Wednesday, August 22, 2018

PrinceWatercress plays Donkey Kong Country 2: Diddy's Kong Quest - Part 18 of 18


We have one more stage after Kaptain K. Rool, but once we beat it, we'll finally uncover the secret of The Lost World!

All maps by Tropicon.

The Lost World


Your skills with the animal buddies are put to the ultimate test!

Animal Antics

Bonus areas: One (1)


You'll start off as Rambi, then you'll be swimming around as Enguarde before making platforms as Squitter, flying around as Squawks and finally jumping high as Rattly.

Squawks' part is the worst, since you also have to deal with the wind blowing you around. Use Left and Right on the Control Pad to keep the wind from giving you trouble, and tap Left and Right if you have to.

In Enguarde's section, if you go all the way down after transforming and go to the left, you'll find a hidden room with a bunch of bananas and the O.

When you reach the Barrel Cannon leading to the Squawks section in Squitter's section, don't jump in. Instead, use platform webs to go over it and to the right. You'll find the last Bonus Barrel. Use platform webs to reach the Squawks Barrel while killing all the Zingers, then fly to the top and egg the rest of the Zingers to get the DK coin.

Krocodile Kore


Looks like the sharks weren't enough to kill Kaptain K. Rool. He pulls out all the stops to try to take you down, but if you can hit him once and only once, he's done.

After the fish come out of the gun, he shoots a purple blob. Jump over it.

He then shoots spiked cannonballs. Jump the fourth and sixth, duck under the rest.

Two more purple blobs are next. Jump the first, duck the second.

He will then shoot out eight spiked cannonballs that come out progressively faster. You'll be doing a jump, duck, jump, duck movement until the either and last one. Hope your reflexes are good here.

K. Rool shoots out three more purple blobs. Jump over them all.

He then shoots eight more spiked cannonballs. Jump over every single one of them. Once again, they are fired progressively faster the more that come out.

You'll get a slow purple blob followed by a fast one. Jump over both when they overlap.

You'll then have spiked cannonballs again. He'll shoot out slow one, then a fast one. He'll shoot another slow one followed by two fast ones, then a slow one followed by three fast ones. You may have to hang out at the opposite end of the room to avoid these.

Three more purple blobs: low, middle, high. These are easy to clear, as are the next three spiked cannonballs; also low, middle, high. He then shoots them out again; high, middle, low. The high-middle-low group is a little harder to dodge, you'll have to be a little closer at the apex of your jump to clear the high one.

After this, he shoots four more spiked cannon balls. There is a gap between the third and the fourth. He does this again. The first group ascends in height, while the second group descends. One again there is a gap between the third and the fourth in the second group.

After avoiding all of that, you get the barrel. Jump on it. Grab the cannonball. Throw it at K. Rool when he does the vacuum thing. You're done. You'll get the 40th and final DK coin, and Kaptain K. Rool falls into the core. Enjoy your 102% and your real ending!

No comments:

Post a Comment