Sunday, January 22, 2017

NintendoCapriSun plays Castlevania - Part 2 of 4


This is where the game gets somewhat interesting...

Stages 7-9


The Fleaman makes his debut in this part of the game. Sometimes his jumps are high; other times they're long. Hit him with your whip as soon as he's in range.

You'll also see the skeleton as well. He walks back and forth, throwing his bone into the air much like Simon would with the axe. 

The birds will slowly fly into you, so hit them as soon as you can when they're not moving.

The block to the right of the left mummy will give you a Pork Chop if you need the health.

The boss here is a pair of mummies. If you have Holy Water, you should be in for a time. If you have the health and hearts to spare, get them together and plow into them with the "Holy Water, whip, whip" pattern.

Stages 10-12


The problem with Stage 10 is not just the platforms or the bats, but the fish men. They can leap out from under you without warning. Also, if you jump straight up while on one of the moving problems, you're going into the water on your way down. Also, you'll want to duck under the low red ceilings of the cave if you want to get to the other side.

In Stage 11, you'll be heading ot the right while dealing with eagles dropping Fleamen down at you. Take care of the Fleamen so that they don't become a problem. At the end is a Skull Dragon. Attack its head when it reaches your level. When it dies, it turns into a bunch of small Hearts that you can use for your sub-weapon.

Sometimes enemies will drop a yellow jug of water. If you pick it up, you'll become invisible, allowing you to pass through enemies for a short time.

The block directly behind the Skull Dragon at the beginning of Stage 12 has yet another Pork Chop. The block directly behind the one after it has a large Heart.

The boss here is a Frankenstein's Monster with a little Fleaman for a friend. If you have the Holy Water, you can get on the second platform and just throw Holy Water at the boss until they both die. They both share a health meter, so if you can deal damage to the Fleaman and not the Monster, do it. If you don't have the Holy Water, you'll have to avoid both the Fleaman and the Monster's fireballs. It's not that bad, but the Holy Water route is much easier.

No comments:

Post a Comment