Sunday, May 26, 2013

kuposan3 plays a hack of Super Mario Land - Part 8 of 8

The whole video is done in chipmunk time? Oh, joy.

World 3-3


Hey, let's make every jump impossible by adding a Koopa to it! That makes perfect sense, old chap!

The boss battle is just as hard as last time, except if you can somehow get up to the platform above him, you have to deal with an exploding Koopa. Other than that, it's pretty much the same.

World 4-1


Despite all the enemies running around, it feels pretty much the same. Don't really have much to say about this one.

The parts with the set of tall pipes are pretty hard to get through, because off all the cannons and the jumping guys and the snakes that spit fireballs at you. Having the Fire Flower at this point makes everything a lot easier.

World 4-2


Taking the low road here will get you killed...if not by the Goombas and Piranha Plants, then by the fireballs that the snakes spit at you. They always come at you in twos here, so you'll definitely have to be on your guard here.

Also, who in their right mind would take a set of five bricks, put gaps between them, make them act like a bridge you can run across, and then put a Koopa on the fourth brick? Seriously, what the hell?

World 4-3


Stay to the left throughout the level. That way, you have as much time as possible to take care of all the birds and planes.

The part just before the coin room has enemies now. Whoo-hoo.

When you're about to come out of the corridors after the coin room, stay to the right and fly up when you can to avoid the Goomba, since you can't hit it with your machine gun.

The boss battle is about the same.

Enjoy your ending. Again. Also, when you beat the second quest, you can select any level you want until you turn off the power. Nice.



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