Saturday, April 15, 2017

NintendoCapriSun plays Mega Man 7 - Part 14 of 17


In this entry, we get to the very end and make it to the Robot Master teleport chamber.

Dr. Wily 3


I forgot how awesome the music here sounded.

Remember the platforms from Cloud Man's stage that you could barely see simply because you could only see like a few feet in front of you? Well, guess what? They're back, and you're just going to have to deal with it.

The Burst Man platforms are back, but this time they work a little differently. When you jump onto the top of these platforms, they will count down from four but will also take you across the spike pits. When they hit zero, however, they will detonate.

After this, you'll get the dreaded spike wall pit that you'll have to go down. Unlike the last six games, this game allows for vertical scrolling, so you'll definitely have to pay attention on the way down.

You'll jump into water midway through, recalling the level design of Burst Man's stage. You'll even fight the crab miniboss from that stage. Same strategies apply.

After floating to the surface of the water and avoiding spikes at the same time (again), you'll finally face the third boss. The third boss is a skull tank, and it has quite a few attacks.

The skull tank will fire missiles, shoot lasers out from its head, and even fly directly at you before shooing skull bombs.

You can ride on the missiles to make it easier to aim for the space between the eyes. You won't have much time to stand on one of these missiles, so be careful.

Keep moving to the right to avoid the laser, and keep moving when the tank advances towards you. Stand still for a bit when the missile pods at the side open, so you can avoid the bombs more easily.

The skull tank's weakness is the Thunder Bolt. If you can get close enough with the missiles, you can hit the boss with Slash Claw for some insane damage.

Oh, and the Japanese symbols on the tank literally translate to "must" and "killing." You're welcome.

Dr. Wily Stage 4


Be careful at the starting chamber. There are some useful power-ups there such as an extra life and a Weapon Energy Can, and you'll want to use the Rush Power Adaptor to reach them.

There are eight teleportation capsules, four on the left and four on the right. The left, from top to bottom is Freeze Man, Junk Man, Turbo Man and Shade Man. The right, from top to bottom is Slash Man, Cloud Man, Spring Man, and Burst Man. To reach them, press Up and Down on the elevator.

If you use the Freeze Cracker on Freeze Man, you'll make the game freeze for a few seconds as Freeze Man strikes a pose. oh u

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