Saturday, January 26, 2019

Rainiac plays The Adventures of Tintin: Prisoners of the Sun - Part 2 of 5


In this entry, we head to the docks and onto a ship to tail someone, but things suddenly take a turn for the worse.

The next cutscene has Captain Haddock driving with Tintin and Snowy to the docks. He says the police have seen a car that fits the description of the attackers. From here, you'll be playing a driving stage.

Avoid all the other vehicles as you drive in the pouring rain. There will also be large tree branches being moved around in the air, and you do not want to be hit by those, either. You'll have to watch all of the vehicles carefully to see where they are coming from as well as going to go. This one will take some practice.

At one point, there will be a truck on the left side while a motorcycle speeds by on the right. Stay behind the truck and wait for the motorcycle, then move right.

When you reach a corner, the car will swerve slightly if you are in the center. Keep the car moving towards the center to make it past the turns.

At the docks, Tintin will mention that talking to the police didn't get anywhere, then Snowy runs off to the right.

In this stage, you'll not only be going into the center of the stage as well as the background, but also the foreground. Just press Down when in the center to go towards the foreground.

At the beginning, jump on the left side of the barrels, then jump over the sharp planks of wood. Watch out for the guy carrying a plank as well as the guy who is throwing boxes off to the side.

To jump over the barrels in the background plane, walk up to it, stand next to it, then make a standing jump to the right while holding down Y.

After the area with the long jump over the barrel spikes, go into the background plane and go left to find a hidden 1-Up. From here, keep going right, and you'll find Professor Calculus' hat. Run into it and it will blow to the right.

When you see the crates set up in a staircase pattern in the background, go to the background plane and go up the steps. You'll avoid the guy who is throwing barrels like Donkey Kong and meet a guy whose crane is broken and is in need of tools. Head back to the left, and take the staircase up. Jump onto the rear car, then run to the left to the train and talk to the guy fixing the top of the car that you saw earlier. He will give you a wrench. Take it back to the man needing tools. Head to the right, and you'll find Calculus' hat again.

Snowy will chase after the hat, and you will have to follow Snowy to the right, running all the way there and going into the three gameplay planes to avoid hazards while also jumping over jagged planks that act as spikes. Eventually, you'll catch up with a kid, who found the hat in Shed 17.

You'll get another cutscene where you'll find out that the Pachacamac was there only to sail off again for Callao, a port in Peru. Tintin and the Captain head to Peru as soon as possible, and at Callao, Captain Haddock will notice through his binoculars that a yellow flag is up on the Pachacamac, indicating that there is an infectious disease on board. Tintin then plans to go aboard the Pachacamac tonight, which leads to the next level.

At the start of the level, run to the left and enter the foreground to avoid the guy in the poncho walking back and forth. Keep going left and go into the door behind the stairway. Head left and press the switch to turn the engines on. Leave the room.

Go up the nearby stairs and do not run into the blue-shirted guy walking back and forth, as doing so will cause them to take you prisoner and instantly kill you. Go to the left and enter the door. Hit the switch, then leave.

Go back down the stairs and enter the door to the right past where the guy in the poncho was moving left and right. There is a switch just to the right; flip it and keep going right to push the crates forward to avoid the poncho guy. Go into the door, then keep going right. Just before the bunks, you will see a bottle on the ground. Pick it up. Head to the right some more, and head into the foreground after seeing the guy reading the newspaper. Wait for the two guys on patrol to move past you, then run to the right and enter the door. When you hear something along the lines of "Ora!," that means somebody is nearby.

In the next room, run all the way to the left to avoid the poncho guy. You'll get a hidden 1-Up. Hide in the background to avoid the poncho guy, then enter the door on the left.

If you need health, go into the foreground and run to the right for some. Otherwise, go up the nearby stairs. When you see the blue shirt in the cabin, press A to throw the bottle at him, then get in the background plane. Get in the cabin and flip the switch, then get out while avoiding the blue shirt guy. Go back down the stairs and go to the left. Enter the door in the foreground plane.

Run to the left, and get in the foreground to avoid the poncho guy and the blue shirt that comes after. Enter the door you find, then go into the door. Run to the left and you'll find Professor Calculus resting in the cabin. Unfortunately, a poncho guy shows up and point a gun at your back, telling you that Calculus has committed sacrilege by putting on the Inca bracelet.

You'll then see a cutscene where Snowy and Captain Haddock find out that shots are being fired on the ship. It appears that Tintin has gone overboard, and is now swimming to the docks. Unfortunately, someone is firing at him while he is in the water in an attempt to kill him. Watch the ship as you move back and forth, so you know where the bullets are going. If you run into the splashes, the bullets can still hit you. If you see two lights at once, stay in the middle of them so neither bullet hits you.

The splashes will get a lot bigger as Tintin gets closer to the foreground where Snowy is, and because of that, the splashes where the bullets land have bigger hitboxes, which can make the end of this harder than it should be. When the boat that Snowy is on starts moving, you've completed this level. This one will take some practice, but once you know where the bullets are going, this one becomes easier.

You'll then get your second password.

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