After the mountains of the fourth world, we enter the slightly confusing Forest of Illusion for the fifth. Time to buckle down.
Overworld map by Rick Bruns. All other maps by Stefan Mahrla.
#4 Ludwig's Castle
The first section of this castle is a narrow corridor with ball and chains and Bony Beetles. (Love that orange background wall, it shows what the Super NES was capable of in terms of color.) Use Caped Mario to get rid of the Bony Beetles, and remember that the chains in the rotating ball and chains do not hurt you.
There is a small part of the ceiling near the end that you can jump through, and if you go to the right from there, you will get the three-block mini-games.
Regardless of whether you go through the mini-game or enter the nearby door (take the Mushroom if you need it!), you'll enter a long corridor with a spiked ceiling. Run to the left as quickly as possible, jumping over lava pits and avoiding Podaboos and Bony Beetles. When you see the On/Off switch, hit it. Make sure the ceiling is as low as you can get it without hurting yourself while hitting the switch, so you can get some extra time as the ceiling slowly rises back up before dropping down again. Also, when you are near the door to the next section and the ceiling is all the way down, you can hear a Thwomp sound when you spin jump. That's a weird glitch.
The next part is full of spikes and fences you can climb. Be careful as you jump from one fence to another, and punch out those Koopas if you can. If you can stay off the ground and hit the Koopas from above by moving into their heads in they are on your side, you can get a 1-Up here.
At the top is the boss door, and entering it will take you to Ludwig Von Koopa (obviously named after Ludwig Von Beethoven). You will find out that unlike the other Koopa Kids, Ludwig is the only one whos boss battle is not rehashed, so once you've been to this point, you've seen all four types of castle boss battles.
Of course, if you are Fire Mario, you can just throw fireballs until he dies while he's still spinning, cheesing him to death in the fastest way possible.
Avoid the fireballs that Ludvig spits out, and jump on his head. He will then start spinning. Run around the room (which is pretty big for this battle), and he will eventually somersault over your head. When he lands on the bridge above the lava, he will be vulnerable again. After three hits, he's done. Next stop: Forest of Illusion!
Well...almost. We still have Butter Bridge! Time to go to the top of Vanilla Dome!
Butter Bridge 1
This course is a auto-scroller, and the speed will vary a bit as you make your way through the course. The platforms will come in pairs, and when you stand on one, it will lower while the one next to it will rise. When you step off, they slowly equal off again like a scale.
You'll also be dealing with Paratroopas as you make your way through the course. If you have not been through the Red Switch, you're definitely going to need them after the third Dragon Coin to continue with the rest of the course.
You'll be hitting blocks from below in order to make your way up once you're halfway through the course, but at this point the worst is pretty much over.
Caped Mario is the best Mario for this course, so bring an extra Cape eather before you go through here.
Getting through this course takes you to Butter Bridge 2.
Butter Bridge 2
Here, you'll see a lot of Caped Koopas. You'll see some with red capes who will swoop in from btoh sides of the screen, so be careful. Also, watch out for those Koopas kicking shells at you from above. With those things and the Caped Koopas moving around at the same time, you'll have to be careful where you are going as you go through here.
If you fly to the right at the start of the leve, you can find an easy-to-miss Dragon Coin above some cloud platforms. There is also one in a blue pipe past the checkpoint.
Clearing this stage takes you straight to Ludwig's castle, but we've already completed, so let's head to the Forest Of Illusion.
Forest Of Illusion
This place has quite the twist and turns. What you think may be an exit will take you to a place you've already been. Be careful.
Forest of Illusion 1
New enemy here: the Wigglers. You can kill them a Koopa shell (or a Goomba) and you can also eat them with Yoshi, but if you jump on them, they will turn red, get mad and follow you around. You'll then have to get rid of them properly in order to defeat them.
If you can hit the block surrounded by all the note blocks, you can get a 1-Up to show up. Hit the note blcoks from below to get the 1-Up to come to you. Just make sure to grab it before it drops into the pit.
Watch out just before the checkpoint, as the trees that hide Mario can also hide the Wigglers from view.
When you reach the glass box with the rotating power-ups, grab the Starman, then run to the right as quickly as you can. You can get numerous 1-Ups this way, and if you get 1-Ups, you'll get 2-Ups from all the Wigglers you hit until the Starman's power runs out.
There are two exits. The first one is accessed via grabbing the P-Balloon near the end and floating to the left above the wood platforms. From there, you can land where the keyhole is, hit then nearby block from below, grab the key and put it in the keyhole to head to the Forest Ghost House. The traditional exit past the P-Balloon block will take you to Forest of Illusion 2.
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