Our weird adventure continues as we fight a radio, avoid getting shocked and cross a river.
Stage 5
The weirdest new enemy here is the radio. Should you approach it, it will shoot out notes that you can shoot down for a bunch of points.
For the bridge, pay attention to the underside. If you can see dots on the underside, that part of the bridge is safe; otherwise, that part will turn into a moving platform.
The electric currents on the wire bridge will stun you.
At the wall with the two flashing parts near the boss, shoot or run into the flashing tile on the right to warp later into the level. If you ride the platform into the floor, you'll end up in the "square." Shoot the flashing tile to the left three times, and you'll get a shortcut out of the level.
If you move past that, you'll come across a ship. Jump on the smokestack three times to enter another bonus area. Leap on all the flashing tiles, then jump onto the lion's back to teleport to the boss.
The boss here is a monster in a snail shell. Jump over the shell and shoot at the head as it pops in and out after the boss reaches the side of the screen. That's it. Just jump over the boss and shoot the head when it is exposed. That's all.
Stage 6
Be careful at the beginning so you don't get hit by the fish that pop out of the water below.
The tree branches with the darker outline will fall down under your weight.
When you reach the robot Nessie, shoot the head until it freezes so you can stand on the head and use it as a platform.
The fish at the third Nessie gives you platforms if you destroy it.
The boss is some sort of bird monster. Shoot down the eggs when they grow legs and move around, and shoot at the boss when it moves up and down on the right side of the screen.
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