Saturday, January 28, 2017

cenorexia plays Sonic Blast Man for Super Famicom - Stage 5, Part 2


Here it is: the finale of Sonic Blast Man!


Stage 5
(continued)


At the end of the third section, after fighting a lot of aliens, you'll meet the final boss: Heavy Blast Man. This is basically Sonic Blast Man's evil twin, who has curved shoulder pads, darker armor, and the ability to fly with jet boosters located underneath said shoulder pads.

The only way to hit Heavy Blast Man when he's moving around is to use your special attack. Of course, you're definitely going to get hit afterwards, so you want to do this for the final shot as he's moving around if necessary.

Heavy Blast Man can do the uppercut projectiles at will. If you can walk past the projectiles and get close enough to either grab him or, better yet, put him in a punch combo, do it. You want to be able to do the most damage whenever you can.

Speaking of which, use your three super punches whenever you can. You regain them every time you lose a life, so use them as early as possible.

Every so often, Heavy Blast Man will fly into the air and eventually come back down. You'll want to stay on the move, and if he just so happens to land near you with landing on you, go in for the kill and try to land a full combo. Otherwise, just grab him and hit him from there.

Other times, Heavy Blast Man will activate his barrier if you're near him. He looks like he's about to fly upwards before he does this, and you don't want to be anywhere near him when he activates the barrier, as it will damage you.

Whenever you throw Heavy Blast Man, you won't be able to knock him down. You'll be able to damage him, but he will land on his feet and he'll get back on the warpath. Still, throwing him is worth it as you can still damage him with throws.

When you beat Heavy Blast Man, you've beaten the game! You did it! Enjoy the credits!


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