Friday, April 14, 2017

NintendoCapriSun plays Mega Man 7 - Part 13 of 17


It takes nine minutes to do one stage...but hey! At least it actually gets completed!

Dr. Wily 2 (continued)


To beat Bass, equip the Rush Power Adapter and stay at the bottom of the area, even though the fans will allow you to jump up in the room more easily. When Bass dashes up to the right above the first platform, this is when you follow him up and send a charged fist to where he is. Go back down. He'll climb up and to the right before dropping back down to the bottom. Avoid his firepower and jump over him when he rockets to the left. From there, he'll repeat this pattern endlessly for as long as you stay at the bottom.

The rest of the stage has design cues from Spring Man and Turbo Man's stages. Yes, you'll have to deal with wall springs and those mini-flamethrowers again, but at least the mini-flamethrowers can be stood on like regular platforms and they aren't all directed on you at once.

The boss is...you guessed it...a turtle. There was a turtle theme here before we fought Bass, so we must inevitably have to fight a turtle.

The turtle boss has two attacks. The first one has the turtle boss hovering just over the ground and bashing into the wall repeatedly. Slide under it as it jets towards the wall and again when it returns. It'll do this multiple times, so be prepared to slide a lot. This obviously rules out the Rush Power Adapter.

The second attack has the turtle's back sinking to the floor. The turtle then starts rocketing upwards, leaving the room. The turtles back will be a silo with three tiny turtle robots. Use the Danger Wrap on the first tiny turtle and the second one will run into it, causing both to blow up. For the third one, use the Danger Wrap again. The boss will destroy the third one on the way back down.

In-between attacks, aim at the head with the Mega Buster and avoid the flames that shoot out of the turtle's mouth. Being hit by these flames will have the exact same effect as Turbo Man's scorch wheel - you'll be on fire and take a couple of hits.

It is possible to use Danger Wrap to send the last tiny turtle into the boss's face for a great amount of damage, but the positioning and execution must be perfect to do this. You're better off just using the Mega Buster.

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