Wednesday, January 18, 2017

PrinceWatercress plays Tiny Toon Adventures: Buster Busts Loose! - Part 2 of 7


Hey. Hey, Plucky. Could you time your advice better next time?

Level 2: Western Stage


The first section has dogs running around and guys dropping tomatoes out the window. You may remember the guys in the windows from the episode of Tiny Toons where Buster and his friends deal with those four coyotes in a Wild West Town. You'll also see Wile E. Coyote in character as one of the villains from that movie. He'll move forward, throw a tomato towards you, move back, throw a tomato, repeat.

You can slide into the bottom of the stacks of barrels and have them destroy enemies as they go. If you can keep up with them until the reach the first stack of hay, they'll bounce off and go towards you. The barrels can damage you if you do that, so watch out. Just thought I'd throw that in.

If you run all the way up to the top of the Town Hall building, you'll get a Crystal Carrot Trophy as well as a silver one next to it. Useful if you're playing on Challenge Mode. Just stand behind the hay, let your dash gauge fill up, and you'll have enough running time to get up to the building.

After that first stack of hay, you'll have to play jump rope. Jump over the rope successfully ten times to move on. The rope will damage you if you let it sweep you off your feet. Now that's unforgiving.

You'll then go towards the horse pen. The brown horses do nothing, but the blue ones will kick you up into the air, letting you grab the stars situated in the air and also take on the buzzards that are flying around. Nice place to farm on stars. Then it's on to the second section.

The second section takes place in a multi-level saloon, complete with stairways lined with Donkey Kong-esque barrels and falling chandeliers. Once you make it to the fifth and last level, you'll see Montana Max with all the gold. He'll jump out the window and you'll give chase. If you're playing on Children, the stage ends here.

Guess what? We're not playing on Children.

The third section is on a train. Guess what? It's auto-scrolling. Also, the music fits the mood of this part perfectly.

Pay attention when you're in the first car. If you see a pair of coyote ears at the bottom of the windows, drop kick them. If you get caught in the nets, quickly dash out of them before you get moved off the screen and lose a life.

After a while, you'll have to dash over the tunnel in order to keep yourself from getting killed. This section makes the wall-running section of Level 1 look like child's play. Try to stay as far to the left as you can as you dash and jump your way through this part, taking the silver Gogo trophies as you go, and when you're almost there, you'll run into a gold Gogo Dodo Trophy. This one gives you temporary invincibility, allowing you to run into those coyotes in your path with relative ease.

The railroad track will then fall from below you. When the car you're on is about to fall into the bottomless pit, dash and jump to the next car. There are two cars after the first one, and the first of the two has an enemy on it, so be careful when you dash jump. On the last car, you'll see Calamity Coyote chasing after Little Beeper. Dash jump when the screen tells you to, and you'll run on top of another tunnel. When you get back on the train, you'll go through the tunnel, and the screen begins to dim and out.

Take care of the gangsters (they both take two hits to defeat), and you'll eventually meet the magician Silas Warner. You may remember him from the episode where he kidnaps characters from Wackyland and places them in his circus. He moves back and forth and tries to hit you with his extending magic wand. Three drop kicks will put him in his place.

After the mini-boss, you'll have to leap off rectangle-shaped rocks that acts as makeshift platforms. If you have to, use your drop kick to slow down your jump a little bit. When you reach the next train car, you'll find out that Arnold is back, and he's been throwing these things all along. Drop kick him twice and you'll get ten stars.

You'll then happen upon a train car with a bunch of logs on it that go up and down. Take down the buzzards here for stars, and if you can land on top of the next train car, you can get a gold Carrot Trophy for your effort.

At the last train car, the game automatically makes Buster Bunny dash. You'll jump off a ramp into the stars and you'll land down onto the coal bin of the train itself. Welcome to the third section!

About the automatic dash section: if you've assigned the dash button to any button other than R, the dash will not work and you won't be able to continue at all, and you'll be forced to start the game over with the dash ability assigned to R if you want to reach the train. This is a glitch. Thankfully, there is a patch on the Internet that fixes this if you're playing via emulation.

Destroy the smoke stacks with the fire coming out of them, then get on the ladder and go down when the screen scrolls down. Take out the parts of the piping where the steam is coming out, then go down and wait until the screen starts scrolling to the right. Be careful as you take out the boiler, as you don't want to accidentally fall past the bottom of the screen and start this whole section over. Once that's done, slowly make your way to the right and get the Buster Bunny doll while you're at it.

When you see Montana Max, move towards him, as the wall at the front of the train bursts into flames from the inside, causing damage if you're in the radius of all that. (Sheesh, it's like a beginner's trap.) Once the text box comes up, you're done. Buster and Max escape on a railroad cart by speeding it up to 88 MPH as a mock reference to Back to the Future. Level 2 is complete!

Also, love how I predicted my re-do of the Super Back To The Future Part II Let's Play two-and-a-half years before I did it as well as the realization that I got better at live commentary at this point. Not bad for having done 23 of these in a couple of months.

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