Friday, April 14, 2017

NintendoCapriSun plays Mega Man 7 - Part 12 of 17


The first stage was good, but the second stage is about to make things more interesting...

Dr. Wily 1 (continued)


After the platform nightmare, you'll meet Bass, who fight you much like he did in the intro stage except he can charge his arm cannon up and also moves left and right when he jumps. Stay out of his way and tag him with the Mega Buster whenever you can. Using the Proto Shield works well against the projectiles.

After fighting some cockroaches, you'll meet the boss for the first stage: the Guts Man tank. Apparently Dr. Wily knew what he was doing when he stole the Guts Man robot from the Robot Museum, because he's converted it into a battle machine.

Equip the Slash Claw, and aim for Guts Man's head. The Slash Claw has the added benefit of destroying the rocks that drop from the ceiling in one fell swoop. If he's near the rock when you break it with the Slash Claw, there's a chance one of the fragments can hit the head and do damage. Do yourself a favor: stay on the move to avoid getting crushed for a ton of damage, and don't let Guts Man grab you with the claw when he moves towards you!

Dr. Wily 2


The turtle theme for the level design is all too obvious.

It won't be long before you fight another mid-boss. It's Bass again, and this time he uses the stolen enhancements like a Treble Enhancement Adapter. Get that armor suit ready!

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