Sunday, April 16, 2017

NintendoCapriSun plays Mega Man 7 - Part 16 of 17


Now for Dr Wily's second form. Guess what? It's easier than you think.

When you beat the first form, the room will be clear and Wily will be teleporting in and out. You have two weapons you can use here: the Thunder Bolt (again) and the Freeze Cracker. Wily's skull pod will teleport in and out.

Wily will shoot four small balls of energy out, and they will try to home in on you as they move in at you twice before they all come at you one last time and leave the screen. The yellow ones just damage you, the red ones burn you like the Scorch Wheel and the blue ones will freeze you like the Freeze Cracker. These are tough to avoid. so you'd better have those Energy Tanks on standby. After shooting out the balls of energy, he shoots an electric shock that travels across the ground, which you can easily jump over.

If you hit Wily with the Thunder Bolt, he won't send the balls of energy around the room, but he'll still sends shock waves across the floor before he teleports again. You will want to use the Freeze Cracker in case he's too high up on the screen or if you've run out of Thunder Bolt energy, as you can aim the Freeze Cracker to some degree by holding Up with the Control Pad when necessary and also get the chance to hit him twice before he teleports again.

You can also do what NintendoCapriSun did: hit Wily with the Freeze Cracker, then immediately pause the game, switch to Thunder Bolt and immediately hit him with it to stop the energy balls. It's repetitive as all get out, but it definitely does the trick and makes this final boss easier than anything in the series.

When you beat Dr. Wily, Mega Man will try to kill Wily and end this rivalry once and for all. The castle starts crumbling, and Wily is caught under some debris until Treble comes out and rescues him. Bass shows up and says they will return, then the credits roll.

If you're playing the game on Mega Man Anniversary Collection, the pictures in the ending don't show up at all. Blame Capcom for doing this, since they edited that and made the voices of the Robot Masters from the second half of the eighth game run at double speed with the pitch altered accordingly just to make room for everything.

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