Notes: Get rid of this smell!
Head upstairs and go to Doug's room. There's a circle with a flashing red exclamation point. The homework is supposed to be there, but it's gone.
Head to Bebe Bluff School and use the payphone. Guy can't find your homework, and Doug will realize he left it in the car. Only thing is, Judy drove the car to the Sauerkrautski Festival.
Head to Downtown Bluffington and find Judy. She'll tell you to get her cape from the costume room. Go east to Moody School, enter the door in the upper-right and grab the cape off the table. Leave the Moody School and talk to Judy. She still won't give you the keys. This triggers the Quailman vs. Judy-Dra game. Fly around in circles so the bats won't get you, and shoot Judy-Dra in the face three times. You have six shots, so be careful. She still won't give you the keys, so Doug just decides to do his best at the study session without his homework.
Head back to Lucky Duck Park and talk to Skeeter. This ends the mission.
In another mission, Doug is told Patti is at Lucky Duck Lake. He heads over there to find Skeeter trying to use an attraction potion made by Al and Moo, also known as the Sleech brothers, on the Nematode. Doug tries some, but he accidentally uses too much and has to get the antidote from Al and Moo.
Head to Downtown Bluffington and head east to Moody School. You'll find a pink potion on a table to the south. Take it. then head to head to Lucky Duck Park and talk to Skeeter. Unfortunately, the potiton you picked up is a dud.
Head back to the Moody School and there's a blue potion. Doug thinks it's the wrong one. There will now be a red one. Take it. This triggers the Quailman Rescues Supersport mini-game. It's the same as in the other mission. When you clear it, you'll see the red one has a note saying "Do not touch. Call us if there's an emergency." Doug takes the potion, and it's off to find Al and Moo.
Al and Moo will be at the arcade. Talk to them, and you'll get the antidote and end the mission.
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