Sunday, July 26, 2020

PrinceWatercress plays Gex: Enter The Gecko - Part 2 of 25


We explore more of Out of Toon in this video, and it's pretty darn wacky.

5:28 - After getting a couple of extra lives, we enter the rabbit hole again.

The bear traps do hurt, by the way. The main enemy here is the Elmer Fudd-like hunters. Tail bounce on them a couple of times to defeat them, and watch out for the bullets they shoot that home in on you. When you defeat both Elmer Fudd enemies here, you can get the red remote here.

11:30 - For some reason, the game just loves removing tokens in the nearby vicinity when you go up a tier. Also, tokens will sometimes be in new locations after you reach a certain tier.

19:14 - We make it to the second rabbit hole. This takes us to a desert area

20:00 - The TV with the checkerboard pattern is a checkpoint. Break it, and you won't have to go back to the very beginning of a level if you die.

20:48 - The wind will push you back if you get caught in it. Also the stream here has a strong current, so jump around if you're getting all the tokens here.

22:45 - If you leap into the slimy part of the wall, Gex will climb on it. You can move in eight directions on sticky surfaces with the Control Pad, and you can press the jump button to hop off. Unlike the first game, you can only stick to certain surfaces.

After this tunnel is the desert. The cacti will hurt you if you run into them, and the platforms near the train tracks do tilt, especially the big one near the end, so be careful getting the remote here.

25:45 - When we come back, we unlock Gilligex Isle, which is the first boss stage. There's more we want to do, however...

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