Sure, why not?
Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label Iji. Show all posts
Showing posts with label Iji. Show all posts
Tuesday, May 21, 2013
DeceasedCrab plays Iji - Part 35 of 35
All right! We did it! We got everything!
As a result, the barrier is down in the fourth section of Sector Z. Let's see what's there...
As a result, the barrier is down in the fourth section of Sector Z. Let's see what's there...
Sector Z
0:38 - All right! Here we go!
To get through the barriers, you'll have to reboot your personal nanofield, then walk through while you're still flashing. Otherwise, you'll die instantly. Don't screw this up. To reboot your personal Nanofield, duck down, press C four times followed by the Z key to connect to your own Nanofield, then crack it.
1:39 - We finally get the Null Driver, which is selectable by pressing 0. This stays with you even if you switch to a different save file. If you quit the game, you'll have to go through all this to get it again. Also, it's the only gun with an actual warning label, as you'll find out.
3:17 - This is what happens when you fire the Null Driver. The graphics act all glitched up, everything on screen dies, and your points skyrocket to 99. Now you can play through the entire game with maximum stats, which is impossible in a normal game.
Also, the graphics are completely random. Absolutely every sprite in the game is here, including some you'd only see if you were playing a Pacifist Run as well as posters and in-game maps. Stuff even goes into weird animations, so don't be surprised if you play this, use the Null Driver when you get it, and then laugh your head off for some inexplicable reason.
To get through the barriers, you'll have to reboot your personal nanofield, then walk through while you're still flashing. Otherwise, you'll die instantly. Don't screw this up. To reboot your personal Nanofield, duck down, press C four times followed by the Z key to connect to your own Nanofield, then crack it.
1:39 - We finally get the Null Driver, which is selectable by pressing 0. This stays with you even if you switch to a different save file. If you quit the game, you'll have to go through all this to get it again. Also, it's the only gun with an actual warning label, as you'll find out.
3:17 - This is what happens when you fire the Null Driver. The graphics act all glitched up, everything on screen dies, and your points skyrocket to 99. Now you can play through the entire game with maximum stats, which is impossible in a normal game.
Also, the graphics are completely random. Absolutely every sprite in the game is here, including some you'd only see if you were playing a Pacifist Run as well as posters and in-game maps. Stuff even goes into weird animations, so don't be surprised if you play this, use the Null Driver when you get it, and then laugh your head off for some inexplicable reason.
3:43 - Here's the only stat we didn't max out...until now. Maxing out Assimilate will give you Advanced Recovery. With this, picking up Red Nano will give you two Health points while touching a green one will replenish one Health point instead of none at all. Yeah, that would have been useful against General Tor...
4:54 - Oh, LOL. Believe it or not, that black Iji that randomly showed up thanks to the Null Driver is the alternate costume that DeceasedCrab never showed off. You'll see Iji clones with the regular outfit every so often with that gun, too. For some reason, when he tries to crack it, he [b]loses[/b] points. Weird.
5:05 - Alright, Scrambler time. You get this when you beat the game once.
5:53 - The Scrambler in action (again). Also, seizure Scout body is in need of medical attention. /silentzorah
7:01 - "Hey, look at me! I'm mysteriously flying in the air for no reason while I swing my sword around like an evolutionary reject! DURR DU-DURR!" Also, killing things with the null driver sends sprites flying around everywhere before they disappear again.
8:05 - Invisible lift is invisible.
8:39 - Well, now everything's a lot clearer.
9:10 - "No! Don't believe that! It's not safe!"
9:27 - WUT
10:10 - The Scrambler even messes up the cutscenes. Oh, lord.
Well, that's it for this one. It was almost 100 KB worth of Notepad goodness, and it's been fun...but all good things must come to an end. Tune in next time for another awesome game.
4:54 - Oh, LOL. Believe it or not, that black Iji that randomly showed up thanks to the Null Driver is the alternate costume that DeceasedCrab never showed off. You'll see Iji clones with the regular outfit every so often with that gun, too. For some reason, when he tries to crack it, he [b]loses[/b] points. Weird.
5:05 - Alright, Scrambler time. You get this when you beat the game once.
5:53 - The Scrambler in action (again). Also, seizure Scout body is in need of medical attention. /silentzorah
7:01 - "Hey, look at me! I'm mysteriously flying in the air for no reason while I swing my sword around like an evolutionary reject! DURR DU-DURR!" Also, killing things with the null driver sends sprites flying around everywhere before they disappear again.
8:05 - Invisible lift is invisible.
8:39 - Well, now everything's a lot clearer.
9:10 - "No! Don't believe that! It's not safe!"
9:27 - WUT
10:10 - The Scrambler even messes up the cutscenes. Oh, lord.
Well, that's it for this one. It was almost 100 KB worth of Notepad goodness, and it's been fun...but all good things must come to an end. Tune in next time for another awesome game.
Monday, May 20, 2013
DeceasedCrab plays Iji - Part 34 of 35
We're not done yet.
In this entry, we finally look at Sector Z.
In this entry, we finally look at Sector Z.
Sector Z
0:06 - The first part is pretty simple. Shoot the floating white ball guys when they advance towards you, which they won't do until you're close enough.
You only have one health bar for the entire sector, and all you have is the Shotgun. If you die here you go all the way back to the start.
Each section is a reference to another game that Daniel Remar (the creator of Iji) has made.
1:38 - Here's the second section. Shoot the buzzsaws lining the walls, and don't touch the spikes - they're instant death.
3:01 - Shooting all the enemies in the third section pretty much helps. DeceasedCrab nearly dies here, but he makes it.
3:59 - The fourth section, which looks a lot like Hero 3D. The enemies lock on to you and follow you erratically, so patience is somewhat of a neccessity when shooting these things down (especially since you can't fire weapons while crouching or in the air).
4:35 - A gray logbook, left by another character from another game (I think).
7:07 - If you make it to the upper-left corner of the fourth section somehow, you'll find the "11th poster." If you walk up to it, though, you'll get a message from ReallyJoel (one of the game testers) saying the poster is too epic to unlock. Oh, well...
You only have one health bar for the entire sector, and all you have is the Shotgun. If you die here you go all the way back to the start.
Each section is a reference to another game that Daniel Remar (the creator of Iji) has made.
1:38 - Here's the second section. Shoot the buzzsaws lining the walls, and don't touch the spikes - they're instant death.
3:01 - Shooting all the enemies in the third section pretty much helps. DeceasedCrab nearly dies here, but he makes it.
3:59 - The fourth section, which looks a lot like Hero 3D. The enemies lock on to you and follow you erratically, so patience is somewhat of a neccessity when shooting these things down (especially since you can't fire weapons while crouching or in the air).
4:35 - A gray logbook, left by another character from another game (I think).
7:07 - If you make it to the upper-left corner of the fourth section somehow, you'll find the "11th poster." If you walk up to it, though, you'll get a message from ReallyJoel (one of the game testers) saying the poster is too epic to unlock. Oh, well...
7:39 - A mysterious portal you won't be able to access unless you unlock absolutely everything in the game...
8:08 - When you leap into the blackness here, you'll end up at Section 5. If you fall, you go back to the start. Notice how all the logos floating upwards in the backgrounds are from past Daniel Remar games, up to and including Iji...
8:33 - If you take the lower path here, you'll find the secret developers' initials: DCR. Of course, you'll have to start this section all over once you find them, since there's nowhere else to go.
9:05 - lolmirrors
9:13 - The final logbook, from Remar Games. The teleporter back to the game is next to it.
9:51 - When you come back, Dan wonders where you've been.
8:08 - When you leap into the blackness here, you'll end up at Section 5. If you fall, you go back to the start. Notice how all the logos floating upwards in the backgrounds are from past Daniel Remar games, up to and including Iji...
8:33 - If you take the lower path here, you'll find the secret developers' initials: DCR. Of course, you'll have to start this section all over once you find them, since there's nowhere else to go.
9:05 - lolmirrors
9:13 - The final logbook, from Remar Games. The teleporter back to the game is next to it.
9:51 - When you come back, Dan wonders where you've been.
Sunday, May 19, 2013
DeceasedCrab plays Iji - Part 32 of 35
Okay, okay, let's take it from the top!
And...action!
And...action!
You know what? The link speaks for itself, really.
Also, a little surprise for you at the end for those who want to see what happens when you use the Banana Gun for the last shot.
Also, a little surprise for you at the end for those who want to see what happens when you use the Banana Gun for the last shot.
DeceasedCrab plays Iji - Part 31 of 35
It's the final battle! Iji vs. General Tor! Here we gOH SWEET JESUS HE HAS EIGHT HEALTH BARS AND THE MOST POWERFUL ATTACK EVAR
1:41 - Here it comes.
2:00 - General Tor has a lot of attacks.
The first one you'll see is when he flies all the way to the top of the bulding in the background. When he does that, he fires a huge salvo of lasers at you. The targets for these two sets of lasers take up alternate spaces, so you can move out of the first one and then the second one easily. You just have to be quick about it.
When he comes back, he sends you flying into the air when he lands back where you are, and he fires a five-way laser. The two beams that hit the ground leave a trail you'll have to jump over. Aside from the flying turrets he sends out (which shoot at you at ground level, leaving a big red wave of energy you have to jump over) as well as regular Komato ammunition (which includes multiple MPFD Devastator projectiles), his stomp sends a shockwave that shoots out from alternating spaces on the floor like the lasers. You can see where the shockwave will come through the floor from the dust clouds that pop up when he does this attack - don't stand where those dust clouds are and you should be just fine.
The red balls that he shoots out throw out bombs that hit the floor, and the purple sparks hover for a brief moment before turning into star-like things that either fly to the left or go straight down to the floor.
You'll usually be dealing with two attacks at the same time. With some practice, you'll definitely know where to place yourself when. You have infinite lives - don't give up.
After all these attacks, he'll charge some energy up in the barrel of his gun before shooting a white ball of energy that homes in on you. This is the one to wait for. Use the Resonance Reflector to send it back at him, taking off at least half a bar of his life. When he flies away after this (regardless of whether or not you knock it back at him successfully), he drops some health, which you should definitely pick up. The less health you can take before he drops it, the better. If you don't reflect it, he'll have it orbiting around him as a shield, though if you're near him when that happens, you can knock it away with the Resonance Reflector.
If you actually wnat to use your gun in the meantime, use the MPFB Devastator. You'll use all your ammo before you kill him, but it makes the wait a little less excruciating. Plus, it's a little easier to bring the first two energy bars down. If you find yourself taking damage, switch to the Velocithor V2-10. It whittles his energy down a little faster than one would think.
After you reflect the white energy balls twice, he'll shoot rockets at you from the building in the background. These rockets home in on you, and the only thing you can do is avoid them and the MPFB Devastator-style explosions they create when they explode. Also, after a while there will be targets in the sky when he shoots the red bombs upwards. You don't want to be in the path of those targets, as they will explode all at once when they reach those spaces.
He has yet another attack that he'll use when he's in the background. When you see a big red laser sweep the floor, jump! You don't want to be hit by the incoming shockwave.
As the fight lingers on, everything just gets nasty. The flying turrets explode and split into several rockets, he has a white orb orbiting around him as a shield, and you'll be dealing with three attack patterns at the same time. Just hang in there.
2:00 - General Tor has a lot of attacks.
The first one you'll see is when he flies all the way to the top of the bulding in the background. When he does that, he fires a huge salvo of lasers at you. The targets for these two sets of lasers take up alternate spaces, so you can move out of the first one and then the second one easily. You just have to be quick about it.
When he comes back, he sends you flying into the air when he lands back where you are, and he fires a five-way laser. The two beams that hit the ground leave a trail you'll have to jump over. Aside from the flying turrets he sends out (which shoot at you at ground level, leaving a big red wave of energy you have to jump over) as well as regular Komato ammunition (which includes multiple MPFD Devastator projectiles), his stomp sends a shockwave that shoots out from alternating spaces on the floor like the lasers. You can see where the shockwave will come through the floor from the dust clouds that pop up when he does this attack - don't stand where those dust clouds are and you should be just fine.
The red balls that he shoots out throw out bombs that hit the floor, and the purple sparks hover for a brief moment before turning into star-like things that either fly to the left or go straight down to the floor.
You'll usually be dealing with two attacks at the same time. With some practice, you'll definitely know where to place yourself when. You have infinite lives - don't give up.
After all these attacks, he'll charge some energy up in the barrel of his gun before shooting a white ball of energy that homes in on you. This is the one to wait for. Use the Resonance Reflector to send it back at him, taking off at least half a bar of his life. When he flies away after this (regardless of whether or not you knock it back at him successfully), he drops some health, which you should definitely pick up. The less health you can take before he drops it, the better. If you don't reflect it, he'll have it orbiting around him as a shield, though if you're near him when that happens, you can knock it away with the Resonance Reflector.
If you actually wnat to use your gun in the meantime, use the MPFB Devastator. You'll use all your ammo before you kill him, but it makes the wait a little less excruciating. Plus, it's a little easier to bring the first two energy bars down. If you find yourself taking damage, switch to the Velocithor V2-10. It whittles his energy down a little faster than one would think.
After you reflect the white energy balls twice, he'll shoot rockets at you from the building in the background. These rockets home in on you, and the only thing you can do is avoid them and the MPFB Devastator-style explosions they create when they explode. Also, after a while there will be targets in the sky when he shoots the red bombs upwards. You don't want to be in the path of those targets, as they will explode all at once when they reach those spaces.
He has yet another attack that he'll use when he's in the background. When you see a big red laser sweep the floor, jump! You don't want to be hit by the incoming shockwave.
As the fight lingers on, everything just gets nasty. The flying turrets explode and split into several rockets, he has a white orb orbiting around him as a shield, and you'll be dealing with three attack patterns at the same time. Just hang in there.
Saturday, May 18, 2013
DeceasedCrab plays Iji - Part 30 of 35
We prepare for the final battle!
Sector X
3:07 - After reaching the teleporter, we reach a seperate room. If you've succesfully pulled off a Pacifist run up to this point, you'll get a weapon to the left of where you end up.
3:30 - The logbooks of Komato General Tor.
5:11 - Ammo and health farming time. Also, there is a ribbon here. Don't miss it.
6:02 - If you've beaten the game, this teleporter is accessible. Going in here will give you access to two Komato logbooks which basically tell you that the power core will power up Tor's Eidolon exoskeleton to full power if you activate the maximum charge, so you'll have the choice to make the final battle either good or awesome.
7:05 - Oh, who am I kidding? It's gonna be awesome.
8:01 - The logbooks of Komato General Tor, again. Also, Assassin Asha is clearly nuts.
9:25 - This is it...
3:30 - The logbooks of Komato General Tor.
5:11 - Ammo and health farming time. Also, there is a ribbon here. Don't miss it.
6:02 - If you've beaten the game, this teleporter is accessible. Going in here will give you access to two Komato logbooks which basically tell you that the power core will power up Tor's Eidolon exoskeleton to full power if you activate the maximum charge, so you'll have the choice to make the final battle either good or awesome.
7:05 - Oh, who am I kidding? It's gonna be awesome.
8:01 - The logbooks of Komato General Tor, again. Also, Assassin Asha is clearly nuts.
9:25 - This is it...
DeceasedCrab plays Iji - Part 29 of 35
In this entry, we have an Assassin that actually dies, an Annihilator that you can control yourself...and a Troll Cat. Rock on!
Sector X
0:22 - DeceasedCrab kicks a Komato straight into some exploding barrels. Fun times.
1:51 - Here's an interesting Komato logbook. Asha is too prideful to even dodge shotgun and buster gun fire when he knows how to evade everything else that it's his Achilles' Heel.
2:26 - The weakness exploit in action. Turns out, this is Asha, the same Komato who tried to kill Dan a few sectors ago.
Unlike the other Assassins, you won't be able to teleport-kill Asha here, and he has plenty of other attacks to hit you with. When he leaps into the air with a spark emanating from his hand and says "You die," prepare to jump. He'll send a shockwave that covers the entire floor. He also drops small mine-looking things that shoot lightning upwards before they disappear. Thankfully, these things are easy to avoid.
He also has another attack where you have to crouch down to avoid the wall of lasers that come down towards you. Also, be sure to avoid the electrical fields underneath the floor.
When you finish Asha off, he blows up real good.
4:22 - This terminal not only opens the second line blast doors, it also opens up this teleporter.
4:32 - When you defeat Asha, this logbook changes. NOOOOOOO!
5:15 - Here's some juicy information. Apparently the Komato Generals now haver better exoskeletons than those of the Annihilators. Their main weakness is that they have nothing but unfocused, large-scale attacks and have trouble aiming.
5:59 - When your Attack hits Level 10, you'll gain the Improved Autoloading trait. This lowers the reload time of all weapons without rapid fire by 20%. This affects only reload times, not weapon switch times.
6:22 - The Komato have finally gone nuts.
6:58 - That poor Komato...
7:21 - By playing with this terminal, you'll finally gain control of the Annihilator X Beta. Everything is going to die. Ciretako!
8:17 - Meanwhile, on DeceasedCrab's end, Troll Cat wants attention and walks all around his computer to get it. Nyan. =^.^=
8:54 - Triple kill!
9:22 - Yeah, that's right. Your job does suck.
1:51 - Here's an interesting Komato logbook. Asha is too prideful to even dodge shotgun and buster gun fire when he knows how to evade everything else that it's his Achilles' Heel.
2:26 - The weakness exploit in action. Turns out, this is Asha, the same Komato who tried to kill Dan a few sectors ago.
Unlike the other Assassins, you won't be able to teleport-kill Asha here, and he has plenty of other attacks to hit you with. When he leaps into the air with a spark emanating from his hand and says "You die," prepare to jump. He'll send a shockwave that covers the entire floor. He also drops small mine-looking things that shoot lightning upwards before they disappear. Thankfully, these things are easy to avoid.
He also has another attack where you have to crouch down to avoid the wall of lasers that come down towards you. Also, be sure to avoid the electrical fields underneath the floor.
When you finish Asha off, he blows up real good.
4:22 - This terminal not only opens the second line blast doors, it also opens up this teleporter.
4:32 - When you defeat Asha, this logbook changes. NOOOOOOO!
5:15 - Here's some juicy information. Apparently the Komato Generals now haver better exoskeletons than those of the Annihilators. Their main weakness is that they have nothing but unfocused, large-scale attacks and have trouble aiming.
5:59 - When your Attack hits Level 10, you'll gain the Improved Autoloading trait. This lowers the reload time of all weapons without rapid fire by 20%. This affects only reload times, not weapon switch times.
6:22 - The Komato have finally gone nuts.
6:58 - That poor Komato...
7:21 - By playing with this terminal, you'll finally gain control of the Annihilator X Beta. Everything is going to die. Ciretako!
8:17 - Meanwhile, on DeceasedCrab's end, Troll Cat wants attention and walks all around his computer to get it. Nyan. =^.^=
8:54 - Triple kill!
9:22 - Yeah, that's right. Your job does suck.
Friday, May 17, 2013
DeceasedCrab plays Iji - Part 28 of 35
We finally made it to Sector X! Quickly, to General Tor!
Sector X
1:07 - How to get the poster for this sector.
3:43 - Some big grey turret-looking flying thing.
5:01 - Congratulations. You are officially the biggest threat the Komato has ever known.
5:17 - Apparently, another high-ranking Komato wants you dead...
5:34 - Once you take this lift up, you'll find out that the fighting has messed up Earth's atmosphere...
6:56 - Stupid Annihilator.
7:53 - This terminal opens up the first line blast doors.
8:31 - It didn't say anything about the Velocithor V2-10. Speaking of which, use it on the core and not only will you avoid a fight, you'll also get the Supercharge for Sector X.
9:08 - Ah, so that's why we have so much firepower.
9:34 - To reboot your personal Nanofield, duck down, press C four times followed by the Z key to connect to your own Nanofield. When you successfully crack it, you'll regain all the Points you've ever spent at the cost of all your stats, most ammo and weapons, and nearly all your health. Also, you won't be able to gain free health when using a Cyborg station to upgrade the Health stat for a while.
10:04 - Asha really hates you now and will stop at nothing to make sure you're dead...
3:43 - Some big grey turret-looking flying thing.
5:01 - Congratulations. You are officially the biggest threat the Komato has ever known.
5:17 - Apparently, another high-ranking Komato wants you dead...
5:34 - Once you take this lift up, you'll find out that the fighting has messed up Earth's atmosphere...
6:56 - Stupid Annihilator.
7:53 - This terminal opens up the first line blast doors.
8:31 - It didn't say anything about the Velocithor V2-10. Speaking of which, use it on the core and not only will you avoid a fight, you'll also get the Supercharge for Sector X.
9:08 - Ah, so that's why we have so much firepower.
9:34 - To reboot your personal Nanofield, duck down, press C four times followed by the Z key to connect to your own Nanofield. When you successfully crack it, you'll regain all the Points you've ever spent at the cost of all your stats, most ammo and weapons, and nearly all your health. Also, you won't be able to gain free health when using a Cyborg station to upgrade the Health stat for a while.
10:04 - Asha really hates you now and will stop at nothing to make sure you're dead...
DeceasedCrab plays Iji - Part 27 of 35
Oh, crap...it's Iosa!
Also, this guide is officially bigger than the one for Final Fantasy: Mystic Quest, size-wise. Yeah, that's pretty big.
Also, this guide is officially bigger than the one for Final Fantasy: Mystic Quest, size-wise. Yeah, that's pretty big.
0:17 - A Komato jumps into her Annihilator armor...and the conversation begins! After a bit of talking, you'll find out this is indeed Annihilator Iosa the Invincible.
2:51 - Alright, boss time. Here's how you do it:
Jump onto the platforms. This will trigger the laser traps above them that are on the ceiling. Get off the platform so that the lasers won't damage you. After doing this a few times, you'll break the platform. All the while, Iosa will stay really close to you in order to do as much damage as she can (it's the only way she can hit you at all). If the lasers hit Iosa, they'll do more damage than you can do with your gun alone, and Iosa will also drop some health that you'll definitely want to pick up, as you'll be taking quite a beating in this battle. Repeat with the other platform, once again making sure that Iosa will be in the path of the lasers when the platform breaks. To replace the damage platforms, press C at the terminal in the center of the room.
If you want to do damage with your gun in the meantime, I suggest using the MPFB Devastator. The three projectiles from each shot will actually do a decent amount of damage, even though the ceiling lasers are the best things you can use. I also suggest using the Velocithor V2-10. Even though it does less damage than the MPFB Devastator, it still eats away at his health and takes less time to start dealing damage. Using the Resonance Reflector against his weapons is a good idea, too, if you don't see yourself using any guns against him.
As for how Iosa fights? She fights more or less like the regular Annihilators, she just has a buttload of health, that's all. She does carry a Velocithor V2-10, though, so be careful when you're on the ground. When she flashes, that's your cue to be ready to jump. She'll fire it for a second, but it will knock you into the air.
6:00 - When you wipe out the Annihilator armor, you'll have Iosa the Komato. That ultra-powerful Nanofield she has keeps her from dying if his armor is destroyed...and she's just as efficient without it!
Get her on the floor next to you and kick her Before you can do that, you'll have to dodge her attack and strike when the time is right. If you duck under her claw swipe and then try to kick her, you'll have a much better chance. When you do, you'll stun her. When she's stunned, keep kicking her until you back her right into a wall, then Crack her When you do that, you'll break through her nanofield and render it useless. Then she gets a bullet in the head at point-blank range. It's finally over.
2:51 - Alright, boss time. Here's how you do it:
Jump onto the platforms. This will trigger the laser traps above them that are on the ceiling. Get off the platform so that the lasers won't damage you. After doing this a few times, you'll break the platform. All the while, Iosa will stay really close to you in order to do as much damage as she can (it's the only way she can hit you at all). If the lasers hit Iosa, they'll do more damage than you can do with your gun alone, and Iosa will also drop some health that you'll definitely want to pick up, as you'll be taking quite a beating in this battle. Repeat with the other platform, once again making sure that Iosa will be in the path of the lasers when the platform breaks. To replace the damage platforms, press C at the terminal in the center of the room.
If you want to do damage with your gun in the meantime, I suggest using the MPFB Devastator. The three projectiles from each shot will actually do a decent amount of damage, even though the ceiling lasers are the best things you can use. I also suggest using the Velocithor V2-10. Even though it does less damage than the MPFB Devastator, it still eats away at his health and takes less time to start dealing damage. Using the Resonance Reflector against his weapons is a good idea, too, if you don't see yourself using any guns against him.
As for how Iosa fights? She fights more or less like the regular Annihilators, she just has a buttload of health, that's all. She does carry a Velocithor V2-10, though, so be careful when you're on the ground. When she flashes, that's your cue to be ready to jump. She'll fire it for a second, but it will knock you into the air.
6:00 - When you wipe out the Annihilator armor, you'll have Iosa the Komato. That ultra-powerful Nanofield she has keeps her from dying if his armor is destroyed...and she's just as efficient without it!
Get her on the floor next to you and kick her Before you can do that, you'll have to dodge her attack and strike when the time is right. If you duck under her claw swipe and then try to kick her, you'll have a much better chance. When you do, you'll stun her. When she's stunned, keep kicking her until you back her right into a wall, then Crack her When you do that, you'll break through her nanofield and render it useless. Then she gets a bullet in the head at point-blank range. It's finally over.
Thursday, May 16, 2013
DeceasedCrab plays Iji - Part 26 of 35
Death and destruction...for everyone!
Sector 9
(continued)
1:20 - Turret fail.
1:58 - Notice the Tasen Soldier. He teleports out of the area when you get close enough.
2:47 - This is probably the last Tasen log in the game. Once again, the soldier and her girlfriend are mentioned. Once you go left and stock up on ammo, something happens behind that uncrackable security door...
4:04 - Perhaps I spoke too soon. Here's one more that mentions Sector Z. You'll see it soon enough.
4:23 - Well, if that's true, why are you all dead?
4:52 - If you killed that one Tasen soldier, the Tasen soldier here won't go through the teleporter. Instead, you'll find the soldier that was here dead.
5:59 - If you did a pacifist run, you'll find a logbook here. Also, don't bother going through the security door, since that's where the Tasen soldier escaped through. Time to take the lift down...
6:13 - ...into Deep Sector. Just like Dracula's castle in Castlevania II, there are no enemies, until...
6:39 - You're not seeing things. Those are indeed dead humans.
7:00 - Another Komato logbook by Ansaksie. Also, the door beyond this log hides a Supercharge on the other side, and thankfully the door is Level 1.
7:34 - Once you grab the Supercharge, Assassins will be waiting for you, and the security doors in the first part of Deep Sector will close on you. Thankfully, they're all Level 1.
1:58 - Notice the Tasen Soldier. He teleports out of the area when you get close enough.
2:47 - This is probably the last Tasen log in the game. Once again, the soldier and her girlfriend are mentioned. Once you go left and stock up on ammo, something happens behind that uncrackable security door...
4:04 - Perhaps I spoke too soon. Here's one more that mentions Sector Z. You'll see it soon enough.
4:23 - Well, if that's true, why are you all dead?
4:52 - If you killed that one Tasen soldier, the Tasen soldier here won't go through the teleporter. Instead, you'll find the soldier that was here dead.
5:59 - If you did a pacifist run, you'll find a logbook here. Also, don't bother going through the security door, since that's where the Tasen soldier escaped through. Time to take the lift down...
6:13 - ...into Deep Sector. Just like Dracula's castle in Castlevania II, there are no enemies, until...
6:39 - You're not seeing things. Those are indeed dead humans.
7:00 - Another Komato logbook by Ansaksie. Also, the door beyond this log hides a Supercharge on the other side, and thankfully the door is Level 1.
7:34 - Once you grab the Supercharge, Assassins will be waiting for you, and the security doors in the first part of Deep Sector will close on you. Thankfully, they're all Level 1.
Wednesday, May 15, 2013
DeceasedCrab plays Iji - Part 25 of 35
There sure are an awful lot of explosions around here...
/quagmire
/quagmire
Sector 9
(continued)
1:10 - She's not?!?
2:04 - After maxing Health out, you'll earn the special trait Supression. This gives your personal Nanonfield extreme resistance to Nano-based attakcs. Whenever you receive more than one hit point worth of damage, the damage you receive will be received by one hit point.
2:31 - Didn't even see it coming. Sad.
3:00 - DeceasedCrab sidesteps an Assassin...
2:04 - After maxing Health out, you'll earn the special trait Supression. This gives your personal Nanonfield extreme resistance to Nano-based attakcs. Whenever you receive more than one hit point worth of damage, the damage you receive will be received by one hit point.
2:31 - Didn't even see it coming. Sad.
3:00 - DeceasedCrab sidesteps an Assassin...
3:15 - ...but before he does that, he finds another of Mia's ribbons. Sheesh, what's with Mia and ribbons?
4:06 - Now he goes for it.
5:00 - Damn right.
5:42 - Another note from OmnikrakR to Craxmasta.
6:22 - How to climb. Unless you max out yourself and have a good number of MPFB Devastator ammo, this is impossible.
7:41 - Oh, believe me. There is.
7:57 - Well...there's actually one more gun in the game. It's the Banana Gun. This basically launches a highly explosive banana which explodes like the MPFB Devastator. Also, fruit-assisted homicide.
To select it, press 9. It uses one unit of ammo from every other weapon, and it can't be weapon hacked.
10:29 - After destroying that Annihilator, we open the security door on Floor 4 with this terminal.
4:06 - Now he goes for it.
5:00 - Damn right.
5:42 - Another note from OmnikrakR to Craxmasta.
6:22 - How to climb. Unless you max out yourself and have a good number of MPFB Devastator ammo, this is impossible.
7:41 - Oh, believe me. There is.
7:57 - Well...there's actually one more gun in the game. It's the Banana Gun. This basically launches a highly explosive banana which explodes like the MPFB Devastator. Also, fruit-assisted homicide.
To select it, press 9. It uses one unit of ammo from every other weapon, and it can't be weapon hacked.
10:29 - After destroying that Annihilator, we open the security door on Floor 4 with this terminal.
DeceasedCrab plays Iji - Part 24 of 35
We now hunt down the security outpost and (hopefully) the Komato General...and try to get there in one piece.
Sector 9
2:12 - Nanomirror acts an automatic Resonance Reflector for a bunch of seconds? I'm sold.
2:45 - This terminal opens the security door on Floor 5.
2:45 - This terminal opens the security door on Floor 5.
3:22 - It's a dead end...until...
4:03 - This terminal unlocks Bulkhead C. What's with the bulkheads, anyway? You'll find out.
6:11 - This terminal unlocks Bulkhead B.
6:28 - The developers must have expected people to drop between those electric barriers to unlock Bulkhead A here. Thankfully, DeceasedCrab's route makes Sector 9 slightly easier...emphasis on slightly.
4:03 - This terminal unlocks Bulkhead C. What's with the bulkheads, anyway? You'll find out.
6:11 - This terminal unlocks Bulkhead B.
6:28 - The developers must have expected people to drop between those electric barriers to unlock Bulkhead A here. Thankfully, DeceasedCrab's route makes Sector 9 slightly easier...emphasis on slightly.
Tuesday, May 14, 2013
DeceasedCrab plays Iji - Part 23 of 35
Will Iji make it out of Sector 8? What happened to Dan? And who was that mysterious person who spoke to Iji on the intercom?
Stay tuned to find out!
Stay tuned to find out!
Sector 8
(continued)
0:21 - Apparently Iji has more abilities than even the most powerful Tasen.
1:02 - If you press C at this terminal, you'll unlock the Annihilator Beta in Sector X.
1:20 - The rules for Ultra Minefield Run and Seek. All I can say is...wow. This game is interesting.
2:20 - It's seven or eight Tasen against a Komato Annihilator. Let's see how much damage they can deal to this thing. Also, a logbook about the Annihilators' electrocution grab.
3:49 - Stupid Annihilator.
4:17 - Place the Trapmine in that teleporter near Dan, and Dan will live. If you don't...Dan dies at Asha's hands. It alters the storyline depending on whether or not you do this, so go ahead and give both of these branches a try if you download the game.
5:33 - The cutscene, if Dan happens to live.
[url=http://www.youtube.com/watch?v=Sc9ilU2yW_I&feature=player_profilepage#t=6m52s]6:52[/url] - We end this video at the beginning of Sector 9. It's just this level and Sector X now...
DeceasedCrab plays Iji - Part 22 of 35
We take out some more Annihilators and place a Trapmine in this installment. Also, turrets.
Sector 8
(continued)
0:22 - Kicking this turret into a specific spot nets you a Supercharge and...an Easter Egg. Literally. Very funny, game.
2:53 - A Komato log on the Velocithor V2-10.
4:11 - Another ribbon.
5:17 - Once you talk to Dan near the security doors here, you can finally use this terminal to power the lift up. Once you head back to the door after powering the lift up, Komato will start flooding the room from the teleport pad you can place the Trapmine on. (Note: Using the Trapmine can and will give you a different ending. You were warned.)
7:31 - DeceasedCrab plays with the vending machines. Oh, LOL.
8:02 - The Tasens make fun of the vending machines.
8:28 - A second Komato ship strikes the building - and the planetary shield generator - with a Phantom Hammer...and the worst is yet to come...
9:21 - Oh, so that's where the game takes place.
Monday, May 13, 2013
DeceasedCrab plays Iji - Part 21 of 35
Welcome to Sector 8. Also, the graphics aren't blurry anymore! Yay!
Also, everything dies. Oh, yeah.
Also, everything dies. Oh, yeah.
Sector 8
1:13 - Boo heavily armed animal rights activists. Hooray beer! This part (not) brought you by Red Stripe.
4:05 - It's official - the Annihilators are here.
4:25 - Gee, perhaps I spoke too soon. Here's one now!
4:46 - So much for that. The Annihilators can also perform this grab attack on you, and it causes hellacious damage.
6:01 - And another one...
6:15 - Retribution.
6:40 - You mean there's something more powerful than an Alpha Strike?
8:26 - Oh, those crazy Tasen.
9:00 - History, part 3.
9:39 - The Trapmine. You only get one. Make it count.
DeceasedCrab plays Iji - Part 20 of 35
All right, we're finally out of Sector 7 and OH GOD WE'RE GOING TO DIE
0:10 - What the hell is this thing. Sentinel Proxima, that's what.
This thing is pretty hard to beat unless you know what to do. Wait at the bottom and avoid its firepower as you wait for it to come down to the floor. When it hits the floor, kick it into the electrofield. To reset an electrofield, go up to the terminal above it and activate like you would any other terminal.
Be sure to equip Resonance Reflector in case it somehow sends rockets or something reflectable your way. Even though it doesn't come close to the damage the electrofields do, it's still something.
3:31 - *dead*
4:02 - If you lose to this thing once, Iji gives you hints.
5:50 - He did it once before the second time around, but this one's the more hilarious one out of the two, since it runs right into its own death.
You can get the Supercharge for this level by defeating Proxima without electrocuting it. It involves high Attack and Assimilate to pull off though, as well as some great timing with the Resonance Reflector against the MPFB Devastator projectiles.
This thing is pretty hard to beat unless you know what to do. Wait at the bottom and avoid its firepower as you wait for it to come down to the floor. When it hits the floor, kick it into the electrofield. To reset an electrofield, go up to the terminal above it and activate like you would any other terminal.
Be sure to equip Resonance Reflector in case it somehow sends rockets or something reflectable your way. Even though it doesn't come close to the damage the electrofields do, it's still something.
3:31 - *dead*
4:02 - If you lose to this thing once, Iji gives you hints.
5:50 - He did it once before the second time around, but this one's the more hilarious one out of the two, since it runs right into its own death.
You can get the Supercharge for this level by defeating Proxima without electrocuting it. It involves high Attack and Assimilate to pull off though, as well as some great timing with the Resonance Reflector against the MPFB Devastator projectiles.
Sunday, May 12, 2013
DeceasedCrab plays Iji - Part 19 of 35
In this video, we see some secrets.
Sector 7
(continued)
0:17 - This wall is cracked if you've beaten the game. Blowing it up and going through the teleporter takes you to a hidden room. Keep going right and you'll see three Komato logbooks and another teleporter.
0:48 - Some of OmnikrackR's notes. If you actually pull these things off, you can do interesting things in the game.
5:50 - If you press C near this doll, you can get it to talk. That's...pretty freaky.
6:00 - What the hell did I just read.
6:59 - How to get the Null Driver. Prepare to LOL.
7:54 - For those of you who want to skip all the way back to the walk-through of the sector, here you go.
0:48 - Some of OmnikrackR's notes. If you actually pull these things off, you can do interesting things in the game.
5:50 - If you press C near this doll, you can get it to talk. That's...pretty freaky.
6:00 - What the hell did I just read.
6:59 - How to get the Null Driver. Prepare to LOL.
7:54 - For those of you who want to skip all the way back to the walk-through of the sector, here you go.
DeceasedCrab plays Iji - Part 18 of 35
We tear it up some more in the Phantom Reaver in this installment.
Sector 7
(continued)
0:03 - How to count in ternary.
1:03 - Iosa the Invincible's backstory. Good lord, she's nuts.
2:09 - The Hyper Pulse is explained here, even though we've already made it through weapon hacking.
2:35 - How to get the poster in this sector. The Komato log near it tells you what it is: a Komato Sentinel.
3:13 - This terminal opens the floor hatch.
4:31 - This Komato logbook explains "teching." It's basically the game's version of a knockback prevention. Pressing C right before you get hit lets you reduce knockback and land on your feet. It takes some practice, but it's pretty useful.
5:00 - Well, here it is...the Phantom Hammer. Destroying this thing with your Nanoweapons will open some more security doors.
6:56 - Knew we'd some of these soon enough.
7:20 - After playing with this terminal, we come out of the ship so we can report back to Dan.
8:25 - It's her again.
9:08 - Another ribbon.
2:09 - The Hyper Pulse is explained here, even though we've already made it through weapon hacking.
2:35 - How to get the poster in this sector. The Komato log near it tells you what it is: a Komato Sentinel.
3:13 - This terminal opens the floor hatch.
4:31 - This Komato logbook explains "teching." It's basically the game's version of a knockback prevention. Pressing C right before you get hit lets you reduce knockback and land on your feet. It takes some practice, but it's pretty useful.
5:00 - Well, here it is...the Phantom Hammer. Destroying this thing with your Nanoweapons will open some more security doors.
6:56 - Knew we'd some of these soon enough.
7:20 - After playing with this terminal, we come out of the ship so we can report back to Dan.
8:25 - It's her again.
9:08 - Another ribbon.
Saturday, May 11, 2013
DeceasedCrab plays Iji - Part 17 of 35
Once we start, we'll be entering the Phantom Reaver, one of the Komato warships. Away we go!
Sector 7
(continued)
0:22 - More on the Ciretako incident.
1:09 - What's that? He's not here on Pacifist runs? Well, that's interesting...
1:25 - When you open doors on certain floors here in the Komato ship, you'll be using the Tasen/Komato number system. Have fun figuring that one out.
1:43 - This is what happens when you crack a turret: free ammo! Try it sometime when you play the game, it's actually useful in spots.
2:14 - Utter disintegration.
3:11 - Another terminal.
4:09 - Cracked by Iji. Losers.
5:26 - Don't know why you'd want to learn about this, but here's the backstory on the Hyper Turret Game.
6:09 - The rules to Hyper Turret Game. Prepare to laugh.
7:07 - Another terminal that opens some security doors.
1:09 - What's that? He's not here on Pacifist runs? Well, that's interesting...
1:25 - When you open doors on certain floors here in the Komato ship, you'll be using the Tasen/Komato number system. Have fun figuring that one out.
1:43 - This is what happens when you crack a turret: free ammo! Try it sometime when you play the game, it's actually useful in spots.
2:14 - Utter disintegration.
3:11 - Another terminal.
4:09 - Cracked by Iji. Losers.
5:26 - Don't know why you'd want to learn about this, but here's the backstory on the Hyper Turret Game.
6:09 - The rules to Hyper Turret Game. Prepare to laugh.
7:07 - Another terminal that opens some security doors.
7:15 - Info on the self-destruct mechanisms in some of the Komato enemies.
8:36 - By achieving a Level 10 Komato stat, you unlock Glory, which gives you an additional unit of ammo for whatever you pick up whenever you take some Komato ammunition.
8:52 - The eighth and most powerful stand-alone gun in the game - the CFIS. THe Cyclic Fusion Ignition System fires a continuous, narrow laser beam that levels anything in its path.
8:36 - By achieving a Level 10 Komato stat, you unlock Glory, which gives you an additional unit of ammo for whatever you pick up whenever you take some Komato ammunition.
8:52 - The eighth and most powerful stand-alone gun in the game - the CFIS. THe Cyclic Fusion Ignition System fires a continuous, narrow laser beam that levels anything in its path.
9:28 - Combining the MPFB Devastator and the CFIS gives you the Velocithor V2-10. It uses CFIS ammunition and not only cuts straight through enemies, it also goes straight through walls, which makes for some freaky kills. (You can also select it by pressing A or D until the CFIS is selected, then pressing S.)
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