Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Weird how the game feels like it just ends all of a sudden.
Act 5: Dual Duel (continued)
For the platforming section, head right and grab the stone tablet. All the legends from the tablets start to make sense: Moby, her crew and all of the Dinamur are descendents of the Kingdom of Vahna, and the Nonmaltas are descendents of Lemuria...but what happened to Gaia? The King of Dinamur might know.
Head all the way to the right and jump up the hole in the ceiling. Head to the left and drop down the next pit you see. Open the door to the right to speak to the King. He tells you put the Dyna Crystals in the statue before Sogalz finds out. Go back up the pit you dropped down and head all the way to the right. Jump into the black space behind the statue to trigger a cutscene...but you'll come face to face with Sogalz in a first-person shoot-out.
You have four crystals to talk to. The order to talk to them in is green, red, yellow, blue. If you get the order wrong, the possibility percentage goes all the way down to zero and you'll have to start over. Get it right, and the possibility goes all the way up to 100%. Shoot him in the head once after that happens, and he's dead.
The statue then reveals Sowne, the Princess of Gaia. Well, a holographic projection, anyway. She tells you that long ago, the Lemuria civilization ruled the overworld, but soon sank into the underworld, which was inhabited by the peaceful Gaians. For a long time, the Lemurains tried to take their world by force, but the Vahn civilization from the moon took the overworld. Atlantis and Mu were established, but Atlantis sank into the underworld, and conquered the Lemurians. Gaia declined due to the steady attacks of both the Lemurians, and later, the Atlantans. A nuclear war became the last war, and just about everyone was destroyed. The holographic projection is their last testament to the horrors of war, and Sowne asks that everyone seek peace, and that war will not bring it.
And that's it. You just beat WURM! Congratulations!
You have a new weapon: Unit-Omega. This shoots a bi-directional sonic wave that takes out everything behind you and in front of you. Unlike Unit-Rho, this uses quite a lot of fuel everytime you use it, so use it sparingly. Use it on the starfish near the end, otherwise they'll continuously circle around you and make moving around difficult.
The next section is yet another vertical section that looks just like the first two. This one, however, changes in appearance soon after the start. Stay away from the flashing barriers. The brown and blue enemies will come at you fast, so be ready to shoot them down.
In the next section, you'll find the VZR-5...but you'll have to fight it off. Talk to Davis, Diane, Allan and Banda on the first talking phase. Banda will tell you to aim for the drill in the center. When the VZR-5 dives at you, shoot it a few times, then move out of the way. Also, avoid the missiles, but just remember that they arc.
If you go too far to the right and the VZR-5 doesn't show up, go to the left to get it to respawn.
For the rest of the talking phases, keep talking to Banda. You should be able to bring down the VZR-5 and save Locke and Mike, but Icamod escapes to the palace.
For this one, you'll be flying for the majority of the stage. You won't be able to transform into a plane, but you can shoot down basically everything in your path.
The next section is another side-scrolling area. Use Unit-Rho to shoot balls that fire at 45-degree angles.
When you reach the super-open area, keep on firing so you can take down the rocks that drop down from the top of the screen.
The next section is the boss. This time, it's the Bionic Monster. Be sure to talk to Sylvia to increase your possibility. Don't talk to Allan, or else it will go down. Yep, the possibility will go down if you talk to the wrong person sometimes...and so can your life. Avoid talking to Moby, period. When the fighting begins, shoot the shoulder when the blue part is exposed. Off-screen the missiles to avoid them.
On the second talking part, talk to both G-13 and Diane to get a huge boost in your probability percentage. If you have to talk a third time, keep talking to Allan.
The fourth part is the platforming section. You'll get the yellow crystal, then head into the control.
Keep heading right and you'll meet Icamod. Shoot him a bunch of times, then keep heading all the way to the right. You'll free Professor Fanda, and you'll find out Ziggy's brain has been placed into Bandal. Drop down the hole to the right of the stairs, then go all the way to the right and grab the stone tablet. Leap down the hole to the left and open the door next to you. Go to the right. Moby will find Ziggy, but it's too late. He's dead.
At least we can fly again, now that Aerial Mode is repaired.
Well, we know what the Nonmaltas are up to, but now what?
Act 3: Magma Falls
The snails bounce when you shoot at them, so just avoid shooting them altogether. The starfish and the pterodactyls just fly around, and the fish just leap at you when you get close enough. Stay in flying tank form the entire time.
You'll soon come across an underground volcano and another vertical section. It's just like the first one in the game, but you'll also deal with fireballs that fly out from the bottom of the screen and come down on you. Most of them will give you fuel pick-ups, which you're definitely going to need.
After the vertical flying section, Moby will find another life form at the bottom of the river. You'll face your third boss, Zalta. Talk to Diane to find out it's weak to water, then talk to G-13 to bring your probability up further to 60%. If you talk to Mike, he'll make a reference to The Miracle Worker by William Gibson, which in turn is taken from Helen Keller's real-life teachings from Anne Sullivan. Didn't think you'd see references to Helen Keller in a game, huh?
Dan will tell you that you won't be able to beat it until it transforms itself.
Shoot Zalta in the face, and move away when he ducks down. If you see him at a distance, fire once or twice at Zalta and then immediately retreat to avoid the tail whip attack.
The only way to increase your possibility percentage is to talk to Dan over and over again. That's it. Other than that, you're going to have to outlast Zalta as there are no other ways to increase your possibility during battle.
After defeating Zalta, you'll find a cave. Moby will walk outside and find the green crystal, then it's on to the side-scrolling section. Kick the bats when they drop down.
Keep going right, and you'll meet Ailvia. You'll find out Allan and Davis are being held by the Nonmaltas. You'll then go to the next section. Keep going right and drop down the first pit you see, then go left. WHen you can't go any further to the left, jump up the nearby hole and go left some more. Drop down at the far left and you'll find Dan. He'll tell you that the Nonmaltas have taken the VZR-5. Go further to the right to talk to Davis. He'll tell you Ziggy's been sent to the lab, and that Allan should be somewhere nearby.
Open the door and go to the right. You can now open the other door further to the right. There, you'll meet a palette swap of Zolda. Even though this is a different guy, he moves around in exactly the same way. When you beat him, you'll be able to talk to Allan and take the VZR-4. You won't be able to fly as aerial mode is disabled, but there is still work to be done...
Press Up+A at the beginning of the stage to access the A-form, which is the jet form of the VZR-5. This form will shoot lasers that do pretty good damage to the enemies. The Unit-Alpha attack is a rotating shield-bomb attack that hits stuff near your ship when you use it.
You'll still have to switch between the flying tank and the jet so you can burrow through some breakable walls, however.
Midway through the stage, you'll switch to a vertical shooter section after a cutscene. You'll still have to deal with losing fuel. Take care to take as little damage as possible.
Just like the last section, you'll have to switch between the flying tank and the jet so you can burrow through the wall with your drills. You'll want to burrow through the walls as fast as you can so you can deal with the enemies as they approach from the top of the screen. Avoid the fireballs when they show up, as they go straight for you when they show up.
After this section, you'll be at the area where VZR-3 disappeared. You'll face Anrok, a bio-monster. Talk to G-13 twice to bring your probability percentage to 65 percent, and then talk to the rest of your crew.
Anrok's weak point is his eyes. He will try to throw rocks at you, grab you with his hands, and stomp on you with his feet. You can shoot the rocks to increase your percentage by 15%, and you can move the hand out of the way by scrolling it off the screen as you move. The foot is harder to avoid, but it only does two units of damage.
Talk to G-13, then to Moby, then to Locke. You'll find out the weak spot is the navel, though you can still aim for the eye. The probability percent will be at 100% at this point...so let him have it!
Moby then checks out the ruins that the team has come across, and finds a red crystal.
Keep heading to the right at the start and jump over the first hole. You'll eventually come across a stone tablet with some hieroglyphs carved on it. These things will talk about some sort of cataclysmic events that happened in the fast, so keep picking them up.
Drop down into the nearest pit when you grab it. Go right and fall down the next hole you could in this new area. Go left and drop down the next hole, then go to the right and start climbing up the stairs. Jump up the hole and go left. Climb up the rocks and go through the hole at the top. Go right and jump down the next pit you come across. Go to the right in this area and climb the rocks. You'll find a prisoner here. She is the princess of the underworld kingdom of Dinamur. Zolda imprisoned her in his attempt to take over the entire planet both above and below ground. She'll tell you the four crystals - also known as the Dyna Crystals - have been stolen by monsters, and they protect the underworld.
There are two new enemies here: a flying enemy that flies at you and then retreats to the top of the screen before disappearing, and a panther that will lunge at you.
Head back to the stairs, go up them, but instead of going up the hole, go through the door to the right. You'll meet Zolda again, and your second showdown will be very much like the first. Shoot him a couple of times to get him to flee, then go through the door on the right. You'll meet the Princess again, and you'll have to head to Magma Falls as Zolda has retreated there. The Princess will go with you, as she needs your help to free the King.
Well, here's a game for the NES that I don't hear about too often.
The game starts with the crew of the VZR-5 going underground in search of VZR-2. This, of course, assumes you let the game run for a while pressing Start, as this cutscene shows up if you don't press Start after some time.
Act 1: Nonmalta
The game begins in a horizontal shooting mode. You start on the ground, but you can go into the air with Up+A. In flight mode, you'll have a three-way shot instead of a two-way. The drill at the front of the tank will also be running at all times, allowing you to bore through specific walls.
If you're on the ground, you'll have to manually switch to the drill before you can use it.
The fuel gauge on the upper left steadily depletes as you make your way through the game, and can be refilled with fuel capsules. The shield protects you from harm if you take damage, but repairs itself as time passes. If either gauge is completely empty, you're dead.
When you make your way through part of the stage, an earthquake occurs. As this happens, a life form shows up on the radar. You'll come into contact with it. This is your first boss battle.
There are two things you can do: talk to the crew or use an item. There are four characters you can talk to. Moby is the crew chief and the main character, Dan is the engineer, Locke is the geothermal physicist, and Mike is the biologist.
Keep talking to your crew to increase the possibility percentage as well as regain health if you need to. Talking to your crew also lets you know what the boss's weakness is, and in this case it's the nucleus.
After some talking, the battle phase begins. Aim for the monster's eye. When it blows up, keep moving to the right or left and destroy all of the tentacles that you can to increase your possibility percentage. Each tentacle will give you 5%, so you'll want to shoot down all four tentacles before the boss returns.
After the battle phase, you'll return to the talking phase. Talk to your crew some more to increase your possibility percentage as well as to recoup any lost life. After some talking, the battle phase starts again.
When the possibility percentage reaches 100%, the boss will start flashing. When that happens, hit its weak point one more time to finish it off and continue with the game.
After beating the boss, you'll control Moby in a platforming section after a cutscene in which she leaves the ship and finds a blue crystal. Moby can jump, shoot her gun, and kick people in the face. There is an Arms gauge in addition to the life gauge showing how much ammo you have, and even though you can refill it with ammo pick-ups from enemies, they don't show up as often as you would want them to. That's a big thing, especially in the later levels.
Head all the way to the right, drop down and go left. You'll find one of the crew members of the VZR-2, who tells you the VZR-2 has been taken by the underworlders. He'll give you a key to open the gate. Moby also asks about Ziggy, another crew member and her boyfriend. Ziggy is nowhere to be found, and the crew member tells her to watch out for Zolda, the underworlders' leader.
To kill off the underworlders that charge at you, duck so that they jump over you without damaging you, then turn around and shoot at them.
Head all the way to the right and drop down the last hole, then go left to open the gate to the VZR-2. You'll run into Zolda, who thinks you are interfering with the Nonmalta Empire. Zolda jumps and moves around, and after you shoot him three times, he runs away. To the right is G-13. Talk to it, and you'll end the act.