Friday, July 31, 2020

PrinceWatercress plays Gex: Enter The Gecko - Part 10 of 25


It's time to start going through some gates, and this time around, we tear through a level in one video.

The Media Dimension

We got quite a bit done last time, but before going through the red gate, we go through the green gate and find Gexzilla vs. Mecharez, which is another boss level we have yet to access. Behind that portal, however, are three new areas: Poltergex, Honey I Shrunk The Gecko and This Old Cave.

Now that this is settled, let's head back to the red gate area. One of the levels here is Fine Tooning. We'll be going there first.

Fine Tooning

Since this is another cartoon level, there will be plenty of familiar things here.

3:27 - I finally had it with the camera and I switched straight to Manual. Now I have total control. Also, the nearby switch that looks like the high striker at the funfair moves the block around when you tail whip it. Also, the shadows underneath the nearby tree are tokens. Jump for them.

4:15 - These dominoes don't hurt you, but they still push you back. Tail whip to get through them.

5:10 - When you go up this hill, boulders that look like white bowling balls will drop down. Be ready to avoid them as they drop from right to left.

5:37 - There is a pit that you can drop down into after this. You'll have to take out the scorpions to make getting around easier, and you'll have to move the blocks with the three high striker switches to get out. They will move back to their original position after a few seconds, so be quick about it.

6:20 - Now that we're using the platforms, we'll have to watch out for the blocks that expand and contract out of existence. As long as you keep running and jumping at the edge of the eternally spawning platforms, you'll be able to make it across. Be sure to hit the checkpoint.

7:01 - Be ready to long jump here so you can hit the high striker switch. This opens a path across the stream to the ship.

7:59 - Hit the high striker switches to access these tilting steel beam platforms. They will take you to an area high in the sky where you can get a shortcut back to the ship. Just hit the high striker switch and drop down the well. You'll come out through the other one that you saw earlier.

10:00 - The spinning blocks lead to these four blocks that move back and forth. At the top is a door, and this time, it's duck season to Tooned In's rabbit season. Once again, you're beating up hunters and taking tokens from them. Check trees and bushes, as always.

11:51 - You'll have to carefully cross this log that is rolling back and forth if you want to explore the rest of the area. I usually just tail bounce in the same direction as the log as it goes to the left.

13:47 - After going through a log tunnel, we finally get the first red remote ("Climb The Tree"). Be sure to press the Triangle button to zoom in and out if you need to.

19:13 - Remember the well from earlier? Time to use it. By coming out at the other end, the ship will no longer be encased in glass. By jumping onto the ship, you'll be whisked away to another area.

19:47 - Get on the platform above the deck of the ship, then leap onto the dock and hit the high striker switch. This opens up the castle.

19:59 - Go off to the left side and travel the perimeter of the castle. You'll find the hidden silver remote. The translucent wall takes you back into the castle.

20:32 - By using the fire power-up, you can light the fuse on the giant firecracker by holding Square and walking around. This causes fire to cover the ground you walk on, and if you walk in a circle, you can create a fire blast that can destroy enemies and give you even more collectibles. Use the Square button trick on the fuse, you can light the fuse, and the music will change to reflect this. Tail bounce onto the firecracker and you'll be sent to the other red remote.

The Spy Who Loved Himself is now unlocked.

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