Tuesday, August 14, 2018

PrinceWatercress plays Donkey Kong Country 2: Diddy's Kong Quest - Part 5 of 18


Before we finish off Crocodile Cauldron and head to the next world, we take a shortcut to a place outside of Crocodile Isle where the difficulty is a little higher than normal...

All maps by Tropicon.

Klubba's Kiosk


We can now pay off Klubba with 15 Kremkoins! By doing that we can enter...

The Lost World


When you enter the Lost World, there are three places you can go: back to the other side of Klubba's Kiosk, the Monkey Museum (where Cranky will greet you with a special message for finding the Lost World), and one of the stages in the Lost World. The stage you get depends on where in the world you entered from.

The stages in the Lost World are a little more difficult than the ones you've come across so far, and they will also prove to be some of the most difficult in the game, as you will find out later on.

Jungle Jinx

Bonus areas: One (1)


If you leap straight up at the very left of the stage at the beginning, you'll get a bunch of bananas.

The tires here will allow you to jump over some of the spikes (which also have some skulls laid out among them), but they can also crush you against a wall, so be careful when you stand.

The guy walking around with two cutlasses is Kutlass, and if you jump on him as he charges at you, you will be stabbed by his two swords. Instead, jump over him and either jump on him or roll into him from behind as he tries to pull his swords - which seem to be too big for him - out of the ground.

The porcupines - also known as Spiny - can only be cartwheeled or spun into head-on (or rather, face-on). You can also use a barrel if you need to, but any other course of attack will get you hurt.

Just before the continue point, you will be able to go left and get the O. If you superjump to the left to get it, you will find the bonus area for this level. All of the Lost World stages have only one bonus area, and instead of a Kremkoin, you will get a DK coin for completing it. For this one, you'll have to use the tag throw to destroy all the Flitters. If you don't have a partner, you'll be able to get one when you enter.

Crocodile Cauldron

Kleever's Kiln


At the start of the battle, dodge the fireballs. After three fireballs are thrown, a cannonball will drop down. After this, hooks will drop down, and you will want to get to the other side of the room as quickly as possible. There will be a cannonball on the other side that you will have to throw at Kleever. After three hits' worth of damage, Kleever will change tactics.

Kleever will jump out of the lava and try to destroy you without the aid of a lava hand. When he lunges at you, jump over him and use the hooks to get to the other side of the room as quickly as possible, and hit him with the cannonball. From there, you'll want to rush to the other side of the room with the hooks. After three more hooks, Kleever is history.

Krem Quay


The difficulty starts to ramp up a little more here. Here, you'll not only be avoiding drowning in the swamp, but you'll also have to avoid running smack into sharp, spiky brambles.

Barrel Bayou

Bonus areas: Two (2)


The Barrel Cannons with the circular arrows are the Rotating Barrels. The "5" means you have five seconds to use the barrel. Press Left and Right to get the barrel rotating where you want to go. Just remember to time it right when it comes to shooing where you want to go.

Kloak is the floating coat Kremling that throws things. Sometimes he'll throw crates and enemies, but sometimes he can throw good things like chests or power-ups...even lives.

The first bonus area is in a cannon just after the continue point. Just past the cannon is the cannonball, which you will have to grab, take back to the left and place in the cannon to obtain access. To get the cannonball, you will have to go past the "No Rambi" sign until you see a Kloak. He will throw things, then head to the left. Follow him to the left. He will turn around and throw a chest, then just float there. Hit him with the chest to get the cannonball, then put it in the cannon. Here, just throw the cannonball up to kill the Zinger and the two Flitters to get a Kremkoin.

The second bonus area is just after the G and before the end. You will have to jump and tag throw to the Bonus Barrel to get there. For this one, you will have to use the Rotating Barrels to get to the Kremkoins. You can get there with enough time to spare, just focus.

The DK coin here is one of the harder ones to get. You will have to get Rambi pretty on in the stage. There is a Krockhead just past a Zinger that works as a platform to getting there, and once you get him, you will have to bring him to the "No Rambi" ign later in the level, just past the cannon. When you do that, you'll be rewarded with the DK coin.

The two arrow barrels that shoot away from each other and away from where you want to go can be dealt with if you just hold the Control Pad in the direction you want to go.

Glimmer's Galleon

Bonus areas: Two (2)



Head to the right like the banana arrow says at the beginning. You'll find Glimmer the Angler Fish. You cannot ride on Glimmer, but Glimmer will shine a light towards the direction you are facing. Once you find him, go back to the start and head up. You'll find the first bonus area if you head to the right. This one is a maze, and even though it may be hard to see without Glimmer, it is a very, very linear maze.

If you go up and right from the first bonus area, you'll find a secret room. Go up from the upper-right corner, and you will find the DK coin. If you go up from the upper-left corner of where the first bonus area is, you'll find another hidden room.

At this point in the game, the Puftups will start exploding and shooting shrapnel either diagonally or horizontally and vertically at the same time. Be careful.

After the continue point, there is a spot where a path of bananas will lead downwards even though you are able to go in other directions. There is a banana arrow pointing right after the N. Go down form there, and when you are able to go down again, do it. You'll find a path of bananas leading to the second bonus area, where you will have to go through another maze - this time with Glimmer - to find another Kremkoin.

From there, go to the right and make your way up to the goal. Watch out for the Spiny.

No comments:

Post a Comment