Sunday, August 2, 2020

PrinceWatercress plays Gex: Enter The Gecko - Part 13 of 25


In this episode, we run around in one of the more interesting bonus levels in the game before taking on the horror theme yet again.

I Got The Reruns

For this one, you'll have to find 99 televisions in 3 minutes. Take a good look around at the start so you don't miss any TVs. That way, you won't be sitting there scratching your head when you reach the end. To use the mine carts, jump on them; be careful jumping off. After the second mine cart, be careful around the lava pits so you don't accidentally drop in. You should have all 99 TVs when you reach the third mine cart. When you do, you'll be able to jump on and get the gold remote.

Also, forget what I say about the letters after the game completion percentage. It's more than likely just a random letter placed there to make fun of letter grades.

Anyway, it's back to the green gate area for another level. Let's check out Poltergex!

Poltergex

There are so many paths that you can take here, so watch where you're going.

6:24 - The TV with the blue background gives Gex ice powers. It works much like the fire powers, except you're able to freeze your enemies. If enemies are frozen, you can destroy them instantly and get their tokens.

6:40 - Climbing up this wall takes you to the first of eight blood coolers in this level.

7:24 - After avoiding axes in a nearby hallway, we can find the second blood cooler in this large room. Use long jumps to go from red light to red light.

8:04 - This door takes you to the third blood cooler. The nearby door takes you to the red remote for the blood cooler mission. Look around for a table that teleports in and out to explore more of the room.

9:33 - One of the doors near where you found the third cooler contains a small room with the fourth cooler.

9:43 - Across from the grandfather clock is the stairway leading to the morgue. Once you go in, watch the platforms so you can figure out the pattern and make your way to the first red remote.

And with that, Gezxilla vs. Mecharez is finally available.

11:29 - There's our fifth blood cooler.

11:51 - At the door across from where you found the fifth blood cooler, you'll find the sixth.

12:20 - Dropping down here takes you to the seventh blood cooler.

13:00 - Across from the chandeliers and the pumpkin enemy is this area. The hidden remote is below, but you'll have to do something to access it. Near the location of the hidden remote is the eighth and final blood cooler. The doors near the fire-spitting skull only lead to tokens. While you're down there, you can ride the flying furniture to get to other areas and travel over the bottomless pit. Along the way, you'll find two coffins; if you push them into the gaps they are in front of, you'll open two doors near the hidden remote. One of them contains a coffin; if you push that coffin, you'll be able to get the hidden remote. From the coffins, you can long jump to a climbable wall and take a shortcut to the morgue and blood cooler remotes.

17:55 - By climbing the sticky wall in the large room full of ghost lights, you can climb another sticky wall to a room full of coffins. The entrance to the morgue will be below.

18:07 - By pushing the coffins, you'll open up certain cells. Be sure to push the coffins in the space sall the way so you can open the bars.

19:38 - By pushing all the coffins in, you can enter this room. Use the floating furniture to fly to the top.

20:20 - Stick to the left wall on the way to the door (and get the 1-Up if you need it...

20:38 - ...then jump across some chandeliers to get...

20:56 - ...here. Climb up the stairs and fight off the Donkey Kong ghosts to get the "Ascend The Ghost Tower" red remote.

Trouble In Uranus is now unlocked.

All that's left now is to break the eight blood coolers, but I've shown off where they all are as well as where the remote is for them.

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