Monday, July 20, 2020

PrinceWatercress plays Super Mario Bros. 3 (NES) - Part 8 of 11


As you can see, this one is going to take a while.


World 6


World 6 Fortress 1


You'll be riding on a platform avoiding Podaboos as well as falling into lava or spikes (face right so the candle flame doesn't come to life!), then avoiding some disco waffles before facing Boom Boom. If you can fly up in the second area, you can get a hidden 1-Up in a brick.

World 6-4


There is quite the series of obstacles in this stage. If you can fly high enough, you can get find a hidden 1-Up, and if you can somehow find the hidden note block at the beginning, you can skip half the level.

World 6-5


This is the hardest area in the game. You have to jump on a Koopa, be Raccoon Mario, and carry the Koopa all the way to the pipe above and send the Koopa shell into the bricks to open up a path to the goal. If you aren't Raccoon Mario, you can go into the pipe all the way to the right and get your Super Leaf there. There is no other way to clear the level, and there is no other level like this (which is both a relief and a disappointment, since this was pretty hard to clear but the potential for other puzzle-like levels like this one was there). If you accidentally kill the Koopa, go back to where you get the Super Leaf to reset the puzzle.

The Toad House north of here will always give you a Hammer Bros. Suit. To recap, the Hammer Bros. Suit has limited range, but the hammers you throw can do  

World 6-6


It's back to shorter, more reasonable stages - and swimming - for this one. You can go up top at first for a Fire Flower, then hit the wooden blocks on the lower path up for a Starman. These will definitely be useful here.

World 6-7


This one is full of Donut Blocks...and auto-scrolling! Be ready to drop down when you need to, and to repeatedly jump when you don't. Also, ice physics and Fire Chomps are a thing here, too.

The White Mushroom House will pop up if you get 78 coins here. Good luck with that! Also, you'll need to be Fire Mario to get the coins stuck in ice at the end; thankfully, you can hit an invisible coin block if you get trapped on the far-left side of the goal area.

World 6 Fortress 2


This time, everything is ice, which means that ice physics abound. Keep that in mind while watching out for Thwomps.

World 6-8


Finally! Some relief from ice for once!

If you can fly up above where the P-Switch is, you'll be able to get a bunch of coins if you hit the P-Switch beforehand.

World 6-9


It's back to more swimming in this one...unless you fly over the wall at the start and send the throwable blocks out of your way to find a 1-Up and go over the wall.

If you choose to go down the pipe, you'll have to switch between the water and the land above the surface, the latter of which has plenty of Munchers. If you have the Frog Suit, you can find a hidden room where you can get three 1-Ups.

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