Friday, January 27, 2017

cenorexia plays Sonic Blast Man for Super Famicom - Stage 4


At this point in the game, we're fighting nothing but robots. You'd better be ready.

For the next bonus stage, Sonic Blast Man has to destroy a building before it comes down itself...and crushes who-knows-who or what below. I assume that, for his sake, everyone is evacuated from the building. It's a pretty big building.

After three punches, the building comes down without taking out several city blocks. Yay!

This time around, you only have eight seconds for each punch instead of nine. You'd better be faster with the rotation here.

Stage 4


This stage's music is why I love the bass patterns in the game.

You're fighting nothing but robots from this point on. For the ones here, you'd better be ready to move around. The robots with the "tail" that float around are much like the aliens with the tails from Stage 3, as they have that attack in which they leap at you and latch on, sucking your energy from you. also shoot missiles in the air. The missiles' positions are marked with lines indicating where they are with the word "Danger" above them, and you'd better be out of their way when they hit the floor and explode.

The robots that walk around with the gun for an arm will kick you to the floor, then rush up to you and shoot at the floor with their flamethrowers, burning you for additional damage. They can also toss grenades onto the floor from behind. Even though these grenades don't travel very far, they'll still spell danger if you're near them when they explode.

The flying robots can fire a machine gun similar to the commandos in Stage 2, and they'll also accelerate into you with their jet boosters. They'll also try to jump into the air and come back down on you much like the muscular aliens from Stage 3. If you get them in a grab combo, do not use the uppercut with the projectile (Up+Y). They will block it instantly.

You'll have an overhead hazard again. This time, it will be a set of lasers that move back and forth and stop every so often to fire lasers down at the floor. Sadly, these things don't hurt the enemies at all, but at least they have a linear pattern.

Part of the way through the level, you'll take a ride on another lift. Once you finish off all the enemies there and get off, you'll notice some robots in the background. Some of them will activate and fight you, but they're all of the gun-armed, two-legged variety. They also have numbers above their holding units, too, so here's the ones that come out to crush you: 02, 04, 05 and 08.

The boss here is a giant robot. To beat it, get close and punch at it until you grab it. From there, do the wind-up punch that knocks the enemy backwards (Forward+Y), then diagonally sidestep out of the way so it doesn't fly into you. When it walks back out from the other side, repeat. This robot will also shoot at you with the missiles and the machine gun, but as long as you're quick and you don't grab it (which leads to the robot smacking you in the chest), you should be good.

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