It's been a long time coming, but I've finally covered the entirety of the second Wario Land game.
My main problem is that there aren't a lot of maps out there in the most reliable of sites. As a result, I'm covering this game much like I did with Thunder Force IV and the Turok games.
Anyway, ladies and gentlemen, here's the second game in the series...with EVERYTHING.
The game begins with a few pirate goons with pitchforks breaking into Wario's castle, stealing his treasure and flooding his house. Meanwhile, the alarm clock (which is probably on the other side of the house, for all we know) wakes up Wario...and it's really, really loud.
Remember all of Wario's moves from the last game, such as the tackle and the ground pound? Well, they're back, and they'll be more useful than ever!
The main thing that sets this game (and its sequels) apart from the first one is that you can't die or lose energy from touching an enemy. Instead, Wario just loses some coins. He can sometimes gain their powers from touching enemies, which is crucial to solving puzzles in this game and ultimately finding everything there is.
Chapter 1: One Noisy Morning
Story 1: Turn off the alarm clock!
1:47 - Wake Wario up so you can explore the house just by getting a move on. Ground pound through the pots to the left to find a hidden room. Through the pots to the right is a hidden room full of coins, as well as a run-of-the-mill Pirate Goon.
2:13 - Before going through the door here, go through the pots to the right to find another hidden coin area. When you go through the door, bust through the wall on the left to find...yep, you guessed it...more hidden coins. The rats can be tackled.
2:40 - These shelves are your only clue to the hidden attic that's full of coins. Man, it's amazing what these guys didn't try to take. Bust through the wall to the left with your shoulder tackle attack to find even more coins.
3:00 - Ground pound to the left of the left table to find yet another hidden room. Of course, you'll notice there's a room to the right of it, so get back up there and ground pound near the right table to find an entrance to it. From there, you can bust through the right wall to find a shortcut to a door.
3:40 - This basement door leads to a fireplace door. Make your way to the right. Avoid the bats as you get there. Enter the doorway to find five giant coins worth 10 regular coins each. From there, make your way back out and don't let the second bat shake you out of some coins. If you get squished by the first bat (which carries a weight), let the second get you to return you back to normal. You'll be needing this flat state later, so make note of this.
4:08 - Go up and shoulder tackle through the wall to the right to find more coins. Enter the nearby door.
4:21 - Shoulder tackle this old stove a couple of times you can jump to the left. From there, you can break the ceiling at the upper-left corner to find more coins.
4:42 - Go to the right and break through this dresser by jumping on it. Go inside the revealed doorway and you'll play your first minigame. Pick the speed of the card flips (the easier the difficulty, the more coins you're going to have to pay) and you'll be able to play the game.
Here, you'll have to pick the card at the bottom that matches the card at the top. You only have a very short amount of time to remember where it is, so you'd better find it. Pick the right one and you'll get the very first treasure of the game: a viking helmet.
5:23 - Tackling the right wall leads to more hidden coins. You're done here, so go through the door.
5:35 - The blocks with the bandages can be destroyed with your shoulder tackle. Break through the left wall to find more hidden coins. Then go to the right.
5:58 - When you go through the first door, you'll have blocks with a picture of the pirate goon on them. You've obviously seen these just earlier, but these are enemy blocks. Throw an enemy through them, and they'll break. Do just that so you can get the coins on the other side.
6:16 - Break through the wall to the right of the second door to find more coins, then enter the second door.
6:25 - Break through the first set of pots with the ground pound to find yet another hidden room. The football helmet guys will punch at you, but that's about it. The fireplace contains some more 10 Coins.
6:55 - From there, get back up there and go right. You'll finally find that stupid alarm clock. Tackle it to destroy it and turn it off. Story complete!
7:11 - Your coin total for the story is tallied up, and you'll have the treasure for the story as well (hopefully).
7:22 - It's time to guess the number. For 50 coins out of your grand total, you can turn one of the tiles. When you think you know the number, you can answer. Guess correctly, and the treasure is yours! Inside is a sliver of a picture. I wonder what happens if you find them all...?
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