Tuesday, May 14, 2013

DeceasedCrab plays Iji - Part 22 of 35

We take out some more Annihilators and place a Trapmine in this installment. Also, turrets.

Sector 8

(continued)


0:22 - Kicking this turret into a specific spot nets you a Supercharge and...an Easter Egg. Literally. Very funny, game.

2:53 - A Komato log on the Velocithor V2-10.

4:11 - Another ribbon.

5:17 - Once you talk to Dan near the security doors here, you can finally use this terminal to power the lift up. Once you head back to the door after powering the lift up, Komato will start flooding the room from the teleport pad you can place the Trapmine on. (Note: Using the Trapmine can and will give you a different ending. You were warned.)

7:31 - DeceasedCrab plays with the vending machines. Oh, LOL.

8:02 - The Tasens make fun of the vending machines.

8:28 - A second Komato ship strikes the building - and the planetary shield generator - with a Phantom Hammer...and the worst is yet to come...

9:21 - Oh, so that's where the game takes place.

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