You thought Karate Kid was hard? Here's the real four hardest levels to make up an entire game ever!
Level 1
At the beginning of the game, you'll play as Doc Brown, chasing after the You'll have to duck the birds, shoot at all the tomahawks, grab all the items you can, jump over the gaps and other obstacles lying on the ground, and shoot down the enemies behind you while ducking their bullets.
This level takes complete memorization to beat in one shot. Being knocked off the horse really sucks, because if you get knocked off the horse just once, it's enough to keep you from saving Clara Barton and continuing the game.
The hazards always show up in the same place every time, so it's a huge matter of memorizing everything for this level.
Level 2
Here, you shoot one of Colt's patent firearms for target practice. You'll want to shoot down everything you can, including the gunman targets, the big birds that fly up and the colored birds that show up at the bottom. You'll have to press another button to switch between shooting low and shooting high.
The ducks at the bottom give the lowest amount of points, but if you can get a chance to shoot them, do so. You'll be shooting a lot of bullets here, and while there's also memorization here, there's not as much to remember.
The anachronistic items show up at the bottom near the end. You'll want to shoot those down, too.
You have to reach a minimum score (as dictated in the upper-left corner), but as long as you can successfully shoot everything down, it shouldn't be much trouble.
Level 3
For this level, you'll be throwing pie plates at Beauford "Mad Dog" Tannen's henchmen. Use the Control Pad to walk around as well as to aim. You'll only be able to take a few hits to the metal serving tray, and once it's full of bullet holes, you're one hit away from death.
There are six henchmen in the portrait to the upper-left. As you finish one off by throwing enough pie plates at him, the others will pop in and out as well as shoot at you faster. Thankfully, each one always shows up in the same spot.
To reload pie plates, simply walk up to the stack of pie plates on the table.
You'll want to reload after you finish off all of the henchman, since you'll have to take on "Mad Dog" Tannen himself. You'll have to hit him six times before he punches a whole bunch of holes into the metal serving tray. Walking to the far left side and hitting him from there usually helps.
Level 4
For the last level, you'll have to go back...but there's trouble with the train: it can't reach 88 MPH!
You'll be going across the train, throwing pie plates at bad guys and increasing the boiler temperature along the way. To increase the boiler temperature, you'll have to pick up gray, striped discs in order to bring it up. To do that, walk up to the gray discs and crouch down on it. The color of the stripes will always match the next value on the boiler temperature gauge, and you must collect them in order or else you won't be able to complete the level and the game.
On top of that, there's a timer for this level that you'll also have to beat. You'll have to be quick to increase the boiler temperature all the way to the maximum.
When you increase the boiler temperature, smoke will blow from the left to the right, the color matching the current value on the temperature gauge, indicating you did just that. Watch out for the smoke, because it can knock you down as well as the enemies. At least you can crawl by holding the diagonal down directions on the Control Pad.
Enemies can also be taken out by the train steam, but they can also get knocked off by walking off an edge at the top of the train.
You'll fist-fight with enemies if you strike them in close.
Jump over the posts when you're at the top of the train to keep Marty from being knocked off the train for a few seconds. If he gets knocked off, it'll take a few seconds for him to get back on the train with the hoverboard from the second movie...and those seconds count.
When you reach the engine, walk across carefully so you don't get hit by the highly pressurized geysers of steam that come out of the train. The geysers pop out at random locations, so be careful.
When you reach the other side, you can finally bring the train to 88 MPH and return to the present day! You've won! Enjoy your one-screen ending!
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