We wrap up World 2 with the battle against Acro, then start World 3.
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World 2 Boss: Acro
Acro will leap toward you and and try to tackle the wall. Jump over his tackle attack and spit the rock that comes out of the wall back at Acro. After he takes enough damage, you'll fight him underwater. Use your air attack to send the objects Acro spits out back at him. If he hits a wall, rocks will drop from the top of the screen, and you can use those against Acro as well.
It takes a little longer than it should, as this sometimes sends the objects back at an angle, but it's still doable and a little safer than using an ability.
Level 3: Sand Canyon
World 3-1
In the first section: Crush the flowers. Avoid the mushrooms. Get the Heart Star. Any questions?
The second section introduces a new enemy: a bunny. If left alone, he just buries himself in the background wall, never to be seen again. There's nothing special about the bunnies, though.
You can get either Rick or Pitch in the third section.
In the fourth section, you'll be getting rid of Star Blocks to lower some of the cannons while jumping over others.
The fifth section has a new enemy: three boulders in a triangle formation that act as one small enemy that slowly tumbles around and gives you the Stone ability when swallowed. You can use the Stone ability to roll down the hills and get through this part a little faster.
The cavemen in the sixth section throw stars at you. You can only attack them with certain attacks, like the Stone ability, as the air pellet spit and projectiles will just be batted back. (If you swallow more than one enemy at once, the projectile will hit them without a hitch.) You'll also see the purple pterodactyls fly around here. (These pterodactyls would return in Kirby 64.) If they hit a wall, they bounce back before turning around.
World 3-2
Okay, I take it back. They actually use something from Kirby Super Star. It's just the first song from Gourmet Race, though.
The guys with the shovels attack you with dirt. Meanwhile, the tops of the cacti are green spiked balls that will jump to the ground and try to attack you.
The door in the first section lets you choose between Coo and Chuchu. The sand slopes will move you downwards.
The second and third sections are pretty easy. When you enter the door in the third section, you'll see a yellow guy with a broom. Apparently, you'll need a Broom to get the Heart Star here. Leap into the bottom center of the walls between the door in the second section to get two Pep Brews and a 1-Up.
The rest of the third section is a simple "get-out-of-this-pyramid" route. One of the rooms has a bunch of dust on it. Get off your animal friend if you have one and use the Broom ability on the floor. Clean it up and you'll get the Heart Star at the end.
The fourth section is inside the sand and it's another route with those garlic-shaped guys with copters on their heads. At least they're not as annoying as they were in the second game.
The fifth section has you running to the end in a desert oasis. One of the pools of water has a Maxim Tomato if you need it. Also, the bottles contain Waddle Dee genies. That's hilarious.
World 3-3
The guys will the skulls on their head will run away when you inhale their headgear off of their heads. You can still catch the guys and either finish them off with the skulls or spit the guys at other enemies.
The doors you'll come across in the middle of the first section will let you choose between Pitch, Coo and Chuchu.
In the second section, you'll be dealing with crabs and crushing blocks. Be sure to hit the Star Block above the last crushing block so you can enter the third section.
In the third section, you'll have a lot of fire dragons as well as miniature lava waterfalls. Be careful not to touch exposed waterfalls as you make your way to the right.
For the fourth section, you're playing yet another mini-game. Pay attention to the ten Gordos and count how many open their eyes. If you guess right, you'll get a point. Guess correctly three times and you'll get the Heart Star for this stage. If a Gordo has a grin, he doesn't count! Be careful on that, because this can trip you up at least once.
As you go through the fifth section, you'll have black fireballs under the bridge that rise up when you get close enough. After that, it's another run to the end where you'll also meet a fake Kirby that you'll never come in contact with..
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