer, you'll see something about e-cigarettes controlling people's brain waves, and if you give it to Smokey Bear, you can exchange it for the e-peace pipe, but you'll have to give him a substitute. This is where the Camel Toe cigarettes come in. Give them to Smokey Bear, and you'll get the e-peace pipe.

Go back to the Salon du Lezard. You'll see a guitar case that wasn't there before. Talk to Lemmy again and Larry will tell her the bad news about Stix. Lemma will mention that not only does she not have a drummer, but that her guitar has been stolen and she cannot play the concert without it. Larry will agree to help Lemma find her guitar. From here, you can open the guitar case near the door and find a book of matches. The matches are from a nightclub called Hell's Pawn, which will be added to the Unter app.