Sunday, January 27, 2019

Rainiac plays The Adventures of Tintin: Prisoners of the Sun - Part 4 of 5


In this entry, Tintin has to descend a mountain on a condor before doing an escort mission.

After we free Zarrino, Snowy is kidnapped by a condor and Tintin must save him. Tintin manages to save Snowy, but now who's going to rescue him from the bird?

You can control the bird, but the controls are all confused. Up takes you down, Down does nothing, and Left and Right don't take you left and right very well. Not only do Tintin and Snowy have to avoid falling rocks and tree branches, but so does the condor, meaning that your hitbox is frickin' huge. Eventually, you'll make your way to the bottom, where the condor will drop Tintin and Snowy off, but this stage is a doozy.

One morning, high up the mountain, Captain Haddock sneezes and causes an avalanche. Tintin runs away from the avalanche and towards the screen, despite clearly being not dressed for the weather.

Tun way from and jump over the rocks. Thankfully, the avalance cannot catch up to you. The icy patches will not hurt you, but they will cause you to lose control for a few seconds and send you into some rocks, so jump over those as well. If you see a snowball come out of the avalanche behind you, stay away from it.

When you see a snowball come down the center of the screen and splatter, you've completed this level.

After this, Tintin, Captain Haddock and Zarrino prepare to enter some thick jungle. This time around, it's an escort mission as you help Zarrino across the jungle.

Jump over the gap at the beginning, grab the branch that is at the other end and drop it in the gap so that Zarrino can cross. From here, go into the background plane and cross the tree bridge, then go back towards the foreground and move the tree stump you see to the left. When Zarrino crosses, head to the right.

At the seesaw platform, run to the right end, then move to the left as Zarrino crosses so he does not fall into the swamp. While Zarrino will not cross if he sees an obvious hazard, he will haphazard walk into a not-so-obvious one and cause Tintin to lose a life.

When Zarrino stops this time, move to the right. Run back to the left when you see the wild animal. Zarrino will continue on, then stop again. You can knock the branch above the gap down to get Zarrino to cross. At the next hazard, jump to the right and move the stump to the left. If you skip the former and do the latter, you'll skip the former automatically.

There will be a gap with ants in it. Jump over the ants, then jump over the anteater. Get the health and the time in the background, then push the anteater to the left into the ants. The anteater will eat the ants and Zarrino will cross. At the next two tree platforms, jump at the ends to break the end off so that Zarrino can cross the swamp. The same goes for the small stump afterwards.

After a bit of a gap between obstacles, there will be a long tree platform. Jump at the end, and be careful so you don't fall into the swamp yourself. Do not try to land on the rock, as you will die. Jump over to the right at the end of the branch you just knocked down.

The next bridge has a gap. Jump the gap, then go right so the wild animal that is running back and forth will shake the trees, causing a branch to fall down. Take the branch, put it on the gap, walk over the gap, take the branch again, then take it to the left so that Zarrino can cross the rest of the swamp. When he crosses, pick the branch back up and take it to the other bridge.

Jump over the wild animal twice so it goes off-screen, then Zarrino will tell you to watch out or a large anaconda. Grab a rock, wait for the snake to lunge at you, then throw it at the snake so the rock hits the top of the head. After you do this six or seven times, the snake will be taken down. Be careful, as the snake is invincible as it attacks and Tintin's hit box expands to include his arm when you throw...so keep your distance.

In case the rock stops underneath the snake, grab the rock and run away quickly.

After you beat the snake, Zarrino will move to the right and say he will try to find a canoe so you can cross the river. This leads into the next level.

Here, you'll be riding the canoe. Use the Control Pad to avoid the branches and rocks that are in the way, Tintin is the hitbox, but the rest of the canoe is invincible. When you see alligators approach the canoe, use B and A to hit the alligators with Tintin's paddle. If they come from above; press A. If they come from below, press B. (A above, B below. Nice.) If they come straight from the middle, either button works. Also, watch out for hazards, because it is possible to be pushed so far back that you can go up the screen and die.

After the canoe ride, you'll get the fourth password. Enjoy the gag reel!

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