Thursday, August 27, 2020

PrinceWatercress plays Kirby's Dream Land 3 - Part 2 of 14


In this entry, we complete the rest of World 1 and get all the Heart Stars.

First | Next | End

World 1-3

In the first section, the doorway you'll see halfway through contains both Coo and Kine.

The second section auto-scrolls upwards. Make your way to the top of the mountain without falling onto the bottom of the screen!

The third section has some white blobby guy with a hat throwing circles behind a wall. Pay attention to what he's throwing, as each circle has a different face. Get all of them right and you'll get the Heart Star for this stage.

The fourth section has you going down platforms. When you reach the end, you can swallow all four Nellys to get rid of them.

The fifth section not only re-introduces the cannons, but also introduces the big cannonball, which falls at regular intervals near the end. Interesting.

World 1-4

The grey clouds drop raindrops on you, while the big Kaboos are...well...big Kaboos. The big Kaboos spit regular-sized clones of themselves at you as an attack. The bats swoop down at you.

The green bird you see in the second section makes it debut here, even though most players first saw this enemy in Kirby 64: The Crystal Shards. It will throw the spiky crown on its head at you as a boomerang, and will also fly around. 

The green balls of slime with the smiley faces shoot you in another direction, taking you through blocks and letting you access other areas.

You'll also see an enemy that hides behind the wall and attacks you with a small white ball. You can get rid of him whenever he comes out of hiding. Just wait for him to come back out.

For the uninitiated, the red tomato with the M on it is the Maxim Tomato. This will completely restore your health.

In the third section, take the lower path and go into the water. You'll find a door to the right. The fireball mini-boss isn't that hard at all. All it does is run into the wall and lose its fire, which transforms into a ball that Kirby can spit at the mini-boss. When you defeat this mini-boss, you can swallow it to get the Fire ability. You'll also open a door. Inside is a monkey crying. Touch her, and you'll apparently take her with you.

The light brown droplets are blob-like enemies that peer up and look at you. They can be easily taken care of. Meanwhile, those sea anemones that move up and down and spit stars out of their heads make a return appearance here. Yes, they can still stick to ceilings and walls. They're another series mainstay.

You'll also see a black stone square acting as a crusher. It smashes into the floor, goes back up to the ceiling, and repeats. Move along.

The spiked ball is the Gordo, as mentioned earlier. These things are indestructible and act as the moving spikes of the series.

After the very easy final section, you'll find out that you were supposed to return the monkey to this young girl. You'll get a Heart Star for your efforts. The monkey and the girl are none other than Goku and Chao, the main protagonists of the Famicom Disk System graphic adventure Yuuyuuki.

World 1-5

Besides the Broom Hatters, Sir Kibbles and the the bouncy pink spring enemies, you'll also see those little guys with the copter blades on their heads from the second game. This time around, you can actually inhale them and spit them at other enemies.

The bridges consisting of those huge rolling logs act as a slow conveyor belt. They're not that bad, actually, since they don't seem to throw you into any sort of danger.

The first door in the second section lets you choose between Kine and Coo. Coo the Owl moves around differently in this game. To dash, you have to press B repeatedly while holding the direction you want to go. The second lets you choose between Rick and Nago.

To get the Heart Star here, you'll have to make it to the end with Kine. Notice that the pink fish looks just like Kine except for the face. That poor fish...

World 1-6

The spiders wait at the top of the screen and slowly come down once you're close enough. They can only go so low, so you can be well under them if you're low enough.

The first door you see contains Rick and Chuchu.

Rick works differently here. For starters, instead of inhaling, Rick just opens his mouth, and you have to get dangerously in close in order to get an enemy in his mouth. This can be a pain for some. He also has the added ability of wall jumping: just move into a wall and keep jumping while holding towards the wall with the Control Pad. (This ability returned in Kirby 64, and given how Dream Land 3 went under the radar, that became the game where a lot of people first found out about it.) He can also jump on enemies and defeat them Mario-style.

The second section has you walking around in a tree (in typical series fashion), and it contains black balls that turn into huge spiders. They aren't that menacing, but their legs are pretty long. You can still suck them up, though. There's also a lot of trees you can see through. If you're playing on an emulator that is bad at the transparency effects, though, it's going to be pretty difficult going through this area.

The third section introduces you to the archers. They jump up and shoot an arrow downwards at you. You can find Coo and Nago in the door in the middle of this section.

The fourth section has triangle-shaped enemies that revolve around trees in an attempt to poke you with their faces. I wish I was making this up. You can use them as ammunition against other enemies, thankfully.

To get the Heart Star for this stage, you'll have to look around the level to find three enemies that the clown at the end can juggle. Interestingly, they are all in the second section and shaped like blocks that are different colors and shapes. You have the orange cicle, the green triangle and the blue rectangle.

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