Wednesday, July 1, 2020

PrinceWatercress plays Terranigma - Part 23 of 50


We finally get Princess Elle to speak again, but we get more than we bargained for!

Norfest


The ghosts with the fire in their hands will shoot fire at you that will travel in a circle as it moves forward.

When you move north on the next screen, Ark will have the feeling that he is being followed. When you get the prompt asking if Ark is scared, say he isn't. From there, head west as east leads to a dead end. Go north a bit and then head east, then either avoid or fight off the enemies that pop out of the water (you'll be seeing them more often from this point, they should be able to go down in one hit if you're powerful enough) and get the Dog Whistle in the chest at the end of the path. Go back to the previous screen, go north and follow the path from there. At the fork, go south...but before you can go there, you'll hear a scream from behind. Go straight north and fight off the bats. You'll meet Meilin again. She'll tell you that she's following you because she's bored, and knows you're going to Storkolm. She'll follow you. From there, go south for real this time to go to the next part of the path. If you go to the east on the next screen, you'll find Magirock #45.

From there, go west, then go north. Go all the way to the north from here to find Magirock #46. Then go west and take the exit there. Go west until you can't anymore, then head south. Head east from there to find a M.Bulb, then head all the south and go west from there. You'll find Magirock #47 in the dead end here. Go back north, then head to the center and go west from there. You'll come across a bridge that leads to Storkolm. Watch out for the enemies!

Storkolm


You'll reach the town of Storkolm...which looks just like Crysta in the underworld, much to Ark's surprise. As Meilin tries to pick your brain, a bunch of wolves show up. If you don't have the Dog Whistle at this point and try to get away, the wolves will tear you apart. If you do, congratulations! Go equip it and use it to get rid of the wolves. The whistle will drive them away. 

Elle's house will look just like the Elder's back home. Go to where the Elder's room is to find the Portrait, which is a portrait of Princess Elle's family. Meilin will tell you that she can make her mother and father "appear" in front of Elle and maybe just cheer her up.

The wolves will bark if you talk to them. They won't bother you anymore.

Head to the entrance of what is the Weaver's cottage. You'll trigger a a cutscene where Ark is reminded of home and Meilin wants to know more about Ark.

If you look into any of the other buildings, you won't be able to enter them.


Go ahead and leave the town. You'll automatically be whisked back to the World Map. Head back to the castle and go back to the interview room. You'll meet up with Meilin again. She'll take the Portrait so that she can remember the faces of this world's Elle's parents. From there, enter the throne room and talk to the king. You'll be teleported to Storkolm, and Princess Elle's parents show up. The King fesses up to killing everyone in the town as the images of Elle's parents awaken the eyes of her soul and cause her to speak again.

You'll be back in the throne room, and Elle will know the truth. The King will cancel the interviews and throw you out of the castle, telling you to wait at the inn.

You'll then meet up with Meilin again. She'll tell you King Henri went pale. You'll both automatically head to the inn. You'll get a cutscene where the elder will tell you that the world of humans is still in its infancy, and that you'll need to revive "the geniuses" in order to make humanity grow. He'll tell you to cross the mountains and head south, where "a genius bearing a babe to the sea" needs your help. You'll then wake up at the inn, wondering if it was a dream.

Loire


Leave the room, and the woman at the counter will tell you to be careful if you're going out, as the king has suddenly died, supposedly from illness, but there are rumors that the king was killed.

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