And now, the epic conclusion to this thrilling saga!
In the next cutscene, Tintin, Captain Haddock and Zarrino try to find a passage further up the mountain. This sets the scene for the next level.
The level begins with you making your way up the mountain. Watch out for spikes as well as small falling rocks. Be sure to collect as many clocks as you can, as the clock will be going pretty fast here.
When you see the spiked slope, push the rock column to the left to give yourself a bridge of sorts to get past it.
Be sure to make running jumps at the end of the platform to make it past the long jumps; otherwise, you'll be losing a lot of ground and struggling to make it back up in time.
When you see the log on the ground, hold R and walk into it to push it. This will come in handy later. At that log, make a running jump to the right and keep going until the screen stops scrolling. You'll be able to get a treasure trove of power-ups as you climb up and head left to get a rope. You will need it to beat the stage.
Get back to the log from earlier and go up. There will be another log and some time. Push the log as far to the right as you can and make a running jump to the right off the very edge. You'll be able to finish the level and use the rope at the tree to make it to the end.
The next cutscene then shows the rope snapping on Tintin and he shimmies to the other side with Snowy in tow, causing him to fall down to the waterfall and unexpectedly find the secret entrance to the Temple of the Sun.
The next level takes place in the cave. Use the rock above the start to make it past the spikes, and push the rock covering the doorway immediately afterwards to the left to enter.
From here, push the rock to the right into the pit, then jump onto the platforms above the river as you head to the right. Grab the clock, then get in the water and swim right. Dive under the wall and you'll find a doorway. Enter.
Run to the left. At the mummy, crawl to the left. Go to the power-up on the left and climb up to the doorway. Enter.
Push the rock to the right and run to the right. Jump over the spikes, and wait for the rock to fall after you collect the health. Jump back to the left and enter the doorway you just passed by.
Jump to the right and enter the doorway, go into the background and head all the way to the right. At what looks like a dead end, enter the foreground and go right. You'll find the secret entrance at the wall.
The next cutscene shows Tintin, General Haddock and Zorrino pushing the secret entrance down only to be caught by people inside the temple, They are sentenced to death by the Prince of the Sun for violating the temple, and told that Professor Calculus will suffer the same fate for wearing the sacred bracelet. However, he grants them one favor: they are allowed to choose the hour and the day of execution.
In the prison cell, Snowy has found a piece of paper. This leads to a puzzle where you find a newspaper and have to put it back together before time runs out. Thankfully, the shape of the paper itself is a clue, though that will disappear after a short time.. Thankfully, you do not have to rotate the pieces; only place them. Get the small pieces out of the way first, and work from the edges to the center.
After the newspaper is put back together to reveal a picture of an eclipse, Tintin elects to die in 18 days' time by 11:00.
You'll then start the final level, where Tintin is seen running to his sacrifice while bound by ropes in an auto-scrolling stage. Avoid the rocks that fall and be ready to jump over spikes, guys carrying spears and rolling boulders as well as onto platforms. Thankfully, the spears being held by the people in your way will only hurt you if you run into the tips.
There is a platform that, should you be able to reach it, will take you to a 1-Up that will fully replenish your health.
At the end of the level, the funeral pyre will take place, but before Tintin, Professor Calculus and Captain Haddock can be burned to death, a solar eclipse occurs. The people of the sun relent, and promise to do what Tintin desires if he makes the sun reappear. Tintin somehow "makes the sun reappear," and Tintin, Calculus and Haddock are saved from execution.
The Prince of the Sun keeps his word and frees Tintin, Calculus and Captain Haddock. Tintin then says he only has one request: remove the curse from seven learned men who are still enduring terrible torture and end their suffering. Their wish is granted, Zarrino and Tintin say goodbye, and the game ends.
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