We're getting close to the end now...
Stage 13 (continued)
This magician will throw energy balls at you from above, and also send some bouncing towards you when he's on the ground. He stays still for a good amount of time, so go nuts after you avoid his attacks.
He has a second form after you beat him: a floating dragon head. Shoot at it when it's at either side of the screen as you avoid its fireballs, then switch to K.O. so you can dodge all the fireballs when the dragon head is in the background. Love how the dragon head goes into the distance, by the way.
If you want, you can use Gamm to punch at the head when it's at either side of the screen, but keep an eye on his life as those fireballs pack a punch.
Stage 14
When you return to the map screen, lightning strikes, and a skull castle shows up. You're nearing the end of the game now. Get used to how that exterior looks, because you're going to have to see it every time you die.
The skeleton flunkies, eyeballs and disappearing skulls all show up here.
You'll also have to face the reaper, followed by the green werewolf. Same strategies apply. Oh, and if you die during the last of these boss stages, you'll have to do the whole level over. Talk about unforgiving.
Stage 15
More of the same here. Feel free to use the big hearts to refill the life bars of all your party members.
You'll meet the Knight again, followed by the dragon. Again. Same strategies apply.
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