Tuesday, April 18, 2017

NintendoCapriSun plays Mega Man X3 - Part 3 of 17


We still need to get some stuff, but we're still doing okay.

Tunnel Rhino (continued)


Tunnel Rhino will dash from one side of the room to the other. That's all he does. Sometimes he will put on the brakes just before hitting the wall and jab forward with his drill hand. Every once in a awhile he'll stand still and fire drill missiles forward. Sometimes, he'll shoot missiles from those pointy shoulders of his that fly diagonally into the air whenever he does a dashing jab.

If Tunnel Rhino starts flashing numerous colors, he's invincible. Wait for him to stop flashing before you shoot him again.

Beating Tunnel Rhino gives you the Tornado Fang. It's a drill missile! Press Y twice and you'll be able to fire three missiles instead of one.

When you beat two Mavericks (doesn't matter which ones), you'll see Dr. Doppler. He calls for Bit and Byte, and tells them to bring X back alive. You'll also find out that Vile is still alive (despite being named "MYSTERIOUSMAVERICK" here) and that Dr. Doppler's master is obviously Sigma.

Neon Tiger


Any chances of the music here being based on "My Michelle" by Guns 'n Roses have been confirmed by Capcom as a coincidence.

The mosquitos fire explosive three-way shots at you with their tails. They can also be stood on like platforms, so touching them won't damage you.

The purple tank robots with the toaster heads will throw javelins through the "toaster slots" in their heads.

The red robots with the two spiked ball and chains can only be shot in the green circle on their chests.

Above the first red spiked ball robot is a third Sub-Tank. Jump onto the nearby mosquito when it swoops down, then dash jump to the right when it stops moving right.

Shortly after the Sub-Tank, you'll find a cracked wall that is slightly darker than the rest. Drill through it with Tornado Fang, then dash jump to the right. Dash jump wards to reach the platform and gain the X-Buster Upgrade. You'll have a much more powerful fully charged shot. Hold down the Y button and wait for X to turn read. You'll fire two two shots instead of one, and if the second one hits the first one, it creates a rather wicked series of projectiles that covers a good amount of whatever's ahead of you.

The mid-boss is a worm that goes all over the room. Aim for the head, and avoid the spiky pods that he shoots out, since they act as bombs and bounce around the room for a little while before they finally explode on their own.

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