Saturday, May 11, 2013

DeceasedCrab plays Iji - Part 17 of 35

Once we start, we'll be entering the Phantom Reaver, one of the Komato warships. Away we go!

Sector 7

(continued)


0:22 - More on the Ciretako incident.

1:09 - What's that? He's not here on Pacifist runs? Well, that's interesting...

1:25 - When you open doors on certain floors here in the Komato ship, you'll be using the Tasen/Komato number system. Have fun figuring that one out.

1:43 - This is what happens when you crack a turret: free ammo! Try it sometime when you play the game, it's actually useful in spots.

2:14 - Utter disintegration.

3:11 - Another terminal.

4:09 - Cracked by Iji. Losers.

5:26 - Don't know why you'd want to learn about this, but here's the backstory on the Hyper Turret Game.

6:09 - The rules to Hyper Turret Game. Prepare to laugh.

7:07 - Another terminal that opens some security doors.
 
7:15 - Info on the self-destruct mechanisms in some of the Komato enemies.

8:36 - By achieving a Level 10 Komato stat, you unlock Glory, which gives you an additional unit of ammo for whatever you pick up whenever you take some Komato ammunition.

8:52 - The eighth and most powerful stand-alone gun in the game - the CFIS. THe Cyclic Fusion Ignition System fires a continuous, narrow laser beam that levels anything in its path.
 
9:28 - Combining the MPFB Devastator and the CFIS gives you the Velocithor V2-10. It uses CFIS ammunition and not only cuts straight through enemies, it also goes straight through walls, which makes for some freaky kills. (You can also select it by pressing A or D until the CFIS is selected, then pressing S.)

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