Thursday, April 27, 2017

HCBailly plays Final Fantasy III - Part 1 of 44


I've been wanting to do this one for a long time...

The Gurgan quietly spoke...

This earthquake is but an omen. The tremors that pulled the Crystals into the earth and brought forth monsters are nothing compared to the Darkness which is to come...

But, hope is not yet lost. Four souls will take up the quest of the Light.

And so it begins...

Four orphans have been raised by the priest Topapa in the remote village of Ur.

A Crystal has sunk into the earth due to the earthquake, and the four boys have come in an adventurous mood.

They had only intended to test their courage...


The game begins with your four characters (who are all as developed story-wise as the characters from the first game) falling into a pit. This takes you to the very bottom of the Altar Cave.

If dialogue is in quotations, it indicates your party is speaking. Of course, it's impossible to tell exactly who says what, but for now that's not important.

The enemies here - the Goblins, EyeFangs and Carbuncles - are very weak and don't really do anything special. Still, you should get out of here as quickly as possible, as your characters are able to die in a few hits at the beginning.

Starting with the third game in the series, auto-targeting with weapons (but not spells) is possible now, so if one enemy is defeated, your characters will simply target another one automatically. Also, the random monster encounter rate is lower than in the second game.

If more than one party member targets a monster, you'll be able to tell which ones have done so via white numbers above the monsters. Your party members are numbered 1-4 from top to bottom on both the battlefield and on the status screen, eliminating guesswork.

This is also the first game in the series that allows for duel wielding, as HCBailly mentions. We'll be seeing this in action later.

Press A at the rock near the dead end to open up the dead end.


There are a few chests here. At the upper-right corner is a restoration pool, which replenishes your party's HP and MP. The SouthWind item casts Ice2 on all enemies. Don't use these on the regular enemies. You'll need them for later.


When you approach the Wind Crystal, you'll be surrounded by evil! This is the first boss battle of the game: the LandTrtl (Land Turtle). Use your two SouthWind items and use regular strikes with the other characters to end the battle as quickly as possible. Otherwise, you're in for a terrible time.

After beating the LandTrtl, walk up to the Crystal and press A. The Wind Crystal talks, and asks you to take the last of its light. You'll then receive five classes: Fighter, Monk, Black Wizard, White Wizard and Red Wizard. After the Crystal tells you that you are the last hope to save the world from utter darkness, you get a credit sequence. Afterwards, you're restored to full HP, and you can use the circle with the Star of David on it behind the crystal as a teleporter.

To switch job classes, you'll have to go the status screen, select "Equip" and then select "Remove" to remove all equipped weapons and armor.

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