Showing posts with label Kirby's Dream Land 3. Show all posts
Showing posts with label Kirby's Dream Land 3. Show all posts

Thursday, September 3, 2020

PrinceWatercress plays Kirby's Dream Land 3 - Part 14 of 14


Since SlimKirby did an ability combo video, I decided to do one of my own.

First | Previous

And now, the abilities list, which ends the rest of this game and puts the more abridged re-write of this guide to an end. See you next project. 

Kirby

Fire: Makes Kirby turn into a blazing fireball and shoot forward. You can bypass some enemies with this ability.

Stone: Turns Kirby into a rock that can damage enemies. Enemies can also pass by him if he's on the ground, but he can't keep this form up for long. Of course, you're also going to be able to roll down hills.

Needle: Turns Kirby into a living pincushion.

Broom: Kirby sweeps the floor. The dust acts as a very short-range projectile. More useful for getting a few of the Heart Stars by itself, and is far more practical when combined with an animal friend.

Cutter: Kirby throws boomerangs, much like Sir Kibble.

Parasol: Kirby can use this as a weapon. Can also be used as a shield against things from above. Tap Up on the Control Pad while in the air to float.

Ice: Kirby is blue and has an ice breath. Any enemy that touches it will turn into an ice cube, which Kirby can push forward to send flying into other enemies.

Spark: Kirby can create a field of electricity around himself. If an enemy touches it, he's instantly fried.

w/ Rick

Fire: Rick has a fire breath that takes out anything in front of him.

Stone: Rick turns into a giant boulder, and Kirby gets around by walking on him. You can actually go up hills and roll down them, taking out enemies as you go. Airborne enemies can still hit you if they touch Kirby, though.

Needle: Rick's back fur will stand on end and form several needles, which can attack anything behind him. You're left vulnerable against anything in front of you, so it's not very practical unless you're really good with it.

Broom: Rick holds a feather duster out in front of him, which can be used as a weapon.

Cutter: Kirby is a boomerang, and Rick throws him. You can also move Rick with the Control Pad if you need to, and he's not stuck in the throwing animation like he was last game.

Parasol: Rick balances the Parasol on his nose, and as it spins around, Kirby stays in place, albeit in ball form. This can attack not only anything in front of them, but also above them if the timing is right.

Ice: Rick and Kirby form a snowman, with Rick being the bottom and a blue Kirby being the top. Enemies that touch Kirby get frozen. It works better against airborne enemies and only works on the ground if the enemies are way too close, so it's not very practical.

Spark: Rick and Kirby fire a beam that goes clockwise from above Rick's head to right next to him at ground level. It's like Waddle Doo's attack.

w/ Coo

Fire: Kirby becomes a fireball, and he and Coo go down and forward as they  rocket ahead for a second.

Stone: Kirby turns into a stone, and he and Coo drop straight to the ground. You must be in the air to create the dust clouds that allow this attack to be effective.  Kirby won't be able to hold this form for long.

Needle: Kirby becomes a giant needle that stabs anything below Coo. It's not as practical as it was in the last game, where Kirby's pincushion form was used in conjunction with Koo.

Broom: Kirby uses Coo as a feather duster. Still a better weapon than the Broom weapon by itself.

Cutter: Coo fires a feather forward (compared to the 3-Way shot in the second game).

Parasol: Coo and Kirby spin around with the Parasol above them. They don't do it as long as they did in the last game, though.

Ice: Instead of an aerial ice breath, Coo fires off a three-way ice crystal attack.

Spark: Kirby fires a thunderbolt down to the ground. It's very narrow, so it doesn't offer a lot of aerial coverage and leaves you extremely vulnerable.

w/ Kine

Fire: Kine breathes out a fire beam that goes forward a good distance.

Stone: Kirby turns into a rock and, both he and Kine drop like a missile. You must be in the air to create the dust clouds that allow this attack to be effective. Kirby won't be able to hold this form for long.

Needle: Spikes form all over Kine, turning him into a living pincushion much like it does for Kirby.

Broom: Okay, this is interesting. Kine holds a plunger in his mouth. Run into an enemy as you hold the attack button, and they'll stick to the plunger and act as a human shield as you keep the button held down.

Cutter: Kine fires a cutter beam out of his mouth. It's faster and looks different from the second game.

Parasol: Kine holds a parasol in his mouth, but this time he looks straight up. It can hit enemies as it pops out, and you can float with it and slowly move around, but that's about it. It's not very practical.

Ice: Kine encases himself in ice. Enemies will have to be directly touched to run into him in order to be turned into ice cubes. It's not very practical, and it's not much better than the problematic ice shield from the last game (which froze Kine and left him open to attack if he used it too long).

Spark: Kine holds a light bulb in his mouth, which lets him illuminate dark spaces. Unlike the last game, he can no longer fire it like a missile, and the bulb bursts if he either holds it too long or hits an enemy with it. This is probably the one ability from the last game that got watered down the most.

w/ Chuchu

Fire: If you're on the ground, Kirby justs a very short-range fire breath that only attacks anything right in front of him. If you're in the air, though, Chuchu and Kirby become a two-person hot-air balloon as Chuchu becomes the balloon and Kirby flies around using his fire breath. You can mow down enemies with it just by moving into them, and even though it's a bit on the slow side, it's the best way to get the Chuchu Heart Star in World 3-5 and it's still better than Chuchu's natural flying ability. As long as you're airborne when you use it, it's hands-down one of the most interesting and probably one of the most useful attacks in the game.

Stone: Kirby turns into a stone, and Chuchu spins him around. You can only hit enemies that are directly in your path, but it's still hilarious.

Needle: Chuchu shoots needles in five directions. Three go in the air, while the other two go forward and back.

Broom: Kirby and Chuchu ride on a broomstick, witch style. If an enemy runs into any of the blue sparkles coming from behind the broom, they get hit. Fat chance of that happening often, though. Still, it's better than Chuchu's natural flying ability.

Cutter: Chuchu turns into a curved blade and Kirby swings her around. You can take out anything that's close to Kirby with it.

Parasol: Kirby and Chuchu spin around in an umbrella. Stone works better, believe it or not.

Ice: Kirby spits out snowballs, and Chuchu tosses them. The snowballs freeze any enemy they touch.

Spark: Chuchu fires off a laser that can bounce off walls and hit enemies. If you hold the attack button down, you can charge it up and create longer-lasting and even bigger beams. It can work like Laser from past Kirby games.

w/ Nago

Fire: Kirby spits out a fireball that travels across the ground and becomes a column of fire on its way to the other side. 

Stone: Kirby becomes a stone, and Nago whacks anything near him with the stone Kirby.

Needle: Nago shoots needles out of Kirby that go forward as you hold the attack button. They don't have a lot of range, but it's still a pretty good attack.

Broom: Nago buffs the floor with Kirby.

Cutter: Nago fires a cutter beam out of Kirby that goes up and forwards. The speed is pretty decent, so you can take out airborne enemies quickly.

Parasol: A parasol forms below Kirby, and Nago uses Kirby and the parasol like a pogo stick.

Ice: Kirby uses his ice breath to lift himself and Nago into the air for as long as you hold the attack button down.

Spark: Nago rubs himself on Kirby, attacking nearby enemies with static electricity. Somewhat useful, as you can plow through enemies with it.

w/ Pitch

Fire: Kirby throws Pitch forward, and Pitch becomes a real firebird who burns any enemies he touches.

Stone: Kirby and Pitch leap up, then Pitch takes stone shape and crushes whoever he lands on.

Needle: Pitch's beak stretches out and stabs at whatever's in front of him. It's a really quick attack.

Broom: Kirby shoots out water balloons. The most useful of the Broom attacks, as it actually has some range.

Cutter: Kirby throws Pitch like a boomerang. This one is fairly quick and covers a nice distance. 

Parasol: Kirby swings the parasol like a golf club and hits Pitch like a golf ball, causing Pitch to bounce around and hit any enemies he comes into contact with.

Ice: Just like Kirby's ice breathe, except Pitch does it...and it covers a longer distance.

Spark: Okay, this one is awesome. Kirby plays with a remote control, and Pitch flies around like a remote-controlled plane while turning yellow with sparks coming out of him. You have limited control, but Pitch can go anywhere on the screen (even through walls) and hit any enemy he touches.

Wednesday, September 2, 2020

PrinceWatercress plays Kirby's Dream Land 3 - Part 13 of 14


I hated recording this part. Seriously.

First | Previous | End

Remember the "World X-3" mini-games you had to complete to get some of the Heart Stars? Well, you're doing them all again, all in a row. The same strategies apply.

The first game has some white blobby guy with a hat throwing circles behind a wall. Pay attention to what he's throwing, as each circle has a different face. Get all of them right and you'll get the Heart Star for this stage.

For the second one, you'll have to guess which pot out of the five the eel is in. You have to guess which one he was in last. If you can guess correctly three times, you'll get the Heart Star!

For mini-game #3, pay attention to the ten Gordos and count how many open their eyes. If you guess right, you'll get a point. Guess correctly three times and you'll get the Heart Star for this stage. If a Gordo has a grin, he doesn't count! Be careful on that, because this can trip you up at least once.

In mini-game #4, you'll meet some guy who's red, yellow and blue. You'll see a bunch of Gordos in multiple colors. They'll either be red, blue, yellow or black. This guy will then ask how many Gordos of a certain color there were, so you'd better be paying attention! It also gets much quicker on the third attempt, so you have to be ready to count as quickly as possible. You'll get the Heart Star after three consecutive correct guesses.

The finale is the mini-game featuring Chef Kawasaki from Kirby Super Star. Five Gordos will drop, and each one will make a sound. Kawasaki will whack the Gordo next to him with his pan, which will match the sound that one of the Gordos made. You'll have to choose which Gordo originally made that noise. After three correct guesses, you'll get the Heart Star at the end of the stage.

Guess what? This part is hard as balls. The first two mini-games are all right, but from there, it's nothing but RNG with games that go too fast that force you to rely entirely on luck. The fifth mini-game isn't much better; some of the Gordo sounds are a bit too similar to each other.

When you get perfects on all five mini-games in MG5, you'll get the Jumping mini-game.

Remember that mini-game at the end of each level where you had to leap to the power-up of your choice? Well, guess what? You're doing it here, except this time, you're doing it eight times in a row. Avoid the needle guys and land on the happy faces. It's easy at the beginning, but as you progress, it gets harder until there is only one space with a happy face under it.  If you can land 10 successful jumps before hitting a needle guy, you'll get the scene select and 100% completion on this game!

Not surprisingly, I hated this one as well. Even with the speed down to half; I still kept dying. I enjoyed the boss battle, but this game and MG5...no. Just...no. Those two games were absolute torture to do and became the exact reason I hated getting 100% on this game. I don't always want easy, but I do want possible, and this just crossed a line.

When you get 100%, you'll be able to see all of the cutscenes, including the bad ending complete with enemy roll call, which I show off.

PrinceWatercress plays Kirby's Dream Land 3 - Part 12 of 14


And now, the Boss Butch guide!

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In Boss Butch mode, it's just Kirby and the bosses, one after the other in an endurance run. No abilities, no animal friends, and no Gooey. Prepare to push out several attempts before you finally beat it.

Also, the screens you fight the bosses in have a different appearance, too.

World 1: It's autumn instead of spring.

World 2: Instead of inside a cave, it's out in the open in front of a blue sky.

World 3: It's now night, the background it lit up (and animated) and there are leaves blowing around.

World 4: The clouds are grey, and the colors aren't as bright as last time.

World 5: They sky is pinkish-red, and it looks like there are leaves blowing around.

World 6: The dark hues are replaced with yellow, green and orange.

Boss 1: Whispy

Whispy's back as the first boss in the game. *sigh* Old friends (or enemies) never die. Just inhale the fruits that Whispy spits out and send them back at him. At least he has more than just the apples this time around.

What's that? He MOVES when you bring him down to half health? Okay, now that's impressive.

He still spits the fruit out as he chases after you, it just goes farther before dropping to the ground. With that being said, it's not that much more difficult. He sure is getting tired of being the initial punching bag of the game, though.

World 2 Boss: Acro

Acro will leap toward you and and try to tackle the wall. Jump over his tackle attack and spit the rock that comes out of the wall back at Acro. After he takes enough damage, you'll fight him underwater. Use your air attack to send the objects Acro spits out back at him. If he hits a wall, rocks will drop from the top of the screen, and you can use those against Acro as well.

It takes a little longer than it should, as this sometimes sends the objects back at an angle, but it's still doable and a little safer than using an ability.

World 3 Boss: Pon & Con

Pon & Con is actually a combination boss. This is much like the fight with Nelly and Nruff in Kirby's Dream Land 2.

You're basically fighting a raccoon and a fox. Swallow the miniature raccoons and foxes and spit them at the bigger ones whenever they're onscreen. Watch out for the bombs that drop from the ceiling at the sides of the room. They don't move around, but they do explode after a few seconds.

World 4 Boss: Ado

Ado is a new addition to the Kirby series in this game, and she would also appear in Kirby 64 under the name Artie, though the question of whether this is the same character with a different name has never officially been answered.

Ado draws pictures of bosses from the last game in the Dream Land series, which come to life. The first one is the Snow Dragon. He comes with all of his signature attacks, including the ice breath. Just spit the ice blocks he sends at you back at him.
The next boss is the Ripple Field boss from the previous game. Duck under the spikes, run under him as he bounces to the other side and spit the starfish he sends at you back at him.

The third boss is Mr. Shine and Mr. Bright. One will fly around and throw stuff at you while the other stays near the ground and gets in your way. They switch positions every so often, so you'll get your chance to take out both of them before you know it.

Once you take out Mr. Shine and Mr. Bright, you finally take on Kracko...or at least a painting of him. He flies around trying to zap you with a lightning bolt and sends miniature clones of himself at you. Spit the mini-Krackos at him and avoid the lightning bolts. Once you bring him down to half health, he stops being a joke and will move from one side of the screen to the other as he zaps a bolt of lightning across the ground. Run away from him and hide in the corner so you don't get hit, and spit the mini-Kracko at him whenever he spits one out. This is harder than expected, as he dives towards the ground as he loops across the screen and spits out four of them, and they all either go up or down.

When you take out Kracko, Ado will finally run towards you in anger. Slide into him. It's over.

Boss 5: King Dedede

King Dedede attacks like he always does. He creates stars by whacking at you with a hammer and trying to squash you with a really high jump. But if you look at him, you'll see that there's something off about him.

This time around, you can fight him with an animal friend. However, this makes the inhale attack a little more dangerous. If you're on an animal friend when you're way too close when he breathes in a huge mouthful of air, you're going to be instantly dismounted as soon as you're sucked in. It's not any more powerful than what it already was in previous games, but the fact that it can dislodge you from any of the animal friends adds a miniature dimension of annoyance to the move now.

When you beat him, you're not done. This was the easy part. Remember when I said there was something off about him? Well, the glum, zombified expression on his face wasn't even part of it. When you beat him, he starts floating around and a black glow surrounds him.

Every so often, he'll float in place as a huge black eye forms around his gut. Turns out he's possessed by Dark Matter. Again. This eye will shoot balls of Dark Matter that can be spit at Dedede. If you have an ability, you can keep them from hitting you by using your ability on it until they disappear.

If you need to, you can stand at the bricks at the sides of the castle to get a bit of a height boost if you need to.

Level 6: Hyper Zone

Just like last time, you're going to be fighting Dark Matter by special means, this time with the Love-Love Stick. If you remember the Star Rod battle from Kirby's Adventure, you pretty much know how this will control. If not, here's how: press the attack button to fire projectiles, and use the Control Pad to fly around in eight directions. It's that simple.

The first form of Dark Matter flies around and has two attacks: a lightning strike that comes out of the eye as well as the ability to fire the yellow balls that surround it at you. The energy that comes out of the stick when you swing it can protect you from the balls. As for the lightning strikes, just center yourself and stand near the eye, as the lightning always fires at angles.

The second form of Dark Matter is a large white ball with a red eye, also known as Zero Two. Zero Two fires two types of projectiles: red eye lasers and black Dark Matter clones. The lasers can be destroyed with the Heart Wand if you're lucky enough, but you're going to have to dodge the Dark Matter clones and their ability to track your location to a degree. You'll want to shoot projectiles into Zero Two's eyes, and concentrate solely on dodging when the Dark Matter clones start popping out of him.

The third form is the eye that is left behind when you defeat Zero Two. This eye will do nothing but quickly chase after you. Stay on the move and keep swinging the Heart Wand as you do so. If the projectile doesn't hit this thing, the stick itself will.

The main thing that makes this battle difficult is that if you die, you'll have to start all the way back at the first form. Winning this battle is definitely still possible, and once you beat Dark Matter, you've beaten the game and saved Pop Star one last time!

Tuesday, September 1, 2020

PrinceWatercress plays Kirby's Dream Land 3 - Part 11 of 14


We face Dedede and Dark Matter here, but we're not done yet...

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Boss 5: King Dedede

King Dedede attacks like he always does. He creates stars by whacking at you with a hammer and trying to squash you with a really high jump. But if you look at him, you'll see that there's something off about him.

This time around, you can fight him with an animal friend. However, this makes the inhale attack a little more dangerous. If you're on an animal friend when you're way too close when he breathes in a huge mouthful of air, you're going to be instantly dismounted as soon as you're sucked in. It's not any more powerful than what it already was in previous games, but the fact that it can dislodge you from any of the animal friends adds a miniature dimension of annoyance to the move now.

When you beat him, you're not done. This was the easy part. Remember when I said there was something off about him? Well, the glum, zombified expression on his face wasn't even part of it. When you beat him, he starts floating around and a black glow surrounds him.

Every so often, he'll float in place as a huge black eye forms around his gut. Turns out he's possessed by Dark Matter. Again. This eye will shoot balls of Dark Matter that can be spit at Dedede. If you have an ability, you can keep them from hitting you by using your ability on it until they disappear.

If you need to, you can stand at the bricks at the sides of the castle to get a bit of a height boost if you need to.

When you beat King Dedede with all of the Heart Stars in the game, Kirby will conjure up a Warp Star, and you'll be able to go to Stage 6, which takes place deep in the heart of Dark Matter. Otherwise, you'll get the bad ending that shows up at the end of this video.

Level 6: Hyper Zone

Just like last time, you're going to be fighting Dark Matter by special means, this time with the Love-Love Stick. If you remember the Star Rod battle from Kirby's Adventure, you pretty much know how this will control. If not, here's how: press the attack button to fire projectiles, and use the Control Pad to fly around in eight directions. It's that simple.

The first form of Dark Matter flies around and has two attacks: a lightning strike that comes out of the eye as well as the ability to fire the yellow balls that surround it at you. The energy that comes out of the stick when you swing it can protect you from the balls. As for the lightning strikes, just center yourself and stand near the eye, as the lightning always fires at angles.

The second form of Dark Matter is a large white ball with a red eye, also known as Zero Two. Zero Two fires two types of projectiles: red eye lasers and black Dark Matter clones. The lasers can be destroyed with the Love Love Stick if you're lucky enough, but you're going to have to dodge the Dark Matter clones and their ability to track your location to a degree. You'll want to shoot projectiles into Zero Two's eyes, and concentrate solely on dodging when the Dark Matter clones start popping out of him.

The third form is the eye that is left behind when you defeat Zero Two. This eye will do nothing but quickly chase after you. Stay on the move, keep moving in a circle and keep swinging the Love Love Stick as you do so. If the projectile doesn't hit this thing, the stick itself will.

The main thing that makes this battle difficult is that if you die, you'll have to start all the way back at the first form. Winning this battle is definitely still possible, and once you beat Dark Matter, you've beaten the game and saved Pop Star one last time!

Back at the game select screen, however, we're at 97%. If we go to the game options in our save file, however, we have an M option and a B option. The M is a mini-game rush of all the Stage 3 mini-games, while the B is a boss rush with Kirby and Kirby only. You will have to complete this for two of the last three percentage points.

PrinceWatercress plays Kirby's Dream Land 3 - Part 10 of 14


We've got the final Heart Stars of the game. All that is left is the final battles with Dedede and Dark Matter!

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World 5-4

The first two sections are a run to the right. The first one is pretty simple, but the second one is a downward slope interspersed with bats and guys running around in sheets.

The third section has you standing on breakaway blocks, which allow you to drop the door below. Swallow one of the fire dragons, and you'll be able to use the Fire ability to break through the ice blocks and find two more doors at the bottom. You'll find an animal friend in each one. Coo is in the left door, while Rick is in the right door.

The fourth section has spiked columns made of ice that slowly float upwards before pounding the ground.

The fifth section has you outrunning icicles. If you have Coo (from the left door in the third section) and the Fire ability, this is really easy.

The sixth section is an upward climb to the top. It appears that the snowballs can be handled just like the boulders that roll after you from Level 3. Just use Fire to get past them unscathed.

The seventh section has those yellow, toothy fish. Tread with caution. If you have the Fire ability, you can destroy them, believe it or not. You'll just have to hit them at the right time.

For the eighth section, you'll be burning through even more blocks with the Fire ability. The ninth has even more, and you'll be using Chuchu and the Fire ability to go up and break the blocks above you at the same time.

In the ninth section, break through all the blocks to the right of Pitch and enter the door on the other side. You'll find a big snail shell. Move into it to pick it up. You'll be able to get the Heart Star for this stage at the end. It appears you're trying to find a snail's shell. (For some reason, if you ride an animal buddy you haven't ridden in the stage yet, you have to press another button before going Left or Right. It's some sort of glitch that's specific to this room, I'm guessing.)

The door at the bottom here will take you to a mini-boss fight with a featureless snowman, save for the eyes. He'll shoot copies of his head at you, and they will stick to the wall and floor. Spit at least one of these heads back at the mini-boss. Of course, since you probably still have the Fire ability handy for whatever else that includes ice blocks, you'll use that to plow through the snowman. The snowman will move and jump around, but it's really predictable and easy to avoid. This mini-boss will give you the Ice ability if you wish to swallow it.

The next two sections are more or less enemy-filled runs to the right.

World 5-5

The picture here is a white cat. You'll obviously want to complete this world with Nago. (This means that Coo the Owl is the only one without a Stage 5 mission. *insert foreveralone.jpg here as a throwback to 2010 GameTrailers PrinceWatercress here*)

Instead of a bunch of long sections like we're used to, it's a smorgasbord of short "get past all of this one type of enemy in the room and go to the next one" challenges.

You can choose whatever ability in the game that you want in the first section, and you can pick between Rick and Kine in the second.

You'll then deal with Gordos, those sea anemones that shoot stars out of their heads, the little red guys with parasol heads, the Waddle Dee genies, the needle head guys, a flying guy in a red robe (who can help you heal if you're patient and careful enough) and the boulder pile enemies in the next seven sections, respectively.

You'll then be able to choose between Pitch and Chuchu in the next room.

The next part has those crushing blocks. Destroy the Star Blocks to get rid of the big rectangle-shaped crusher blocking your path.

You'll then encounter Poppy Bros. on apples, spiked turtle enemies, Sparkys, a boulder that tries to keep you from getting the 1-Up (unless you're fast enough), snowmen, and Shotzos in the next seven sections respectively.

You'll then get the chance to pick between Coo and Kine. Where is Nago?

The next room has one of those archers, but it also has an easy 1-Up if you need it.

From there, it's those propeller heads (and collectible stars!), the black balls that turn into spiders, Sparkys and spitting fish, another wall enemy that tries to lick you, purple pterodactyls, and another fake Kirby you'll never be able to interact with - again, respectively - for the next six sections. You'll then choose between Rick and Chuchu. Stop teasing me, game.

The next sections are, in this order: fire dragons, spinning rods of doom, fake door monsters, witches on flying brooms, drawings of normal enemies from World 4-6, sharks (and collectible stars!), green Cutter birds, guys that peep out of the wall, spit at you and then hide inside the wall again, mummy balls (and Pep Brews), green slime balls that will let you rocket through white puffballs. You'll then reach the end room, which means you'll have to get Nago from another part of the game, bring him here, and get all the way to the end with him.

Not only has this entry sounded like an Angry Video Game Nerd roll call, but the game has gone from being a step backwards from Kirby's Dream Land 2 and Kirby's Super Star (a bigger step backwards from the former), from being a challenge of both your patience of the game as well as your eyes, to pulling complete dick moves like this. What the fuck is this shit?!?

World 5-6

The first section auto-scrolls upward and is full of Nellys. Depending on what door you choose at the end, you'll get Rick, Coo or Nago. You then pick between one of three doors again, and you'll get one of three useful pickups depending on which door you choose. The middle leads to a 1-Up, while the left leads to a Maxim Tomato. You'll then get a chance to choose between the three other animal friends - Kine, Chuchu and Pitch - and is once again dependent on which door you choose.

From here, enter the left door and swallow one of the Sparkys to get the Spark ability. In the next room, break the Spark blocks to get the feather behind them.

Remember the stone mini-boss from the second game? Well, he returns after this, and he goes down just like last time: avoid him and wait for the guy to hit the ground and create small stone balls that you can spit at him. Swallow him to get the Stone ability and break the Stone blocks in the next room to get the next feather.

You'll then face the parasol boss. Same strategies apply. Swallow him, get the Parasol ability, and use it to break the Parasol blocks to get the feather in the next room.

Next is the ice boss. Same strategies apply. When you beat him, swallow him to get the Ice ability so you can get the feather in the next room. You can definitely notice a pattern here, can't you?

You'll then get a room full of Sir Kibbles. Get rid of the Ice power-up and get Cutter from one of these guys so you can get the feather in the next room.

Next up is the Broom mini-boss. I think it's safe to say you'll need to get the Broom ability before you get the feather in the next room.

You'll take on the Fire mini-boss next. Take his ability and use it to get the next feather.

The last mini-boss is the Needle mini-boss. Take him down, then get the Needle ability from him to get the last feather. This is probably one of the easiest to get, but it's also the easiest - and worst - to screw up.

With the last feather comes the exit, and the last Heart Star in the game.

Monday, August 31, 2020

PrinceWatercress plays Kirby's Dream Land 3 - Part 9 of 14


In this episode, PrinceWatercress feels that the third game in the Dream Land trilogy isn't exactly what it could have been.

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World 4 Boss: Ado

Ado is a new addition to the Kirby series in this game, and she would also appear in Kirby 64 under a different name, though the question of whether this is the same character with a different name has never officially been answered.

Ado draws pictures of bosses from the last game in the Dream Land series, which come to life. The first one is the Snow Dragon. He comes with all of his signature attacks, including the ice breath. Just spit the ice blocks he sends at you back at him.

The next boss is the Ripple Field boss from the previous game. Duck under the spikes, run under him as he bounces to the other side and spit the starfish he sends at you back at him.

The third boss is Mr. Shine and Mr. Bright. One will fly around and throw stuff at you while the other stays near the ground and gets in your way. They switch positions every so often, so you'll get your chance to take out both of them before you know it.

Once you take out Mr. Shine and Mr. Bright, you finally take on Kracko...or at least a painting of him. He flies around trying to zap you with a lightning bolt and sends miniature clones of himself at you. Spit the mini-Krackos at him and avoid the lightning bolts. Once you bring him down to half health, he stops being a joke and will move from one side of the screen to the other as he zaps a bolt of lightning across the ground. Run away from him and hide in the corner so you don't get hit, and spit the mini-Kracko at him whenever he spits one out. This is harder than expected, as he dives towards the ground as he loops across the screen and spits out four of them, and they all either go up or down.

When you take out Kracko, Ado will finally run towards you in anger. Slide into him by holding Down and pressing B while facing him. It's over.

Level 5: Iceberg

World 5-1

The first section is straightforward, while in the second section you'll have plenty of opportunities to get Fire and Stone. You'll definitely want to get the Fire ability for the next section. There is a Pep Brew at the top of the second section, and you can find it to the left of the exit.

The third section has frozen flowers. Use the Fire ability to unfreeze them. Be careful not to squash them after you thaw them out! You'll get the Heart Star at the end for this. You can also choose between Pitch and Rick in the room halfway through this section.

The fourth section has a lot of snowmen that can give you the Ice ability, and the last section has a lot of bats and guys in ghost rags. The wind will also push you back as you make your way to the exit.

World 5-2

The picture for this level is that of a Metroid. Apparently, these are part of the Heart Star requirement.

The first section is a snowy hill that slowly moves you to the right like a conveyor belt. The second section is auto-scrolling and is very shaky. This is because of the large clouds coming towards you. They'll be too close for comfort near the end, but you'll reach the door to the next section just in time. At least the clouds don't kill you, but they do obscure whatever they cover up.

The third section is a volcanic cave. You can choose between Nago and Pitch shortly after entering by going into the first door. The second door contains a Metroid. If you have the Ice ability, you can freeze it and then walk into it to send it into a wall to destroy it. This is the only way to defeat the Metroids, and doing this to all of them in the level will award you the Heart Star. The third door in this section will have two Metroids, and the fourth will have three. Once you've beaten all six, you'll complete the requirement.

After a room full of those yellow fish monsters (where you can pick up some Pep Brews and heal Kirby if you really need to), you'll get another auto-scrolling segment where you have to deal with those pesky clouds again. When you make it to the exit, you'll get the Heart Star from Samus Aran. She will also be unmasked it you complete the requirement. Nice touch there, HAL.

World 5-3

You'll be able to get an opportunity to pick between Pitch, Coo and Nago halfway through the first section, where you'll meet a new enemy: a mole rolling a snowball at you. Even if you defeat the guy rolling the snowball somehow, the snowball still damages you when you touch it.

If you step on the ice blocks, they'll melt under you weight and eventually 

The second section takes place in an ice cave. When you enter it, the screen will start automatically scrolling once again. You'll see boulders rolling toward you in the water near the end.

The third section has Gordos. This time around, they'll move through the ice floors and walls. Also, I swear, the translucent solid walls and floors seem to blend in with the backgrounds at times.

The fourth section is the mini-game featuring Chef Kawasaki from Kirby Super Star. Five Gordos will drop, and each one will make a sound. Kawasaki will whack the Gordo next to him with his pan, which will match the sound that one of the Gordos made. You'll have to choose which Gordo originally made that noise. After three correct guesses, you'll get the Heart Star at the end of the stage.

The last section is pretty simple, really. You'll finally see the icicles that have appeared in previous games here.

PrinceWatercress plays Kirby's Dream Land 3 - Part 8 of 14


We're in the second half of World 4, and we'll have to wall jump with a hamster, make art with star blocks and fight mummy balls to get the rest of the Heart Stars here.

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World 4-4

You'll be taking on a whole bunch of white puffballs in the first section. You'll then get a chance to choose between Coo and Chuchu.

The third and fourth sections are windy. Hope you got Coo! In the fifth section, you'll be going down in a zig-zag pattern, while taking down Sir Kibbles and spiders that are seemingly pretending to be doors when they're not (this section is long in the tooth if you ask me). The sixth section marks the return of the mummy ball enemies from past Kirby games.

You'll meet the Parasol mini-boss from the second game when you make your way to the left and enter the door. Aside from his sandal kick attack, he can also hop around the room spinning, which makes him invulnerable to your attacks. If you have Coo and the Spark ability, he's all too easy to take down. Otherwise, spit his sandal at him. When you beat him, you'll be able to get the orange ball-like being that was the picture for this level. Apparently, you can only reach this boss battle - and the Heart Star requirement - with Coo.

The final section has you zig-zagging up to the exit door. You'll also meet a new enemy: ghosts who roll into balls and roll forwards. (I think that's what they look like.)

Also, you're supposed to be returning an orange to a snowman so he can wear it on his head. I think. I don't even know anymore.

World 4-5

For this level, you'll have to make it to the end with Rick to get the Heart Star.

There's a lot of bridges here, so don't accidentally drop down as you go through the first section. You'll be doing some basic platforming in the second section before you get a chance to pick between Rick and Coo. Obviously, you want to choose Rick and get to the end with him.

Jump on the Waddle Dee genies with Rick in the fourth section, then use Rick to carefully jump off the walls in the fifth. To do that, move into the wall, hold the Control Pad in that direction, and keep on jumping with B. Yep, it's a new skill. For the sixth, it's a big platforming-fest to the end. If you've got Rick, be ready to wall-jump if you get knocked around by any of the enemies here.

Note: this wall-jump ability shows up again in - you guessed it - Kirby 64, where you had to use the combination of both Stone and Cutter to change into Rick and use the wall-jump ability to get one of the crystals. Unless you had actually played the game back in the day or had an Internet connection and access to GameFAQs, you wouldn't have a clue. If you've wondered where this comes from, now you know.

World 4-6

The first section is simple enough. Interestingly, there are drawings of game enemies in the room.

The guy in the red robe in the second section is a new enemy. Lure him towards you, so you can get him to drop a shadow bomb on the blocks. This is how you're going to get out (and get the stars if you need them).

Get rid of the star blocks in the third section so you can get past the Shotzos. You'll be in the animal friends room, but all you can do here is enter the door below. You'll have to use the bomb-dropping guy to open access to the doors and pick the animal friend of your choice (either Nago, Coo or Rick). The door to the right is the exit out of this part.

After a room full of those propeller-heads, you'll find another door in the seventh section. This pink guy is another random shape. He looks like an upside down wine glass. Leave the room and make your way past the cloud balls by dashing to the right, and go through the first door on the other side. From top to bottom, it's 5, 3, 1, 1 and 3 blocks. Yes, that's right. You'll have to recreate the image to look like a right-side up wine glass even though the guy is upside down, because he'll be right-side up at the end. For the eighth section, it's more block-bombing. Make your way to the center door, as your memorization skills will betray you this time.

You'll be able to heal and get a 1-Up in the next room.

After another block-bombing room, you'll be back in a room that looks like the beginning. This time around, the enemies come to life! Take them out like you normally would as you run right to the end.

Sunday, August 30, 2020

PrinceWatercress plays Kirby's Dream Land 3 - Part 7 of 14


After fighting a raccoon and a fox, we start World 4. This is where the scenery gets interesting.

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World 3 Boss: Pon & Con

Pon & Con is actually a combination boss. This is much like the fight with Nelly and Nruff in Kirby's Dream Land 2.

You're basically fighting a raccoon and a fox. Swallow the miniature raccoons and foxes and spit them at the bigger ones whenever they're onscreen. Watch out for the bombs that drop from the ceiling at the sides of the room. They don't move around, but they do explode after a few seconds.

If you re-visit a boss after you've found all the Heart Stars in their world, you'll be able to meet them on more friendly terms. It's nothing special, but it's a nice thing to accidentally discover.

World 4: Cloudy Park

World 4-1

The first section is dead simple. You can get Rick in the next room. The game lets you use different animal friends in the even-numbered sections.

After that, you can get Rick if you want to.

The third section is the in-game debut of Scarfy. Y'know, the flying guy whose face resembles an angry cyclops as he chases after you for trying to inhale him? Yeah, him. Also, you can get Nago in the next room.

The fifth secton has Gordos and those guys with the skeleton heads. I swear, they remind me of the Skull Mousers on Super Mario World 2: Yoshi's Island, except they don't throw bones at you. You can get Pitch after this.

In the seventh section, you'll enter a cave-like area that soon start automatically scrolling once you approach it. Be sure to get down quickly after you fly up to get the Pep Brew above the entrance. Avoid the boulders. Also, there's a fake Kirby above the exit here. The heck?

The next room lets you get Chuchu, if you want her for some reason.

The ninth section has you going to the right. You can get a bunch of stars here, as well as a Maxim Tomato. You can choose Kine or Coo afterwards.

The eleventh section has more boulders. Avoid the boulders by utilizing the hideaway spots along the path. The twelfth and final section leads to the goal and has the flowers for this world. To get the Heart Star here, you'll have to get here with both Coo and the Broom ability, and clean the dust off of the flowers.

World 4-2

This stage takes place in the clouds. Boy howdy, do the bright white colors make this so confusing. Once you mess with your monitor's contrast settings enough, though, you won't feel like you're snow blind. You can get the Ice ability in the first section, before choosing between Nago, Pitch and Chuchu in the next.

The third section has holes in the ground with air currents that take you upwards. The fourth is the same, but has more of them as well as those purple pterodactyls. The fifth and sixth sections are similar: there are some deep dips in the ground, and while they may not have holes in them, they're pretty hard to see through.

The seventh section is some basic "run to the right" action where those one-eyed toothy fish return, and the final room where the goal is has a chick holding on to a balloon for dear life. Pop the balloon with the Needle ability to save the chick and get the Heart Star for this stage!

World 4-3

It's raining! The first section is pretty straightforward, but you'll get the chance to swim around in the second one. Also, putting the rain clouds that attack you with droplets of water is a nice touch, even though they die when they enter the water. Strange. I also love the movement on the top of the water, too.

The third section has the green slime balls that shoot you in certain directions, which you'll be able to use to get to the door in seconds.

When you get there, you'll meet some guy who's red, yellow and blue. You'll see a bunch of Gordos in multiple colors. They'll either be red, blue, yellow or black. This guy will then ask how many Gordos of a certain color there were, so you'd better be paying attention! It also gets much quicker on the third attempt, so you have to be ready to count as quickly as possible. You'll get the Heart Star after three consecutive correct guesses.

The next section is auto-scrolling, and will take you to the goal.

Saturday, August 29, 2020

PrinceWatercress plays Kirby's Dream Land 3 - Part 6 of 14


It's time to complete the rest of World 3 before facing the boss. Steps for the World 3-6 Heart Star are also included!

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World 3-4

The first section has...snowmen. Swallow them to get the Ice ability. Yeah, this is definitely the most interesting place for such an enemy to debut in the game. It's pretty interesting to use. Just freeze an ice enemy with your ice breath, then you can push the ice cube that results forward, destroying anything that's directly in its path.

The first door you'll see lets you choose between Rick, Pitch and Nago.

The second section has some more Needle enemies. Also, the yellow one-eyed fish thing you've seen in World 2 can go up now. Speaking of which, there's a Maxim Tomato directly above that one-eyed monstrosity if you're needing some health.

The third section is auto-scrolling. You're also going to be swimming the whole time, too. You'll also see another underwater enemy: mollusks. Unlike other underwater enemies, these guys propel themselves, stop and propel themselves again, giving them a stop-start motion without homing capabilities that makes it harder to hit them with even the regular air gun attack. These enemies will have a tendency to hug the ceilings as they follow you, which is even more of a hindrance.

Take the bottom path, then the top path and finally the middle path. This will take you to a mini-boss battle with...a giant broom. The broom will produce stars by either jumping onto the ground or sweeping dust at you. Move away when it moves towards you before you inhale the star. You can only hit this mini-boss in the face. If you aim for the handle, the star will go straight through the boss.

After you beat the broom mini-boss, you'll see a little blue guy. This is actually a mother's child, and you'll have to bring him back to get the Heart Star here. Pick him up, then head through the door to enter the final section. If you have the Broom ability from earlier, then congratulations! You have a free 1-up! The Needle ability will let you get a Maxim Tomato (you can get Needle in this section), and the Stone ability (also available here) will help net you an invincibility lollipop!

The mother and child at the end are Donbe and Hikari, the main protagonists from the Famicom Disk System graphic adventure Shin Onigashima.

World 3-5

The picture for this level is a yellow Chuchu. Obviously you should know that you'll need to have Chuchu at the end to get the Heart Star.

You can drop down in the middle of the first section and go right to find Rick if you need him for whatever reason. You don't really need him for this stage, though.

After dropping straight down in the second section, you'll be dealing with boulders that roll after you in the third. If you have the Fire ability and you don't have an animal friend, you can use the Fire ability to go through the boulder and stay behind it. Not sure if this is a glitch, but it's still a somewhat strange tactic.

The first door you see contains Chuchu, so go in and get her so you can continue through the rest of the level with her.

Combining Chuchu with the Fire ability lets Kirby fly slowly upwards like a hot air balloon. It's still better than Chuchu's own multi-jump ability.

You can get a bunch of stars to get closer to a free life with in the fourth section if you have the right abilities (Fire and Broom). You'll need the Cutter ability to exit this section, but you'll find some Sir Kibbles below the part where you'll need it.

In the last section, you're going straight up. Since you have Chuchu, though, this section is built to put your basic ceiling walking skills to the test. You'll need to take out enemies as you move to the end. If you somehow have Chuchu and the Fire ability, this last part is a cakewalk. You'll also meet a new enemy around here: some fuzzy white balls. They split into three smaller ones when you attack them.

World 3-6

The first section takes place in the desert yet again. You'll then enter an obsidian pyramid in the second section.

Go inside, and you'll go into a weird-looking room with a moving background and a lot of large cannonballs falling from the sky.

In the fourth section, you're underwater, yet the game doesn't make it known until you jump. Turns out, there is a way to get the Heart Star here, but I'd rather make this its own separate section.

Taking the door to the right here lets you exit out of the pyramid. Watch out for the tongues of the invisible mouths in the fifth section, as well as the cannonballs and crushing rectangles. Be sure not to accidentally fall down the blue platforms.

You'll then leave the obsidian pyramid. The final section has you avoiding Shotzos and their little cannonballs en route to the end.

World 3-6 Heart Star

In the fourth section, you'll be rebuilding a robot. You'll have to find the five parts before you can get the Heart Star for this stage.

The easiest one to get it is the head. This one is north of the green ball of slime that lets you go through the walls to enter the doors, which you'll be using to access the doors and get the robot parts. You'll be climbing up an auto-scrolling section. You can leap down the blue platforms, but not the red ones. When you reach the door at the top, you'll find the head.

The next part is in the bottom-left door. To get it, you'll have to enter the door at the bottom. Here, you can choose between all of the abilities of this game, and then you'll find a door that leads to two other doors. These contain the animal friends of the game, with the old ones from the second game on the left and the new ones from this game on the right. Take the left door and get Coo. Go back to the ability room and swallow the white armored guy with the Stone ability. 

For the bottom-left door, get off Coo and carefully destroy the blocks so you can get Coo to the other side. Then, use Coo to get through the wind and get one of the arms.

For the third part, go back to the bottom door and get Kine and the Parasol ability. Then, rocket to the bottom-right door. Use the Parasol to float with Kine to the other side. Since you have Kine, you can enter the door and get the other arm without worrying about the underwater current.

For the fourth part, ditch the Parasol ability and get Spark. You'll want to keep Kine for this one. Enter the top-left door, which was the part we saw earlier. By using the light bulb, you can see where to go. When you see the doors, use the Light Bulb to light up a symbol in front of the doors. If a door has an "O" on it, go through that door. You should be able to get the bottom of the robot in no time. (It's center, left, right, left, and center if you don't feel like using the Spark ability and Kine.)

For the fifth and final part, enter the top-right door. You'll want to keep Kine for this one as well. Go through the left door at the time, and ditch whatever power-up you have to swallow the white armored guy on the right with the Cutter ability. You'll be able to access the door on the left. Enter it, then ditch the Cutter ability and swallow the white guy with the Broom ability to the left. (Break the left door with Kine, then get off of him and float to the other ones and break the other Broom blocks to get into the door with Kine.) You'll be able to access the door on the right. Ditch the Broom ability and swallow the guy with Needle to the left, so you can break the needle blocks under the door to the left. Enter it, ditch the ability, and use the Fire ability to break the blocks under the door to the right.

I did some digging for that last one, and you just need to enter the door to the right every single time just to get the part.

When you reach the end, you'll find out that the robot is R.O.B. from the good ol' NES days, and you'll also see Professor Hector from Gyromite aka Robot Gyro.

It should be mentioned that when you use the slime ball to get to a room and enter the room, the background will scroll in the direction that you traveled to get to that room.

PrinceWatercress plays Kirby's Dream Land 3 - Part 5 of 14


We wrap up World 2 with the battle against Acro, then start World 3.

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World 2 Boss: Acro

Acro will leap toward you and and try to tackle the wall. Jump over his tackle attack and spit the rock that comes out of the wall back at Acro. After he takes enough damage, you'll fight him underwater. Use your air attack to send the objects Acro spits out back at him. If he hits a wall, rocks will drop from the top of the screen, and you can use those against Acro as well.

It takes a little longer than it should, as this sometimes sends the objects back at an angle, but it's still doable and a little safer than using an ability.

Level 3: Sand Canyon

World 3-1

In the first section: Crush the flowers. Avoid the mushrooms. Get the Heart Star. Any questions?

The second section introduces a new enemy: a bunny. If left alone, he just buries himself in the background wall, never to be seen again. There's nothing special about the bunnies, though.

You can get either Rick or Pitch in the third section.

In the fourth section, you'll be getting rid of Star Blocks to lower some of the cannons while jumping over others.

The fifth section has a new enemy: three boulders in a triangle formation that act as one small enemy that slowly tumbles around and gives you the Stone ability when swallowed. You can use the Stone ability to roll down the hills and get through this part a little faster.

The cavemen in the sixth section throw stars at you. You can only attack them with certain attacks, like the Stone ability, as the air pellet spit and projectiles will just be batted back. (If you swallow more than one enemy at once, the projectile will hit them without a hitch.) You'll also see the purple pterodactyls fly around here. (These pterodactyls would return in Kirby 64.) If they hit a wall, they bounce back before turning around.

World 3-2

Okay, I take it back. They actually use something from Kirby Super Star. It's just the first song from Gourmet Race, though.

The guys with the shovels attack you with dirt. Meanwhile, the tops of the cacti are green spiked balls that will jump to the ground and try to attack you.

The door in the first section lets you choose between Coo and Chuchu. The sand slopes will move you downwards.

The second and third sections are pretty easy. When you enter the door in the third section, you'll see a yellow guy with a broom. Apparently, you'll need a Broom to get the Heart Star here. Leap into the bottom center of the walls between the door in the second section to get two Pep Brews and a 1-Up.

The rest of the third section is a simple "get-out-of-this-pyramid" route. One of the rooms has a bunch of dust on it. Get off your animal friend if you have one and use the Broom ability on the floor. Clean it up and you'll get the Heart Star at the end.

The fourth section is inside the sand and it's another route with those garlic-shaped guys with copters on their heads. At least they're not as annoying as they were in the second game.

The fifth section has you running to the end in a desert oasis. One of the pools of water has a Maxim Tomato if you need it. Also, the bottles contain Waddle Dee genies. That's hilarious.

World 3-3

The guys will the skulls on their head will run away when you inhale their headgear off of their heads. You can still catch the guys and either finish them off with the skulls or spit the guys at other enemies.

The doors you'll come across in the middle of the first section will let you choose between Pitch, Coo and Chuchu.

In the second section, you'll be dealing with crabs and crushing blocks. Be sure to hit the Star Block above the last crushing block so you can enter the third section.

In the third section, you'll have a lot of fire dragons as well as miniature lava waterfalls. Be careful not to touch exposed waterfalls as you make your way to the right.

For the fourth section, you're playing yet another mini-game. Pay attention to the ten Gordos and count how many open their eyes. If you guess right, you'll get a point. Guess correctly three times and you'll get the Heart Star for this stage. If a Gordo has a grin, he doesn't count! Be careful on that, because this can trip you up at least once.

As you go through the fifth section, you'll have black fireballs under the bridge that rise up when you get close enough. After that, it's another run to the end where you'll also meet a fake Kirby that you'll never come in contact with..

Friday, August 28, 2020

PrinceWatercress plays Kirby's Dream Land 3 - Part 4 of 14


It's time to keep tearing it up with World 2 and the Heart Stars. The boss will be in the next video.

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World 2-4

The enemies that blend in with the waterfalls and try to whack you with the club in their hand will give you an ability if you swallow them. Why? I don't know. But these white-masked guys look somewhat like Meta Knight and carry different weapons. These different weapons will have different abilities, and the ones here give you the Broom ability. I guess that guy was hitting us with a broom.

The three doors in the second section will let you choose between Nago, Chuchu and Kine.

In the third section, you'll be dealing with giant cannonballs again. There are also four doors, but the one at the end is a lot lighter. This is the real door, as the others are black blobs that disguise themselves as doors and show their true from when you get close enough. There is a secret door that you can find with the combination of Kine and the Spark ability.

You've seen them before, but there are always small dots for creatures that crawl along the ground. Sometimes they're tiny black blobs, sometimes they're birds, sometimes they're something else.

The fourth section starts scrolling upwards as soon as you start going up. This one is more linear than the autoscrolling segment in the last stage. There are two hidden doors before the scrolling section that can lead to both a Maxim Tomato and a 1-Up if you have the Stone ability (you'll need Kine and the Spark ability to find them).

You'll then come across a room with a white guy carrying a fire sword. Above him is a brown frog, and he's stuck inside the ceiling. Turns out his mother at the end of the stage is looking for him. To get him, go back to the vertical autoscrolling area and hunt for a door at the left side of the topmost area where the exit is. You'll make your way to that area with all the Gordos at the sides. Jump straight up to avoid getting hit by the Gordos and you'll find a door. Be sure to get all the nearby stars, then go in.

Remember that giant spiked ball guy that gave you the Needle ability from the last game? Well, you'll fight him here. Get him to rush into you, and fly over him to get him to run into the wall. He'll also shoot the spikes at you. Whatever he does, inhale the needles that fall off and spit them back at him. Be careful near the two waterfalls in this room, as they will suppress your jump height a little bit. After enough hits, you'll be able to take him down and enter a door. Swallow the downed mini-boss to get the Needle ability. This takes you to the small frog. Use the Needle ability to break the blocks above him so you can get him. From there, it's back to the end of the stage to get the Heart Star. 

The final section has you moving to the right, swimming through huge pools of water and avoiding squids on your way to the exit.

World 2-5

There is a theme with each of the stages concerning the Heart Stars:

Stage 1: Flowers
Stage 2: Partner and/or ability combination
Stage 3: Minigame
Stage 4: Find someone, bring them to the end
Stage 5: Bring a certain animal friend to the end
Stage 6: Shapes

This stage takes place in a giant whirlpool.

To get the Heart Star for this stage, it's completely obvious that you'll have to beat the stage with Pitch.

For the second section, you can stand there and use the Needle ability to plow through the enemies, which also include small orcas (which we've probably seen in other stages). You can also grab everything by using the Cutter ability with Pitch if you don't have Kine.

The next section is a room with Kine. You'll need him to get Pitch, so pick him up and enter the next section. Enter the door to the right. In this cave, you'll come across a room that is blocked by three sets of ability blocks: two for Fire, one for Stone and one for Spark. There is a flame dragon in the door to the right of the ladder that takes you to this route. Swallow it to get fire and take down the first set. For Stone, you'll have to go all the way up the ladder, ditch Kine to go through the small hole, and swallow the Rocky that falls off the Star Block. Go back and destroy the second set of blocks, then get Kine. You should be able to get to the rest of the level with Kine.

The fourth section is another whirlpool room. It's pretty hard to swim to where you want to go, and the last go around has Gordos in it. Ouch! If you have Kine, you can swim to the left on the second whirlpool and enter a door. Pitch is inside. Get him.

The fifth section has you swimming against the current on the way up to the door, and has you doing that in order to...avoid more Gordos.

The final section is pretty easy.

World 2-6

The first, easy section is very picturesque and has one of the best simple Super NES backgrounds that I've ever seen. It's also got just a few crabs. The sand here will slow you down.

The second section lets you choose between Nago, Pitch and Rick. Since you're already here, you could probably cheat and get Pitch here to get to the end with him in World 2-5...but guess what? It's doesn't work. So you'll have to do the ability block puzzle in 2-5 after all.

The third section has a lot of bridges and a variety of enemies. If you knock the brooms off of the witches, the witches tumble to the floor.

The requirement isn't in the fourth section, so don't worry about that. For the green slime orbs, choose the top, the bottom, and the upper center for each respective choice between the two, the three and the four green slime orbs.

In the fifth section, destroy the Star Blocks to get rid of the rotating iron ball rods. You'll see a path that leads down to three doors. The door in the center leads to a yellow, jagged diamond-shaped person you're trying to help. In the two doors to the side, get rid of the Star Blocks so that they look like the blocks above the door in the center of the room. When you do that, return to the center room. The jagged-diamond guy will be smiling, indicating you've completed the requirement for the Heart Star.

Now that we have the Heart Star, all that's left is the final section, where you make your way up and avoid all the explosive nuts to reach the exit.

PrinceWatercress plays Kirby's Dream Land 3 - Part 3 of 14


Whispy Woods shows some new tricks, and we head to another Float Islands-esque world to continue the adventure.

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Boss 1: Whispy Woods

Whispy's back as the first boss in the game. *sigh* Old friends (or enemies) never die. Just inhale the fruits that Whispy spits out and send them back at him. At least he has more than just the apples this time around.

What's that? He MOVES when you bring him down to half health? Okay, now that's impressive.

He still spits the fruit out as he chases after you, it just goes farther before dropping to the ground. With that being said, it's not that much more difficult. He sure is getting tired of being the initial punching bag of the game, though.

When Kirby dances, he no longer has the clones of himself with him. That's a shame, because I and a zillion other fans love the Kirby clones.

After the battle, jump into the Warp Star and you'll head to World 2.

World 2: Ripple Field

World 2-1

You may have probably figured this out earlier, but swallowing a Broom Hatter actually gives you the Broom ability. This is the only time where a run-of-the-mill enemy that's been in every game in the series gives you an ability. Since the ability doesn't show up again in a later game, it's also the last.

You'll need the Broom ability before you get Pitch. If you haven't already, go get it now. The next room lets you choose between Pitch and Nago. Choose Pitch. In the third section, there will be a thin white floor that you can drop under and find a door. Go in, and you'll find a plant sapling that hasn't grown yet. Combining Pitch and the Broom ability lets you shoot water balloons, so hit one with the plant to get the blue flower that signifies the first stage. Now do yourself a favor and don't step on it or attack it again, unless you want to epically screw this up.

If you ever hear a chime when you enter a room or section, you'll find something involving the requirement there.

There is another room shortly after this one that contains two of these flowers, and another one after this that contains three.

The fish under the bridge at the end will lunge out of the water and into your face. Once on land, they can spit starfish at you. You can swallow them for the Spark ability. Also worth mentioning the exploding tree nuts of doom that fall of the palm trees and explode. Yep, they're back!

World 2-2

There's a platform you can drop under and find a door. Here, you can choose between Chuchu and Kine.

The next part will take you to an all-underwater area where pipes pump out strong air currents that push you around. Kine can swim against these currents if he's tagging along.

In the final section, you'll see a door. This takes you to some yellow blob with an umbrella on his head. This guy is involved for this level's requirement. You'll have to approach him with both Kine and the Parasol ability and use the attack near him to make him happy, which awards you with the Heart Star for this level. Just hold the Y button for a second and you'll get it to work.

The crabs have extendable claws which would be more of a help if they weren't so short. They do make it harder to jump over them, so you're better off taking them out.

World 2-3

Rick has been changed around since his debut in the last game. He can jump on enemies to defeat them now, and he can't inhale enemies as well as Kirby does anymore. You have to be right next to an enemy in order to suck them up.

The Waddle Dees on the boat take two hits to get rid of. Hit them one to destroy the boat, then you can use him as ammo if you need to.

The yellow guys with one eye will drop down and try to eat you if you don't run away from them in time.

You'll be able to take Kine with you after the first section if you want to use him. It's better if you do, as you can get the 1-Up in the third section with him and get through the sixth section, too.

The Heart Star requirement here is another mini-game. Here, you'll have to guess which pot out of the five the eel is in. You have to guess which one he was in last. If you can guess correctly three times, you'll get the Heart Star!

The sixth and final section is auto-scrolling. There are times where you can take the top or bottom path to collect a star to get closer to an extra life.