Now that we've gotten into the swing of things, it's time to get this show on the road.
Ur is just south of the Altar Cave. You can't miss it.
Ur is the first town of the game. As always, talk to the townspeople. You'll find out that the area is governed by King Sasoon in the castle to the west. Kazus is to the south, but nobody dares to leave the village because of the monsters. The crystal altar sank after the Earthquake and the village is supposedly doomed as a result.
The old man near the Elder's House will tell you how to use items in towns and other areas. To do this, just press B and select the item you wish to you. He'll tell you to use a Potion on him. Do just that, and you'll relieve the pain in his hip. He'll give you an EchoHerb. You can keep doing this for free EchoHerbs, too!
You can restore your HP/MP at the left side of the house and and revive downed characters at the right. Get used to going here if one of your characters is killed, because you won't be getting the Life spell for a while.
Go ahead and talk to the Elder, then go in the door near him to talk to your party's adoptive parents, who bid you farewell.
Most Inn have a small item shop inside.
Go ahead and buy Eyedrops and Antidotes. At least the enemies around here will inflict Blind on you, which makes it harder for your party members to deal damage (as always). This time, it not only affects physical attacks, but also magic attacks. Thankfully, the status ailment healing items you get now are actually useful at this point in the game.
Also, remember what they say about buying in bulk in real life? Well, guess what? This was probably the first game that allowed you to do just that. You can buy items in groups of one, four and ten. Buying in fours gives you a 10% discounts, and buying in tens gives you a 20% discount.
Talking around in the bar near the item shop will give you some good information: the road to Canaan is blocked by a large rock. One of the pots in the bar also contains a Potion if you walk up to it and press A.
One of the pots near the beds at the inn area will also contain a Potion as well. Be sure to search around walls, pots corners and other things with the A button to find things you just might need.
If you want to use the bed at the inn, just walk into it. You'll restore your HP and MP.
Also, playing the piano at the bar is hilarious. If you don't play very well, you get booed. If you play pretty well, the people in the bar will cheer. The boo and cheer sounds are interesting for the Famicom/NES's 8-bit zenith, to say the least.
To the east of the inn is a secret passage that leads to the well. The old woman near it will tell you that there are Potions in the well. Just walk into the well and you'll go in.
There are just three chests with Potions in them. That's it.
The three spells north of the town entrance are, from left to right, the magic shop, the armor shop and the weapon shop. This is where the leather armor, the Pure spell and the basic starter weapons can all be bought, as mentioned in the last entry.
The path to the store house, which is north of the shops, has monsters. The Werewolves aren't too terribly difficult this early in the game.
If you need to cast a spell on all enemies, just press Left on the Control Pad.
There are two Antidotes in the pots. Hit the rightmost candle to open a hidden passage, then go up the stairs to find a Long Sword, two Leather Robes, a Cure spell and a Dagger. It's all free! Why not use them, especially when the Leather Robes are better than the Cloth Robes in the shop?
To get back out, go all the way to the left in the hidden passage and look up, then press A to active the switch to get back out.
We're done here, so let's go to Kazus. Kazus is to the south, and it's not very far.
Talk to the guy near the fire. He'll freak out, but then realize you're humans and not ghosts. Apparently, the Inn has been haunted by ghosts. Who ya gonna call? The Onion Kids.
When you enter the inn, you'll find out that you can talk to the ghosts, who are stick thin when you see them from the sides. Believe it or not, they give you information. The Mithril Ring made in this town (for Princess Sara of Sassoon Castle) is the only thing that can reseal Jinn. Jinn was sealed in the Cave of the Seal, but was freed following the earthquake.
Also, the ghost near the bar counter is Cid of Canaan. He couldn't go back to Canaan because a big boulder blocked the valley of Nelb. When he stayed the night, he turned into a ghost. Weird.
Yeah, we've seen the name Cid in Final Fantasy games before, but this game was the debut of the Cid character, who has changed every game and is usually a very important character. I'm pretty sure this game will be no exception, either, because he lends you his Airship in the desert to the west if you help him. Now that you've talked to him, you have access to an airship...and you just started the game, too.
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