Sunday, May 12, 2013

DeceasedCrab plays Iji - Part 18 of 35

We tear it up some more in the Phantom Reaver in this installment.

Sector 7

(continued)



0:03 - How to count in ternary.
1:03 - Iosa the Invincible's backstory. Good lord, she's nuts.

2:09 - The Hyper Pulse is explained here, even though we've already made it through weapon hacking.

2:35 - How to get the poster in this sector. The Komato log near it tells you what it is: a Komato Sentinel.

3:13 - This terminal opens the floor hatch.

4:31 - This Komato logbook explains "teching." It's basically the game's version of a knockback prevention. Pressing C right before you get hit lets you reduce knockback and land on your feet. It takes some practice, but it's pretty useful.

5:00 - Well, here it is...the Phantom Hammer. Destroying this thing with your Nanoweapons will open some more security doors.

6:56 - Knew we'd some of these soon enough.

7:20 - After playing with this terminal, we come out of the ship so we can report back to Dan.

8:25 - It's her again.

9:08 - Another ribbon.

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