Monday, July 20, 2020

PrinceWatercress plays Super Mario Bros. 3 (NES) - Part 7 of 11


We save the day in World 5 before going to the icy plains of World 6.


World 5


World 5-6


This level is an auto-scrolling level.

This is the debut of the flying shell platforms, and when you land on one, it will sink briefly before slowly flying upwards. Watch out for the Fire Chomp near the end and the Lakitu at the goal.

World 5-7


There's quite a lot of power-ups you can get here.

If you can go down the first pipe you see, you'll enter a secret area where you can get a bunch of coins if you can fly to the P-Switch and hit it.

There is a Lakitu near the end and another Lakitu at the goal.

World 5 Fortress 2


Be careful as you go through this fortress, as the floor and ceiling of this place are both lava and Podaboos can jump out from both of them.

World 5-8


This one is a fast one and also one you can get through very quickly if you know what you're doing. You'll have a Lakitu chasing you down and throwing Spinys, but if you keep running and know when to jump, this level shouldn't be much of a problem.

World 5-9


This level automatically scrolls up and right. You'll have to watch where the platforms go as you make your way through this level, and you'll also have to watch out for the Fire Chomps. Instead of destroying the first one you see, have it follow you. When it runs out of fireballs to spit at you, it will eventually explode and have a chance of taking the only other Fire Chomp in the stage with it.

World 5 Castle


The king is a bird. I guess that makes sense.

World 5 Airship


The Koopaling here is Roy Koopa. When he jumps, jump before he hits the ground once and bounces off so you do not get stunned from the earthquake he produces.

The Princess will tell you that enemies trapped in ice will come alive is freed with fireballs from Fire Mario, then you'll get a Jugem's Cloud.

World 6


World 6-1


This is a pretty simple level. You'll see some Piranha Plants - some of them out of their pipes and walking on their own leaves - blowing spiked balls up into the air and making it harder to advance as a result.

It is possible to fly up to a door where, if you can get to the P-Switch, you can get a bunch of coins.

Oh, and ice physics. They're a thing. Watch where you going as well as how you're going, as it is easy to slide around but also move in place if you suddenly have to change direction.

World 6-2


Here's another auto-scrolling level. You'll have to use the clouds to get to where you want to go, but at least they don't fall down under your weight like the wooden ones from World 1-4.

World 6-3


This one is a bit of an obstacle course. The loe block that I thought would give me a 1-Up actually contains a vine that leads to a pipe. Inside the pipe is a hidden room with a bunch of coins and a Tanooki Suit.

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