Friday, November 24, 2017

FreezingInferno plays WURM: Journey to the Center of the Earth - Part 1 of 6


Well, here's a game for the NES that I don't hear about too often.

The game starts with the crew of the VZR-5 going underground in search of VZR-2. This, of course, assumes you let the game run for a while pressing Start, as this cutscene shows up if you don't press Start after some time.

Act 1: Nonmalta


The game begins in a horizontal shooting mode. You start on the ground, but you can go into the air with Up+A. In flight mode, you'll have a three-way shot instead of a two-way. The drill at the front of the tank will also be running at all times, allowing you to bore through specific walls.

If you're on the ground, you'll have to manually switch to the drill before you can use it.

The fuel gauge on the upper left steadily depletes as you make your way through the game, and can be refilled with fuel capsules. The shield protects you from harm if you take damage, but repairs itself as time passes. If either gauge is completely empty, you're dead.

When you make your way through part of the stage, an earthquake occurs. As this happens, a life form shows up on the radar. You'll come into contact with it. This is your first boss battle.

There are two things you can do: talk to the crew or use an item. There are four characters you can talk to. Moby is the crew chief and the main character, Dan is the engineer, Locke is the geothermal physicist, and Mike is the biologist.

Keep talking to your crew to increase the possibility percentage as well as regain health if you need to. Talking to your crew also lets you know what the boss's weakness is, and in this case it's the nucleus.

After some talking, the battle phase begins. Aim for the monster's eye. When it blows up, keep moving to the right or left and destroy all of the tentacles that you can to increase your possibility percentage. Each tentacle will give you 5%, so you'll want to shoot down all four tentacles before the boss returns.

After the battle phase, you'll return to the talking phase. Talk to your crew some more to increase your possibility percentage as well as to recoup any lost life. After some talking, the battle phase starts again.

When the possibility percentage reaches 100%, the boss will start flashing. When that happens, hit its weak point one more time to finish it off and continue with the game.

After beating the boss, you'll control Moby in a platforming section after a cutscene in which she leaves the ship and finds a blue crystal. Moby can jump, shoot her gun, and kick people in the face. There is an Arms gauge in addition to the life gauge showing how much ammo you have, and even though you can refill it with ammo pick-ups from enemies, they don't show up as often as you would want them to. That's a big thing, especially in the later levels.

Head all the way to the right, drop down and go left. You'll find one of the crew members of the VZR-2, who tells you the VZR-2 has been taken by the underworlders. He'll give you a key to open the gate. Moby also asks about Ziggy, another crew member and her boyfriend. Ziggy is nowhere to be found, and the crew member tells her to watch out for Zolda, the underworlders' leader.

To kill off the underworlders that charge at you, duck so that they jump over you without damaging you, then turn around and shoot at them.

Head all the way to the right and drop down the last hole, then go left to open the gate to the VZR-2. You'll run into Zolda, who thinks you are interfering with the Nonmalta Empire. Zolda jumps and moves around, and after you shoot him three times, he runs away. To the right is G-13. Talk to it, and you'll end the act.

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