Friday, January 25, 2019

Rainiac plays The Adventures of Tintin: Prisoners of the Sun - Part 1 of 5


Also known as Les Aventures de Tintin: Le Temple Du Soleil, or simply Tintin: Le Temple Du Soleil.

Much like Tintin in Tibet, this only got a European release.

You can choose between English, French, Spanish and German languages at the start of the game. Move the fireball to the one you want and select it.

The game is based partly on the comic book adventure of the same name as well as The Seven Crystal Balls.

The story begins in the heart of Peru. The Sanders-Hardiman (known as "Sanders-Hardima" here) expedition has found what it has been looking for: the ancient Peruvian mummy of Rascar Capac, also known as "He-who-unleashes-the-fire-of-heaven." Shortly after they find Rascar Capac's mummy, however, both Professors Sanders and Hardiman are hit with mystery illnesses and all the news sources believe that it is either a curse of Rascar Capac's revenge.

You'll suddenly be playing as Tintin, and you will learn that Professor Catonneau has been attacked by one of the Thompson Twins (no, not the band). (Cantonneau first appeared in Tintin and the Shooting Star.) Tintin will mention that he will tell Dr. Midge. From here, Tintin will go through the door that is right in front of him.

The game controls just like Tintin in Tibet; as a matter of fact, the game has the same ending. You can run with Y, jump with B, and even move between the foreground and the background with Up and Down on the Control Pad. Use this room as an opportunity to learn how to dodge museum guards as well as museumgoers.

Just like in the first game, there is a scroll with Tintin's face and the number of lives you have left in the upper-left corner, and as you take damage, it rolls up. If it is fully rolled up, you lose a life. Also, the timer in the upper-right corner comes back with a vengeance. Don't let it make a full revolution clockwise, or you will also lose a life.

You will pick up a gold idol before you finish the first section. This will refill your health if you need it. From there, enter the door. The room will be dark, but the light switch will be dimly but noticeably lit. If you press the A button near it, you will turn the lights on. From here, jump over the sharp, pointy planks of wood and grab the crates to place them elsewhere and use them to get around. Be careful, but be fast; the lights are only on for about 15 to 20 seconds before they turn off again.

Once you reach the other side, you'll meet the other Thompson twin, who will tell you that Dr. Midge's office is at the end of the corridor. Make your way to the right, and watch out for people again. You'll reach Dr. Midge's office only to find out that Dr. Midge is out like a light, too. Leave the office, and go all the way back to the left to meet both of the Thompson Twins and let them know that Dr. Midge has also caught a mysterious illness. Tintin will then let them know he will tell Professor Tarragon.

Head to the left from here, once again, carefully avoiding other people and reaching the door. Instead of Professor Tarragon, you'll meet Professor Calculus, who says that Tarragon has left and that he will introduce you to him.

You'll get a cutscene where Tintin is introduced to Professor Tarragon. Snowy is scared of Rascar Capac's mummy, which is nearby and under glass. Tintin will learn that something was carved on the walls of Rascar Capac's tomb, which states that after many moons will come seven strangers who will carry Rascar Capac's body away only to be pursed by a curse over land and sea.

Suddenly, an explosion is heard, and the power goes out.

At the start of the second level, head to the right and avoid the orange fireball that flies around. This thing will zap Tarragon and carry Professor Calculus into the air and on a table. While the masks on the wall will fall when you get close enough, the chandelier can only be knocked down by the fireball. Be ready to duck under the fireball and crawl when necessary.

After going through a door in the background, be ready to avoid another chandelier and duck down to avoid the fireball, which will still be following you around. Grab the idol behind the crate if you need it, then enter the nearby door.

If you see a bump in the carpet, Tintin will trip if he runs into it. Masks as well as statues will fall from the wall. so watch out.

After going through one more door, be ready to jump over the fireball as it moves towards Raspar Capac's mummy. The fireball will hit the mummy, and the mummy will disappear. Tarragon will tell you of a message he has just finished translating where it is said that Raspar Capac will bring down the cleansing fire upon anyone who desecrates his tomb.

You'll then get another cutscene, Tarragon's crystal ball suddenly smashes into pieces, and Tarragon is now catatonic like all the others. The next day, Tintin tells Professor Calculus that Tarragon is in a bad state, but given that Calculus cannot hear very well, he thingks that Tarragon is going around the estate and will join him. Outside of the building, Calculus finds a bracelet that was on the mummy's arm and puts it on. Tintin tries to catch up with him, which starts the third level.

Go up to the first tree and press Up on the Control Pad to hoist yourself up the tree. Jump from one branch to another when necessary, and make your way to the top. You'll find a bloody handprint at the top of the tree, then Tintin will notice Calculus' umbrella below. Move left and right to make your way down the tree, then head to the right and jump over the tree branch on the ground to find Calculus' umbrella. Tintin will tell Captain Haddock - who is in the background - that Calculus has been attacked,

Run to the right and avoid being hit by the bullet from an unseen gunman, then go into the background and stand near the bush. Press X, and you'll be able to switch to Captain Haddock. Use Y to move fast and press B to shoot. Move Haddock all the way to the right and shoot to get rid of the gunman, then switch back to Tintin. Get in the foreground as soon as you are able, then press X to switch to the Captain again, move all the way ot he right and shoot. You'll be switching between both characters often. Also, Captain Haddock has a limited amount of ammo, so do not shoot the gun unless someone is shooting at Tintin.

At one point, you'll find a stick on the ground that Tintin can pick up. Before you can do that, though, someone will shoot at Tintin. Jump over the bullet, run to the right and get in the foreground, then switch to Haddock and shoot at the unseen gunman. Then, switch back to Tintin and backtrack to the stick to pick it up before continuing with the level.

Eventually, Haddock will run out of ammo, and you will have to continue without him. As Tintin, run up to the house and duck to avoid one last shot, then press A to whack the gunman in the wrist with a stick, causing him to drop the gun. You'll then get your first password.

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