At last, the final stretch!
Stages 16-18
Just keep moving to the left in Stage 16. If any of the giant bats hit you, just keep going.
At the beginning of Stage 17, just let the skeleton come to you. This makes it easier for you to kill it.
Once you go up the stairs from here, you'll be in the clock tower - yet another Castlevania mainstay. You'll want to go down, then left, then left again. All the while, you'll be dealing with hunchback-dropping eagles...again. (The first staircase is kinda hard to see if you're not paying attention, but it's there.)
When you reach Stage 18, you've made it. There's no turning back.
Dracula has two forms. The first one, he keeps disappearing and reappearing and throwing a three-way fireball out of his cape. His only weak spot is his head. For best results, jump as soon as his arm is extended and position yourself so that you can hit him in the head, jump over all three fireballs before they fan out and not take damage. You also want to be careful, as sometimes he can reappear right where you're standing. If that happens, move out of the way before he stops flashing.
As soon as the first form is over, you'll take on the second: a snarling, fanged monster that leaps up into the air as he's coming at you. This is where the Holy Water comes in. Keep stunning Dracula with Holy Water and keep hitting him in the head with the whip (hitting the body does very little if any damage). He'll still jump forward (sometimes high, sometimes low) and spitting fireballs at you, but if you have enough Hearts to stun him with, this won't be much of an issue. (Sort of.) When you beat Dracula, hats off to you! You just beat this awesome game.
The game loops when you beat it, and it gets harder when that happens. But this guide only covers the first loop, so enjoy the ending.
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