Tuesday, July 21, 2020

PrinceWatercress plays Super Mario Bros. 3 (NES) - Part 9 of 11


In this entry, we finish up World 6, then head to the maze of challenges that is World 7.


World 6


World 6-10


Here's a stage where the stuff frozen in ice comes up again, and this time, you have to deal with both frozen coins and frozen plant spikes. There is a P-Switch shortly after the start that you can locate if you find a hidden vine in a block that you can hit to turn a whole bunch of bricks into coins, but you don't need it to finish the level. However, if you unfreeze the Munchers blocking the pipe, then hit the P-Switch, you can go down the pipe for a Hammer Bros. Suit.

World 6 Fortress 3


A third fortress? Absurd! But it's real.

You'll be dealing with Boo Bars, disco waffles, spikes and conveyor belts as you make your way to the door on the other side. After that, you'll be in an elevator. Stay on the right-hand side and keep all three Boos on one side so you can look at them all and keep them from attacking. After that, it's Boom Boom time.

World 6 Castle


The king is a seal. Like how he's bouncing the crown on his nose.

World 6 Airship


The Koopaling here is Lemmy, who is balancing on top of his ball. Instead of shooting out wand projectiles, he spawns balls that bounce high and narrowly as you hit him. Try to use them to your advantage when you try to jump on Lemmy's head.

The king here looks like a nutcracker when you get his wand back. Meanwhile, The Princess' letter will tell you about the Warp Whistle in World 1-3 (and I'm assuming this is how you're supposed to find out about it). You'll also get a P-Wing.

World 7


World 7-1


In this stage, you'll have to carefull leap your way up to get around in this twisted pipe maze. Remember that you can run through one side of the screen to end up on the other one.

At this point in the game, the stages are going to be the hardest you'll see in the game yet as well as some of the most daunting and confusing. 

World 7-2


The twisting, confusing stages continue with this desert pyramid maze. You'll have to get all the note blocks to appear before making it to the exit.

If you can somehow get 46 coins in this stage, you can get the White Mushroom House to show up.

World 7-3


If you know what you're doing, you can get Starmen to spawn throughout the entire level, making it so that you can go through the entire stage invincible.

World 7-4


Here's an interesting level: an auto-scrolling underwater level. There will be spiky fish coming out from both sides of the screen as well as other enemies.

If you can fly over the wall at the beginning, you can find two 1-Ups.

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