Thursday, August 9, 2018

PrinceWatercress plays Goof Troop - Part 1 of 5


Y'know...after seeing this game in action, I wish Capcom had done more with the Disney license before it was sold to Virgin back in 1993. Seriously, if Aladdin for Super Nintendo isn't proof of that, this probably is.

Anyway, Goof Troop is a little different. Instead of having yet another side-scroller on our hands...we have a Zelda-style game! Holy crap!

Also, only in a Super Nintendo TV show-to-game translation would two of the main characters in the series get kidnapped by a zillion pirates.

Believe it or not, the game was released in Japan under the name Goofy to Max: Kaizokujima no Daibouken. Then again, most - if not all - of the Disney-Capcom games were released in Japan.

Really fun fact: the game was co-designed by Shinji Mikami, who would go on to create Resident Evil after this game was released.

Beach



After seeing the whole story segment at the beginning, where we all learn there's a pirate-infested island near Spoonerville (heh, heh, Spoonerville), you finally get to choose between one and two-player mode. This time, we're going solo.

Unlike the two-player mode, which allows both characters to hold only one item in their inventory to better balance the difficulty, one-player mode allows you to pick up two items. After you pick up one item, you can pick up a second item just by walking up to it and picking it up. In case a second player jumps in at any time, whatever is in the slot to the right (the second slot) will go to Player 2. If either player loses their last life, their inventory slot - and the object in it - is transferred over to the other player. The left (first) slot is considered by the game as the "Player 1" slot while the right (second) slot is considered the "Player 2" slot.

Pressing Y allows you to use the item in your inventory that is currently highlighted, whether it be a hookshot, a plank, a key or what have you. To switch between the two slots (and highlight the slot of the item you want to use), press the R button.

Pressing B lets you pick up objects, both inventory objects that you can carry around and destructible objects that you can toss at enemies. Throw Type 1 allows you to pick up the latter type with B and press it again to throw it; Throw Type 2 will require you to hold the B button down to keep the object above your head and release the button to throw. Do yourself a favor; stick to Throw Type 1.

Pressing B also allows you to alternate between holding your hands up - which allows you to catch an object out of the air - and putting them back down to your sides. If something hits you from the air and your hands are not up, you will get hit.

Goofy does more damage with objects, while Max is faster.

Anyway, when you talk to the guy in the straw hat, you'll find out that Keelhaul Pete, the dreaded pirate king, has returned to the island.

As you move around, you'll notice that there are some block-pushing puzzles in this level. You'll need to complete these in order to get keys to open doors. The silver keys open the silver locks while the gold keys open the gold locks. Thankfully, the link to the map shows the correct solutions for them. If you mess up, leave the room and re-enter. You'll be able to start over from there.

The enemies here aren't that bad. The pirates will try to run into you to cause damage, but that's about it. To defeat them, grab plants and barrels and throw them at the enemies. The thin pirates take one hit while the fat ones take two (with Max). The snakes, frogs and hedgehogs can be easily taken out with the hookshot. If you leave the room and re-enter, the enemies will re-spawn, so keep that in mind as you progress through the level.

In one screen, you'll have to kick the stone squares with the stars on them into the brown spaces with the stars that are on the ground. To do that, move into them and press B to kick them in the direction you are currently moving. When you do that, you'll open the gates in the room. You'll also be doing this for the block-kicking puzzles. Kicking blocks can also allow you to kill enemies if any happen to be in the block's path.

Taking damage in this game is weird. Kinda.

You die in one hit in this game...unless you have hearts. If you get hit with hearts, you lose all your hearts (much like the rings in the Sonic the Hedgehog series), and then you're back to being susceptible to one-hit kills. Get hit without hearts, and you're losing a life. You must collect seven hearts to get an extra life. To get them, collect fruit such as cherries and bananas. Cherries give you one heart; bananas give you two. Beware, when you collect seven hearts, the counter goes back to zero and you just might lose that life as quickly as you go it. The fewer hearts you have, the less it's going to suck when you take a hit. (Read: you're better off with one heart in the worse parts of enemy territory.)

It should also be noted that the red gems give you extra lives and the blue gems give you continues.

Okay? Okay.

Anyway, you can only carry one item at a time. Unless you're in one player mode - then you can carry two that you can switch between. If you have an item in your possession (in the blue box next to your health), you'll drop that to grab whatever item you just came across and grabbed.

To beat the boss of this level, throw barrels and/or bombs at these guys, and avoid the red spiked balls that they throw. If you have your hands held up, you can catch anything that they throw at you (save for the red spiked balls).

Items


The bell distracts enemies and sends them towards you. Unless you're playing two-player mode, it's pretty much useless.

The hookshot not only stuns enemies, it also lets you grab items from far away. This is (usually) the best item for one person to have in a co-op game.

The shovel lets you dig in the dirt for hidden items. You can only dig left and right.

The plank lets you walk over pits on wooden docks.

The silver key opens the silver locks.

The gold key opens the gold locks.

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