Sunday, August 2, 2020

PrinceWatercress plays Gex: Enter The Gecko - Part 14 of 25


In this entry, we break some more blood coolers, go back to outer space, then take on yet another boss.


All that's left to do now is get all of the eight blood coolers. Here's all of the locations again, complete with time stamps from the previous video/blog entry:

6:40 - Climbing up this wall takes you to the first of eight blood coolers in this level.

7:24 - After avoiding axes in a nearby hallway, we can find the second blood cooler in this large room. Use long jumps to go from red light to red light.

8:04 - This door takes you to the third blood cooler. The nearby door takes you to the red remote for the blood cooler mission. Look around for a table that teleports in and out to explore more of the room.

9:33 - One of the doors near where you found the third cooler contains a small room with the fourth cooler.

11:29 - There's our fifth blood cooler.

11:51 - At the door across from where you found the fifth blood cooler, you'll find the sixth.

12:20 - Dropping down here takes you to the seventh blood cooler.

13:00 - Across from the chandeliers and the pumpkin enemy is this area. The hidden remote is below, but you'll have to do something to access it. Near the location of the hidden remote is the eighth and final blood cooler. The doors near the fire-spitting skull only lead to tokens. While you're down there, you can ride the flying furniture to get to other areas and travel over the bottomless pit. Along the way, you'll find two coffins; if you push them into the gaps they are in front of, you'll open two doors near the hidden remote. One of them contains a coffin; if you push that coffin, you'll be able to get the hidden remote. From the coffins, you can long jump to a climbable wall and take a shortcut to the morgue and blood cooler remotes.

Time for Trouble In Uranus, which is right after the red gates.

Trouble In Uranus

In this one, you have to collect 50 U.F.O.'s in 3 minutes. Carefully jump from platform collecting tokens as you go so you don't fall into the abyss below.

There will be three rock-like platforms: blue, red and yellow. The path at the blue platform leads to a portal that takes you to the rest of the area and the U.F.O. that holds the gold remote when you collect all the tokens. Watch your jumps, or you'll be starting this whole mess over.

Now that this is over with, it's time to take on Gexzilla vs. Mecharez. Also, Texas Chainsaw Manicure will be unlocked, and it will be next to Lava Dabba Doo.

Gexzilla vs. Mecharez

Mecharez's health will be on the left; yours will be on the right. You can only jump; you cannot tail bounce.

Avoid Mecharez as he charges at you. Hit him in the back to do damage if he stops or hits a building. If Mecharez jumps onto a building, destroy the building with your tail whip to do a little bit of damage and knock him down for a few seconds, and try not to get shocked in the process..

As you deal damage, Mecharez will get faster and faster, and he will able to travel further with his charge attack. By destroying tanks, you can get your health back.

Once you beat Mecharez, Gex will roar a Godzilla roar, and you'll open the blue gates.

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