Thursday, August 16, 2018

PrinceWatercress plays Donkey Kong Country 2: Diddy's Kong Quest - Part 7 of 18


We head back to The Lost World for another DK Coin before getting Krem Quay all wrapped up.

All maps by Tropicon.

Swanky's Bonus Bonanza


Funky's Fun - 1 COIN


What can your snake buddy do that is special? Jumps very high

What is the name of the level with the angler fish who helps you with his underwater light? Glimmer's Galleon

What is the name of the big muscle-bound crocodile who guards the toll bridge? Klubba

Swampy Swag - 2 COINS


How many lives do you start the game with? 5

What button do you press to team up? Button 'A'

What is your rhino buddy's name? Rambi

Primate Prize - 3 COINS


What is the name of this area of the island? Krem Quay

What is your parrot buddy's name? Squawks

How many airplanes hang from the roof in Kong Kollege? 2

Bramble Blast

Bonus Areas: Two (2)



Here, you'll be traveling from Barrel Cannon to Barrel Cannon, trying to stay away from the brambles lining the walls and also trying not to run into any Zingers either. It can be easy to get lost, but as you spend time through the levels, you'll get a flow for how to get around as well as which barrels to take. Most Barrel Cannons will fire in two directions.

The first bonus area is past the rotating Barrel Cannons after the O. You'll want to make your way to the lower-left. Here, you'll be hitting some more Barrel Cannons, and you'll have to find the path to the Kremkoin pretty quickly, as you only have 40 seconds.

Near the end of the level, there are three Flitters in a row above brambles. Go to the left and fall into the Barrel Cannon instead. You'll be shot up to Squawks. Fly around, try not to touch the brambles, avoid the Red Zingers and explore. You'll be able to find the DK coin left of where you find Squawks as well as the second bonus area all the way to the right of that. You'll be riding Squawks here. Don't touch the brambles!

Klubba's Kiosk


Here, you'll find a path to Black Ice Battle. Time to slip and slide.

Black Ice Battle

Bonus areas: One (1)



The ground here is very slippery due to ice physics, so you will want to be careful. Dixie's Helicopter Spin will be very useful here.

At one point, there is a point where you can either go left or down. If you go left, you'll find two extra lives...and the Black Klobber! The Black Klobbers show up near the end of the game as well as the Lost World, and if you bump into them, you'll lose lives!

The bonus area and the DK coin is past the N. After dodging the Zingers, hug to the right as you drop down. Behind the Zingers is a chest. Ram the chest into one of the Zingers to find a cannonball. Take the cannon ball. Jump the gaps and go down the next slope, then go to the right after dropping down to take the cannonball to the cannon. Make your way down the slopes, avoiding the Zingers, and you'll get the DK coin for this level.

Kudgel's Kontest


Back to Krem Quay, where we face Kudgel, a gray palette swap of Klubba.

The battle starts with Kudgel leaping in and out of the screen. You will want to be in the air just before he lands, or else the quake will stun you. If you get stunned, he will swing his club, and that swing has some range. You'll definitely want to stay away from him at all times.After about four leaps, he will produce a TNT barrel. You will have to throw it at him from the air to hit him. If you try to ram it into him, he will block it and take no damage whatsoever. After two hits, he starts jumping faster, and you will have to throw the the TNT barrel at him just before he lands.

After three hits, he changes it up a little bit. Instead of leaping in and out, he leaps across the screen at you. Run under him and jump up so the quake doesn't stun you, and keep doing this until he produces another TNT barrel, then throw it at him like you did before. After a total of five hits, Kudgel is conquered.

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